Commit Graph

3681 Commits

Author SHA1 Message Date
ousttrue
40be812e25 fix -1 index in migration 2021-06-04 16:34:26 +09:00
ousttrue
a557fd6eae show migration error 2021-06-04 16:27:25 +09:00
ousttrue
80abc5d7ce implement BlendShapeExporter.Export 2021-06-04 15:40:44 +09:00
ousttrue
7e42a8bd12 BlendShapeExporter を準備中 2021-06-04 13:39:28 +09:00
ousttrue
d46819bc85 Merge pull request #1005 from ousttrue/fix/mesh_export_info
MeshWithRenderer を MeshExportInfo に統合
2021-06-03 21:11:53 +09:00
ousttrue
506460665a null check. public MeshExportInfo.CalcMeshSize 2021-06-03 20:21:10 +09:00
ousttrue
8b8f21f536 fix text. MeshExportInfo.Create 2021-06-03 20:04:30 +09:00
ousttrue
66f0411218 integrate MeshWithRenderer to MeshExportInfo 2021-06-03 19:42:30 +09:00
ousttrue
0706c869ee MeshExportInfo.Renderers 2021-06-03 18:32:43 +09:00
ousttrue
ce98d54976 IBlendShapeFilter 2021-06-03 18:14:38 +09:00
ousttrue
f02d2d2ee0 MeshExportInfo.GetInfo 2021-06-03 17:23:04 +09:00
ousttrue
67e58a8cde コード整理。static 2021-06-03 17:10:08 +09:00
ousttrue
1cec8cfcea Merge pull request #998 from ousttrue/feature/animation_extract
Feature/animation extract
2021-06-03 15:34:49 +09:00
ousttrue
d373d1fa84 Merge pull request #1004 from ousttrue/feature/remove_legacy_shaders
remove legacy shaders
2021-06-03 15:13:25 +09:00
ousttrue
c7dfb001a2 空になった VrmUnlitShaders フォルダを削除。 Resources を減らし
* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
2021-06-03 15:09:08 +09:00
ousttrue
bfb591b711 remove legacy shaders
#496
2021-06-03 14:54:57 +09:00
ousttrue
541ece55ca AnimationClip の extract を実装 2021-06-03 14:11:13 +09:00
ousttrue
acfe0d347a implement AnimationClip extract 2021-06-03 14:11:12 +09:00
ousttrue
4c130f1e27 TmpGuiEnable to EditorGUI.DisabledScope 2021-06-03 14:11:12 +09:00
Masataka SUMI
598e3d7013 Separate GI func 2021-06-02 21:01:41 +09:00
Masataka SUMI
9c089b85ad fix matcap uv 2021-06-02 20:54:09 +09:00
Masataka SUMI
fd52ae2af4 Refactoring 2021-06-02 20:49:22 +09:00
Masataka SUMI
2b8295d5d4 Separate compile-time define 2021-06-02 20:25:07 +09:00
Masataka SUMI
e6d5b4d653 make function arguments constant. 2021-06-02 20:07:39 +09:00
Masataka SUMI
f857935bbd Separate functions 2021-06-02 19:31:54 +09:00
PoChang007
909ee484ea Merge pull request #1002 from ousttrue/feature/vertex_color_state
VertexColorState を格上げ
2021-06-02 19:18:25 +09:00
ousttrue
ca8a04d6cb VertexColorState を格上げ 2021-06-02 17:25:25 +09:00
Masataka SUMI
0182e974bf follow mtoon0.x 2021-06-02 15:58:05 +09:00
PoChang007
aca501f142 Merge pull request #1001 from ousttrue/feature/mv_to_meshIO_animationIO
move to folder
2021-06-02 14:18:55 +09:00
ousttrue
771d2dab14 move to folder 2021-06-02 14:16:38 +09:00
PoChang007
6b1b4f1b32 Merge pull request #1000 from ousttrue/fix/rename_mesh_exporter
Fix/rename mesh exporter
2021-06-02 13:56:39 +09:00
ousttrue
a5cbb05046 rename 2021-06-02 13:53:54 +09:00
ousttrue
178835a02d コード整理 2021-06-02 13:48:46 +09:00
PoChang007
6b1d874dc3 Merge pull request #999 from ousttrue/fix/humanoid_asset_path
fix humanoid asset path
2021-06-02 13:12:39 +09:00
ousttrue
c1433d4795 fix humanoid asset path 2021-06-02 13:09:39 +09:00
ousttrue
fd18413d67 Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
2021-06-01 19:43:45 +09:00
ousttrue
21f35c70e7 Merge pull request #997 from ousttrue/fix/meshutility_namespace
Fix/meshutility namespace
2021-06-01 19:42:36 +09:00
Masataka SUMI
485c43efe6 implements lighting & emission. 2021-06-01 19:21:28 +09:00
ousttrue
2d53b15559 MeshUtility.Humanoid を UniHumanoid.Humanoid に移動 2021-06-01 18:24:07 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
ousttrue
a7464374ab spring bone の末端に追加の joint を配置
https://github.com/vrm-c/vrm-specification/pull/255
2021-06-01 17:29:36 +09:00
ousttrue
e3ffffbd6f SpringBone 末端の仕様変更
https://github.com/vrm-c/vrm-specification/pull/255
2021-06-01 17:03:56 +09:00
ousttrue
b2f342d7e1 rename VRM10SpringJoint to VRM10SpringBoneJoint 2021-06-01 16:55:34 +09:00
PoChang007
96467563cc Merge pull request #995 from ousttrue/fix10/fix_spring_bone_initialize
new m_colliderList
2021-06-01 16:44:55 +09:00
ousttrue
f97bbc1ea5 new m_colliderList 2021-06-01 16:42:36 +09:00
ousttrue
3f09717236 Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
Masataka SUMI
d25eb746df Fix alpha source 2021-05-31 20:21:17 +09:00
Masataka SUMI
44067be1fc Implements basic components of mtoon10. 2021-05-31 20:18:34 +09:00
Masataka SUMI
8ec0bfca40 define MToon10 properties according to schema 2021-05-28 19:24:42 +09:00
PoChang007
4d207c643d Merge pull request #991 from ousttrue/fix/IAnimationImporter_remove_unused_argument
IAnimationImporter
2021-05-28 18:46:23 +09:00