Commit Graph

1106 Commits

Author SHA1 Message Date
ousttrue
314fb6d901 UniGLTF_Samples 漏れ 2022-10-07 16:35:15 +09:00
ousttrue
99f591be05
Merge pull request #1850 from ousttrue/version/v0_105_0
UniVRM-0.105.0
2022-10-07 13:04:19 +09:00
ousttrue
4ca7df4d1c UniVRM-0.105.0.
サンプルの更新があるので差分多めです。XXX_Samples から XXX/Samples~ へのコピーが version 更新のついでに動作します。
2022-10-06 21:31:48 +09:00
ousttrue
2ec90edf66 Rewrite ??=.
This is cause `CS1525: Invalid expression term '='` in Unity-2019.
#1840
2022-10-05 14:47:54 +09:00
ousttrue
f2a4480af2
Merge pull request #1822 from matsutaka-pxv/add-nextframeiftimedout-to-time-consuming-loop
Add IAwaitCaller.NextFrameIfTimedOut to time consuming loops
2022-10-04 19:31:07 +09:00
ousttrue
85f4e22a98 typo 2022-10-04 17:55:49 +09:00
ousttrue
7dd809fe23 UniVRM-0.104.2 2022-09-28 17:49:01 +09:00
Masataka SUMI
04791b36ca Re-added binary files 2022-09-28 16:55:48 +09:00
Masataka SUMI
6a6bf4c157 remove lfs objects 2022-09-28 16:55:35 +09:00
ousttrue
e563a33d54 sample 更新あり 2022-09-26 18:09:53 +09:00
Takayuki Matsuoka
24da2e5c39 Add IAwaitCaller.NextFrameIfTimedOut to time consuming loops
処理の長いループ内に IAwaitCaller.NextFrameIfTimedOut を追加します。

ループ外にProfiler.Begin/EndProfile()がある場合は、ループ内に入れます。
これにより、UnityEngineがループをまたいだBegin/EndProfileに対して
警告を出すのを抑制します。
2022-09-21 19:40:56 +09:00
ousttrue
ba7cffd8db
Merge pull request #1813 from ousttrue/version/v0_104_0
UniVRM-0.104.0
2022-09-21 15:56:33 +09:00
ousttrue
864607023a UniVRM-0.104.0 2022-09-21 15:38:20 +09:00
Masataka SUMI
627c0e76f2 binary files replaced by lfs tracking 2022-09-20 18:21:51 +09:00
ousttrue
dc89cb6aec
Merge pull request #1798 from notargs/fix_1789
頂点レイアウト Issue #1789に対応
2022-09-20 15:48:21 +09:00
ousttrue
c56327ce6b
Merge pull request #1801 from ousttrue/version/v0_103_2
UniVRM-0.103.2
2022-09-15 13:25:53 +09:00
ousttrue
e34e06f98a UniVRM-0.103.2 2022-09-15 13:02:58 +09:00
ousttrue
1ef079ca58 コメント追加。Enum.Parse を初期化に移動。 2022-09-15 12:52:56 +09:00
ousttrue
a0ad60240b コード整理 2022-09-14 20:42:45 +09:00
ousttrue
84aee423ac use HumanBodyBones 2022-09-14 20:33:10 +09:00
ousttrue
db33257326 AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
HumanBodyBones.ToString != HumanTrait.BoneName であることに注意(指のみ。Space)
2022-09-14 20:05:55 +09:00
notargs
2673380776 Issue #1789に対応 2022-09-14 19:04:30 +09:00
ousttrue
7d6f835ffe UniVRM-0.103.1 2022-09-13 14:39:40 +09:00
Masataka SUMI
413ed64355 Fix a importing error when the model using KHR_texture_basisu extension. 2022-09-12 22:11:48 +09:00
ousttrue
b3a0cb3336
Merge pull request #1773 from ousttrue/version/v0_103_0
UniVRM-0.103.0
2022-09-08 18:07:01 +09:00
Takayuki Matsuoka
e7408fe93d
Merge branch 'vrm-c:master' into optimize-bonelimit-tohumanbonename 2022-09-07 16:57:59 +09:00
Takayuki Matsuoka
aac707d187 Optimize UniHumanoid.BoneLimit.ToHumanBoneName
This change optimizes the following points:

(1) Replace linear search for "cashedHumanTraitBoneName" with Dictionary.
(2) Avoid GC alloc in the inner loop.
(2a) Do b.ToString() at the outside of the loop.
(2b) Do x.Replace(" ", "") at once in the static constructor of BoneLimit.
2022-09-07 16:56:46 +09:00
Masataka SUMI
0dfa783406 mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Masataka SUMI
b986130817 Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
Masataka SUMI
8b9491e5a9 mv 2022-09-07 15:46:51 +09:00
Masataka SUMI
29163a43b1 Use CachedEnum 2022-09-07 15:38:02 +09:00
Masataka SUMI
85a3f0fe3a fix 2022-09-07 15:20:06 +09:00
Masataka SUMI
613a783d1e Refactoring 2022-09-07 15:16:41 +09:00
Masataka SUMI
996bc91c93 Rename CacheEnum to CachedEnum 2022-09-07 15:04:23 +09:00
ousttrue
32f03781e4 UniVRM-0.103.0 2022-09-07 14:33:52 +09:00
ousttrue
e73840aec1
Merge pull request #1768 from ousttrue/feature10/fk_retarget
Feature10/fk retarget
2022-09-06 18:02:19 +09:00
ousttrue
41e8628ae8
Merge pull request #1765 from ousttrue/fix/use_optional_for_index
glTFTexture.source type to int?
2022-09-05 19:05:26 +09:00
ousttrue
908343c794 有っても無くても 2022-09-05 18:44:43 +09:00
ousttrue
d974ddfa57 out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
ousttrue
4e6f66e5d9
Merge pull request #1756 from vrm-c/webgl_build
WebGLの動作確認
2022-08-30 20:00:01 +09:00
ousttrue
2ec435422d
Merge pull request #1764 from ousttrue/fix/exporter_null_material_error
エラーメッセージを改善
2022-08-30 19:59:44 +09:00
y-kanno
2a9d1d4baa Remove multi-frame profiler sample 2022-08-25 19:00:53 +09:00
ousttrue
64f5a05bc3 Vrm10FkRetarget 2022-08-23 15:06:19 +09:00
ousttrue
2efcf65e60 LoadBytesAsync 2022-08-22 13:00:05 +09:00
ousttrue
f2d587e09f glTFTexture.source type to int? 2022-08-05 21:13:32 +09:00
ousttrue
02a70c05ca エラーメッセージを改善 2022-08-05 17:30:42 +09:00
mkc1370
24a32d3397 Add unity official module dependencies 2022-08-02 12:38:25 +09:00
ousttrue
3867df4c12 arrays size must match mesh vertex count 2022-07-29 15:26:13 +09:00
ousttrue
1ca7a8684d WebGLの動作確認用 2022-07-26 14:30:51 +09:00
ousttrue
f3487badb7 UniVRM-0.102.1 2022-07-21 17:12:09 +09:00