mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-10-01 23:32:18 -05:00
Implements basic components of mtoon10.
This commit is contained in:
8
Assets/VRMShaders/VRM10/MToon10/Editor.meta
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8
Assets/VRMShaders/VRM10/MToon10/Editor.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d4b26a27a0aab424c9022e525037a718
|
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folderAsset: yes
|
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DefaultImporter:
|
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externalObjects: {}
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
3
Assets/VRMShaders/VRM10/MToon10/Editor/MToonDefined.meta
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3
Assets/VRMShaders/VRM10/MToon10/Editor/MToonDefined.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3f051e7d892a4bccbcc8fd1f4c2ca162
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timeCreated: 1622456532
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@@ -0,0 +1,9 @@
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namespace VRMShaders.VRM10.MToon10.Editor
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{
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public enum AlphaMode
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{
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Opaque = 0,
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Cutout = 1,
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Transparent = 2,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4915ab0041b841b6aa0cdfecae764008
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timeCreated: 1622453782
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@@ -0,0 +1,8 @@
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namespace VRMShaders.VRM10.MToon10.Editor
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{
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public enum TransparentWithZWriteMode
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{
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Off = 0,
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On = 1,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d5df515a36d3460891b348872459476f
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timeCreated: 1622456521
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||||
64
Assets/VRMShaders/VRM10/MToon10/Editor/MToonInspector.cs
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64
Assets/VRMShaders/VRM10/MToon10/Editor/MToonInspector.cs
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace VRMShaders.VRM10.MToon10.Editor
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{
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public class MToonInspector : ShaderGUI
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{
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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var props = PropExtensions.PropertyNames
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.ToDictionary(x => x.Key, x => FindProperty(x.Value, properties));
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var materials = materialEditor.targets.Select(x => x as Material).ToArray();
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EditorGUILayout.LabelField("Rendering", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical(GUI.skin.box);
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{
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EditorGUILayout.LabelField("Mode", EditorStyles.boldLabel);
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if (PopupEnum<AlphaMode>("Alpha Mode", props[Prop.AlphaMode], materialEditor))
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{
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Validate(materials);
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}
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if (PopupEnum<TransparentWithZWriteMode>("Transparent With ZWrite Mode", props[Prop.TransparentWithZWrite], materialEditor))
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{
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Validate(materials);
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}
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space();
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base.OnGUI(materialEditor, properties);
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}
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private static void Validate(Material[] materials)
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{
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foreach (var material in materials)
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{
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new MToonValidator(material).Validate();
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}
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}
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private static bool PopupEnum<T>(string name, MaterialProperty property, MaterialEditor editor) where T : struct
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{
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EditorGUI.showMixedValue = property.hasMixedValue;
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EditorGUI.BeginChangeCheck();
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var ret = EditorGUILayout.Popup(name, (int) property.floatValue, Enum.GetNames(typeof(T)));
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var changed = EditorGUI.EndChangeCheck();
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if (changed)
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{
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editor.RegisterPropertyChangeUndo("EnumPopUp");
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property.floatValue = ret;
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}
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EditorGUI.showMixedValue = false;
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return changed;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: b8b6f1e6a8a133a4987361f178d9f548
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
80
Assets/VRMShaders/VRM10/MToon10/Editor/MToonValidator.cs
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80
Assets/VRMShaders/VRM10/MToon10/Editor/MToonValidator.cs
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@@ -0,0 +1,80 @@
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace VRMShaders.VRM10.MToon10.Editor
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{
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public sealed class MToonValidator
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{
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private readonly Material _material;
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public MToonValidator(Material material)
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{
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_material = material;
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}
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public void Validate()
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{
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var alphaMode = (AlphaMode) _material.GetInt(Prop.AlphaMode);
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var zWriteMode = (TransparentWithZWriteMode) _material.GetInt(Prop.TransparentWithZWrite);
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SetUnityRenderSettings(_material, alphaMode, zWriteMode);
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}
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private static void SetUnityRenderSettings(Material material, AlphaMode alphaMode, TransparentWithZWriteMode zWriteMode)
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{
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material.SetInt(Prop.AlphaMode, (int) alphaMode);
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material.SetInt(Prop.TransparentWithZWrite, (int) zWriteMode);
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switch (alphaMode)
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{
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case AlphaMode.Opaque:
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material.SetOverrideTag(UnityRenderTag.Key, UnityRenderTag.OpaqueValue);
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material.SetInt(Prop.UnitySrcBlend, (int) BlendMode.One);
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material.SetInt(Prop.UnityDstBlend, (int) BlendMode.Zero);
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material.SetInt(Prop.UnityZWrite, (int) UnityZWriteMode.On);
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material.SetInt(Prop.UnityAlphaToMask, (int) UnityAlphaToMaskMode.Off);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaTest, false);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaBlend, false);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaPremultiply, false);
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material.renderQueue = (int) RenderQueue.Geometry;
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break;
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case AlphaMode.Cutout:
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material.SetOverrideTag(UnityRenderTag.Key, UnityRenderTag.TransparentCutoutValue);
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material.SetInt(Prop.UnitySrcBlend, (int) BlendMode.One);
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material.SetInt(Prop.UnityDstBlend, (int) BlendMode.Zero);
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material.SetInt(Prop.UnityZWrite, (int) UnityZWriteMode.On);
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material.SetInt(Prop.UnityAlphaToMask, (int) UnityAlphaToMaskMode.On);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaTest, true);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaBlend, false);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaPremultiply, false);
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material.renderQueue = (int) RenderQueue.AlphaTest;
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break;
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case AlphaMode.Transparent when zWriteMode == TransparentWithZWriteMode.Off:
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material.SetOverrideTag(UnityRenderTag.Key, UnityRenderTag.TransparentValue);
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material.SetInt(Prop.UnitySrcBlend, (int) BlendMode.SrcAlpha);
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material.SetInt(Prop.UnityDstBlend, (int) BlendMode.OneMinusSrcAlpha);
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material.SetInt(Prop.UnityZWrite, (int) UnityZWriteMode.Off);
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material.SetInt(Prop.UnityAlphaToMask, (int) UnityAlphaToMaskMode.Off);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaTest, false);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaBlend, true);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaPremultiply, false);
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material.renderQueue = (int) RenderQueue.Transparent;
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break;
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case AlphaMode.Transparent when zWriteMode == TransparentWithZWriteMode.On:
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material.SetOverrideTag(UnityRenderTag.Key, UnityRenderTag.TransparentValue);
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material.SetInt(Prop.UnitySrcBlend, (int) BlendMode.SrcAlpha);
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material.SetInt(Prop.UnityDstBlend, (int) BlendMode.OneMinusSrcAlpha);
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material.SetInt(Prop.UnityZWrite, (int) UnityZWriteMode.On);
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material.SetInt(Prop.UnityAlphaToMask, (int) UnityAlphaToMaskMode.Off);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaTest, false);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaBlend, true);
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material.SetKeyword(UnityAlphaModeKeyword.AlphaPremultiply, false);
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material.renderQueue = (int) RenderQueue.GeometryLast + 1; // Transparent First
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break;
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default:
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SetUnityRenderSettings(material, AlphaMode.Opaque, TransparentWithZWriteMode.Off);
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break;
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}
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}
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}
|
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
||||
guid: 18b52251a22d40ccbfc16c4a89d09c51
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||||
timeCreated: 1622453963
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||||
29
Assets/VRMShaders/VRM10/MToon10/Editor/MaterialExtensions.cs
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29
Assets/VRMShaders/VRM10/MToon10/Editor/MaterialExtensions.cs
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@@ -0,0 +1,29 @@
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using UnityEngine;
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namespace VRMShaders.VRM10.MToon10.Editor
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{
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public static class MaterialExtensions
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{
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public static void SetKeyword(this Material mat, string keyword, bool isEnabled)
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{
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if (isEnabled)
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{
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mat.EnableKeyword(keyword);
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||||
}
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else
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{
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mat.DisableKeyword(keyword);
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}
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}
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public static int GetInt(this Material mat, Prop prop)
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{
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return mat.GetInt(prop.ToName());
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}
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public static void SetInt(this Material mat, Prop prop, int val)
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{
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mat.SetInt(prop.ToName(), val);
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}
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}
|
||||
}
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 173b50f65d2a44109cc67a84f18bde53
|
||||
timeCreated: 1622456072
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||||
22
Assets/VRMShaders/VRM10/MToon10/Editor/Prop.cs
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22
Assets/VRMShaders/VRM10/MToon10/Editor/Prop.cs
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@@ -0,0 +1,22 @@
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namespace VRMShaders.VRM10.MToon10.Editor
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{
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public enum Prop
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{
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// Rendering
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AlphaMode,
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TransparentWithZWrite,
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AlphaCutoff,
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RenderQueueOffsetNumber,
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DoubleSided,
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// Lighting
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BaseColorFactor,
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// Unity Required
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UnityCullMode,
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UnitySrcBlend,
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UnityDstBlend,
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UnityZWrite,
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UnityAlphaToMask,
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||||
}
|
||||
}
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||||
3
Assets/VRMShaders/VRM10/MToon10/Editor/Prop.cs.meta
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3
Assets/VRMShaders/VRM10/MToon10/Editor/Prop.cs.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: aea6e3bb9944499e94c1026d60104432
|
||||
timeCreated: 1622453772
|
||||
29
Assets/VRMShaders/VRM10/MToon10/Editor/PropExtensions.cs
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29
Assets/VRMShaders/VRM10/MToon10/Editor/PropExtensions.cs
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@@ -0,0 +1,29 @@
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||||
using System.Collections.Generic;
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||||
|
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namespace VRMShaders.VRM10.MToon10.Editor
|
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{
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public static class PropExtensions
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{
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private static readonly Dictionary<Prop, string> _propertyNames = new Dictionary<Prop, string>
|
||||
{
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[Prop.AlphaMode] = "_AlphaMode",
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[Prop.TransparentWithZWrite] = "_TransparentWithZWrite",
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[Prop.AlphaCutoff] = "_Cutoff",
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[Prop.RenderQueueOffsetNumber] = "_RenderQueueOffset",
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||||
[Prop.DoubleSided] = "_DoubleSided",
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[Prop.BaseColorFactor] = "_Color",
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[Prop.UnityCullMode] = "_M_CullMode",
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[Prop.UnitySrcBlend] = "_M_SrcBlend",
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[Prop.UnityDstBlend] = "_M_DstBlend",
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||||
[Prop.UnityZWrite] = "_M_ZWrite",
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||||
[Prop.UnityAlphaToMask] = "_M_AlphaToMask",
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||||
};
|
||||
|
||||
public static IReadOnlyDictionary<Prop, string> PropertyNames => _propertyNames;
|
||||
|
||||
public static string ToName(this Prop prop)
|
||||
{
|
||||
return PropertyNames[prop];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 3c8828cd778c400f81b8a1c93b54ee50
|
||||
timeCreated: 1622454119
|
||||
3
Assets/VRMShaders/VRM10/MToon10/Editor/UnityDefined.meta
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3
Assets/VRMShaders/VRM10/MToon10/Editor/UnityDefined.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 5b210153ed9c4949ad794ca34f18e1b1
|
||||
timeCreated: 1622456318
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||||
@@ -0,0 +1,9 @@
|
||||
namespace VRMShaders.VRM10.MToon10.Editor
|
||||
{
|
||||
public static class UnityAlphaModeKeyword
|
||||
{
|
||||
public const string AlphaTest = "_ALPHATEST_ON";
|
||||
public const string AlphaBlend = "_ALPHABLEND_ON";
|
||||
public const string AlphaPremultiply = "_ALPHAPREMULTIPLY_ON";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e9a4286845a4c998a402e50da51ecc9
|
||||
timeCreated: 1622456299
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace VRMShaders.VRM10.MToon10.Editor
|
||||
{
|
||||
public enum UnityAlphaToMaskMode
|
||||
{
|
||||
Off = 0,
|
||||
On = 1,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d254dee2e3b3407abcdc3f6f84b3cd59
|
||||
timeCreated: 1622456292
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace VRMShaders.VRM10.MToon10.Editor
|
||||
{
|
||||
public static class UnityRenderTag
|
||||
{
|
||||
public const string Key = "RenderType";
|
||||
public const string OpaqueValue = "Opaque";
|
||||
public const string TransparentCutoutValue = "TransparentCutout";
|
||||
public const string TransparentValue = "Transparent";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df547717467444c29ff3dcec1e555e17
|
||||
timeCreated: 1622456295
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace VRMShaders.VRM10.MToon10.Editor
|
||||
{
|
||||
public enum UnityZWriteMode
|
||||
{
|
||||
Off = 0,
|
||||
On = 1,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c80d709af9c46f9b57290659de4c1c6
|
||||
timeCreated: 1622456288
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "VRMShaders.VRM10.MToon10.Editor",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3216dcc79b326b47b307c06b99c7331
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,4 @@
|
||||
Shader "VRM10/vrmc_materials_mtoon"
|
||||
Shader "Hidden/VRM10/vrmc_materials_mtoon"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
@@ -10,7 +10,7 @@ Shader "VRM10/vrmc_materials_mtoon"
|
||||
_DoubleSided ("doubleSided", Int) = 0
|
||||
|
||||
// Lighting
|
||||
_Color ("pbrMetallicRoughness.baseColorFactor", Color) = (1,1,1,1) // Unity specified name
|
||||
_Color ("pbrMetallicRoughness.baseColorFactor", Color) = (1, 1, 1, 1) // Unity specified name
|
||||
_MainTex ("pbrMetallicRoughness.baseColorTexture", 2D) = "white" {} // Unity specified name
|
||||
_ShadeColor ("mtoon.shadeColorFactor", Color) = (1, 1, 1, 1)
|
||||
_ShadeTex ("mtoon.shadeMultiplyTexture", 2D) = "white" {}
|
||||
@@ -27,12 +27,12 @@ Shader "VRM10/vrmc_materials_mtoon"
|
||||
_GiEqualization ("mtoon.giEqualizationFactor", Range(0, 1)) = 0.9
|
||||
|
||||
// Emission
|
||||
_EmissionColor ("emissiveFactor", Color) = (0, 0, 0) // Unity specified name
|
||||
_EmissionColor ("emissiveFactor", Color) = (0, 0, 0, 1) // Unity specified name
|
||||
_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
|
||||
|
||||
// Rim Lighting
|
||||
_RimMatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
|
||||
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0)
|
||||
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
|
||||
_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Float) = 5.0
|
||||
_RimLift ("mtoon.parametricRimLiftFactor", Float) = 0
|
||||
_RimTex ("mtoon.rimMultiplyTexture", 2D) = "white" {}
|
||||
@@ -42,8 +42,8 @@ Shader "VRM10/vrmc_materials_mtoon"
|
||||
_OutlineWidthMode ("mtoon.outlineWidthMode", Int) = 0
|
||||
_OutlineWidth ("mtoon.outlineWidthFactor", Float) = 0
|
||||
_OutlineWidthTex ("mtoon.outlineWidthMultiplyTexture", 2D) = "white" {} // channel G
|
||||
_OutlineColor ("mtoon.outlineColorFactor", Color) = (0, 0, 0)
|
||||
_OutlineLightingMix ("mtoon.outlineLightingMixFactor", Float) = 1 // default 0
|
||||
_OutlineColor ("mtoon.outlineColorFactor", Color) = (0, 0, 0, 1)
|
||||
_OutlineLightingMix ("mtoon.outlineLightingMixFactor", Float) = 1
|
||||
|
||||
// UV Animation
|
||||
_UvAnimMaskTex ("mtoon.uvAnimationMaskTexture", 2D) = "white" {} // channel B
|
||||
@@ -52,14 +52,14 @@ Shader "VRM10/vrmc_materials_mtoon"
|
||||
_UvAnimRotationSpeed ("mtoon.uvAnimationRotationSpeedFactor", Float) = 0
|
||||
|
||||
// Unity ShaderPass Mode
|
||||
[HideInInspector] _M_CullMode ("_CullMode", Float) = 2.0
|
||||
[HideInInspector] _M_SrcBlend ("_SrcBlend", Float) = 1.0
|
||||
[HideInInspector] _M_DstBlend ("_DstBlend", Float) = 0.0
|
||||
[HideInInspector] _M_ZWrite ("_ZWrite", Float) = 1.0
|
||||
[HideInInspector] _M_AlphaToMask ("_AlphaToMask", Float) = 0.0
|
||||
_M_CullMode ("_CullMode", Float) = 2.0
|
||||
_M_SrcBlend ("_SrcBlend", Float) = 1.0
|
||||
_M_DstBlend ("_DstBlend", Float) = 0.0
|
||||
_M_ZWrite ("_ZWrite", Float) = 1.0
|
||||
_M_AlphaToMask ("_AlphaToMask", Float) = 0.0
|
||||
|
||||
// etc
|
||||
[HideInInspector] _M_DebugMode ("_DebugMode", Float) = 0.0
|
||||
_M_DebugMode ("_DebugMode", Float) = 0.0
|
||||
}
|
||||
|
||||
SubShader
|
||||
@@ -77,55 +77,28 @@ Shader "VRM10/vrmc_materials_mtoon"
|
||||
ZWrite [_M_ZWrite]
|
||||
ZTest LEqual
|
||||
BlendOp Add, Max
|
||||
AlphaToMask [_M_AlphaToMask]
|
||||
AlphaToMask Off
|
||||
|
||||
CGPROGRAM
|
||||
HLSLPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma shader_feature _ MTOON_DEBUG_NORMAL MTOON_DEBUG_LITSHADERATE
|
||||
#pragma multi_compile _ _NORMALMAP
|
||||
#pragma multi_compile _ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
#include "./vrmc_materials_mtoon_sm3.hlsl"
|
||||
#pragma vertex vert_forward_base
|
||||
#pragma fragment frag_forward
|
||||
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fwdbase
|
||||
#pragma multi_compile_fog
|
||||
// #pragma multi_compile_instancing
|
||||
ENDCG
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
#pragma multi_compile_local __ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
#pragma multi_compile_local __ _NORMALMAP
|
||||
#pragma multi_compile_local __ _UVANIMATION
|
||||
|
||||
#pragma vertex MToonVertex
|
||||
#pragma fragment MToonFragment
|
||||
|
||||
#include "./vrmc_materials_mtoon_forward_vertex.hlsl"
|
||||
#include "./vrmc_materials_mtoon_forward_fragment.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
|
||||
// Built-in Forward Base Outline Pass
|
||||
Pass
|
||||
{
|
||||
Name "FORWARD_BASE_ONLY_OUTLINE"
|
||||
Tags { "LightMode" = "ForwardBase" }
|
||||
|
||||
Cull Front
|
||||
Blend [_M_SrcBlend] [_M_DstBlend]
|
||||
ZWrite [_M_ZWrite]
|
||||
ZTest LEqual
|
||||
Offset 1, 1
|
||||
BlendOp Add, Max
|
||||
AlphaToMask [_M_AlphaToMask]
|
||||
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma shader_feature _ MTOON_DEBUG_NORMAL MTOON_DEBUG_LITSHADERATE
|
||||
#pragma multi_compile _ MTOON_OUTLINE_WIDTH_WORLD MTOON_OUTLINE_WIDTH_SCREEN
|
||||
#pragma multi_compile _ MTOON_OUTLINE_COLOR_FIXED MTOON_OUTLINE_COLOR_MIXED
|
||||
#pragma multi_compile _ _NORMALMAP
|
||||
#pragma multi_compile _ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
#define MTOON_CLIP_IF_OUTLINE_IS_NONE
|
||||
#include "./vrmc_materials_mtoon_sm3.hlsl"
|
||||
#pragma vertex vert_forward_base_outline
|
||||
#pragma fragment frag_forward
|
||||
#pragma multi_compile_fwdbase
|
||||
#pragma multi_compile_fog
|
||||
// #pragma multi_compile_instancing
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
// Built-in Forward Add Pass
|
||||
Pass
|
||||
{
|
||||
@@ -139,21 +112,27 @@ Shader "VRM10/vrmc_materials_mtoon"
|
||||
BlendOp Add, Max
|
||||
AlphaToMask [_M_AlphaToMask]
|
||||
|
||||
CGPROGRAM
|
||||
HLSLPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma shader_feature _ MTOON_DEBUG_NORMAL MTOON_DEBUG_LITSHADERATE
|
||||
#pragma multi_compile _ _NORMALMAP
|
||||
#pragma multi_compile _ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
#define MTOON_FORWARD_ADD
|
||||
#include "./vrmc_materials_mtoon_sm3.hlsl"
|
||||
#pragma vertex vert_forward_add
|
||||
#pragma fragment frag_forward
|
||||
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fwdadd_fullshadows
|
||||
#pragma multi_compile_fog
|
||||
ENDCG
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
#pragma multi_compile_local __ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
#pragma multi_compile_local __ _NORMALMAP
|
||||
#pragma multi_compile_local __ _UVANIMATION
|
||||
|
||||
#pragma vertex MToonVertex
|
||||
#pragma fragment MToonFragment
|
||||
|
||||
#include "./vrmc_materials_mtoon_forward_vertex.hlsl"
|
||||
#include "./vrmc_materials_mtoon_forward_fragment.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
// Built-in Shadow Rendering Pass
|
||||
// Shadow rendering pass
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
@@ -165,15 +144,23 @@ Shader "VRM10/vrmc_materials_mtoon"
|
||||
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile _ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_shadowcaster
|
||||
|
||||
#pragma multi_compile_local __ _ALPHATEST_ON _ALPHABLEND_ON
|
||||
|
||||
// Use unity standard shadow implementation.
|
||||
// internal usage:
|
||||
// keywords: _ALPHATEST_ON _ALPHABLEND_ON
|
||||
// variables: _MainTex.a _Color.a _Cutoff
|
||||
#pragma vertex vertShadowCaster
|
||||
#pragma fragment fragShadowCaster
|
||||
|
||||
#include "UnityStandardShadow.cginc"
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "Unlit/Texture"
|
||||
CustomEditor "MToon.MToonInspector"
|
||||
CustomEditor "VRMShaders.VRM10.MToon10.Editor.MToonInspector"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_ATTRIBUTE_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_ATTRIBUTE_INCLUDED
|
||||
|
||||
#include <UnityCG.cginc>
|
||||
#include <AutoLight.cginc>
|
||||
|
||||
struct Attributes
|
||||
{
|
||||
float4 vertex : POSITION; // UnityCG macro specified name. Accurately "positionOS"
|
||||
float3 normalOS : NORMAL;
|
||||
#if defined(_NORMALMAP)
|
||||
float4 tangentOS : TANGENT;
|
||||
#endif
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct Varyings
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float3 positionWS : TEXCOORD1;
|
||||
half3 normalWS : TEXCOORD2;
|
||||
#if defined(_NORMALMAP)
|
||||
half4 tangentWS : TEXCOORD3;
|
||||
#endif
|
||||
UNITY_FOG_COORDS(4)
|
||||
UNITY_LIGHTING_COORDS(5,6)
|
||||
float4 pos : SV_POSITION; // UnityCG macro specified name. Accurately "positionCS"
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82d864eead0e48f79295fe490a6d614f
|
||||
timeCreated: 1622450640
|
||||
@@ -1,282 +0,0 @@
|
||||
#ifndef MTOON_CORE_INCLUDED
|
||||
#define MTOON_CORE_INCLUDED
|
||||
|
||||
#include "Lighting.cginc"
|
||||
#include "AutoLight.cginc"
|
||||
|
||||
half _Cutoff;
|
||||
fixed4 _Color;
|
||||
fixed4 _ShadeColor;
|
||||
sampler2D _MainTex; float4 _MainTex_ST;
|
||||
sampler2D _ShadeTexture;
|
||||
half _BumpScale;
|
||||
sampler2D _BumpMap;
|
||||
sampler2D _ReceiveShadowTexture;
|
||||
half _ReceiveShadowRate;
|
||||
sampler2D _ShadingGradeTexture;
|
||||
half _ShadingGradeRate;
|
||||
half _ShadeShift;
|
||||
half _ShadeToony;
|
||||
half _LightColorAttenuation;
|
||||
half _IndirectLightIntensity;
|
||||
sampler2D _RimTexture;
|
||||
half4 _RimColor;
|
||||
half _RimLightingMix;
|
||||
half _RimFresnelPower;
|
||||
half _RimLift;
|
||||
sampler2D _SphereAdd;
|
||||
half4 _EmissionColor;
|
||||
sampler2D _EmissionMap;
|
||||
sampler2D _OutlineWidthTexture;
|
||||
half _OutlineWidth;
|
||||
half _OutlineScaledMaxDistance;
|
||||
fixed4 _OutlineColor;
|
||||
half _OutlineLightingMix;
|
||||
sampler2D _UvAnimMaskTexture;
|
||||
float _UvAnimScrollX;
|
||||
float _UvAnimScrollY;
|
||||
float _UvAnimRotation;
|
||||
|
||||
//UNITY_INSTANCING_BUFFER_START(Props)
|
||||
//UNITY_INSTANCING_BUFFER_END(Props)
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float4 posWorld : TEXCOORD0;
|
||||
half3 tspace0 : TEXCOORD1;
|
||||
half3 tspace1 : TEXCOORD2;
|
||||
half3 tspace2 : TEXCOORD3;
|
||||
float2 uv0 : TEXCOORD4;
|
||||
float isOutline : TEXCOORD5;
|
||||
fixed4 color : TEXCOORD6;
|
||||
UNITY_FOG_COORDS(7)
|
||||
UNITY_SHADOW_COORDS(8)
|
||||
//UNITY_VERTEX_INPUT_INSTANCE_ID // necessary only if any instanced properties are going to be accessed in the fragment Shader.
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
inline v2f InitializeV2F(appdata_full v, float4 projectedVertex, float isOutline)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
//UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.pos = projectedVertex;
|
||||
o.posWorld = mul(unity_ObjectToWorld, v.vertex);
|
||||
o.uv0 = v.texcoord;
|
||||
half3 worldNormal = UnityObjectToWorldNormal(v.normal);
|
||||
half3 worldTangent = UnityObjectToWorldDir(v.tangent);
|
||||
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
||||
half3 worldBitangent = cross(worldNormal, worldTangent) * tangentSign;
|
||||
o.tspace0 = half3(worldTangent.x, worldBitangent.x, worldNormal.x);
|
||||
o.tspace1 = half3(worldTangent.y, worldBitangent.y, worldNormal.y);
|
||||
o.tspace2 = half3(worldTangent.z, worldBitangent.z, worldNormal.z);
|
||||
o.isOutline = isOutline;
|
||||
o.color = v.color;
|
||||
UNITY_TRANSFER_SHADOW(o, o._ShadowCoord);
|
||||
UNITY_TRANSFER_FOG(o, o.pos);
|
||||
return o;
|
||||
}
|
||||
|
||||
inline float4 CalculateOutlineVertexClipPosition(appdata_full v)
|
||||
{
|
||||
float outlineTex = tex2Dlod(_OutlineWidthTexture, float4(TRANSFORM_TEX(v.texcoord, _MainTex), 0, 0)).r;
|
||||
|
||||
#if defined(MTOON_OUTLINE_WIDTH_WORLD)
|
||||
float3 worldNormalLength = length(mul((float3x3)transpose(unity_WorldToObject), v.normal));
|
||||
float3 outlineOffset = 0.01 * _OutlineWidth * outlineTex * worldNormalLength * v.normal;
|
||||
float4 vertex = UnityObjectToClipPos(v.vertex + outlineOffset);
|
||||
#elif defined(MTOON_OUTLINE_WIDTH_SCREEN)
|
||||
float4 nearUpperRight = mul(unity_CameraInvProjection, float4(1, 1, UNITY_NEAR_CLIP_VALUE, _ProjectionParams.y));
|
||||
float aspect = abs(nearUpperRight.y / nearUpperRight.x);
|
||||
float4 vertex = UnityObjectToClipPos(v.vertex);
|
||||
float3 viewNormal = mul((float3x3)UNITY_MATRIX_IT_MV, v.normal.xyz);
|
||||
float3 clipNormal = TransformViewToProjection(viewNormal.xyz);
|
||||
float2 projectedNormal = normalize(clipNormal.xy);
|
||||
projectedNormal *= min(vertex.w, _OutlineScaledMaxDistance);
|
||||
projectedNormal.x *= aspect;
|
||||
vertex.xy += 0.01 * _OutlineWidth * outlineTex * projectedNormal.xy * saturate(1 - abs(normalize(viewNormal).z)); // ignore offset when normal toward camera
|
||||
#else
|
||||
float4 vertex = UnityObjectToClipPos(v.vertex);
|
||||
#endif
|
||||
return vertex;
|
||||
}
|
||||
|
||||
float4 frag_forward(v2f i) : SV_TARGET
|
||||
{
|
||||
#ifdef MTOON_CLIP_IF_OUTLINE_IS_NONE
|
||||
#ifdef MTOON_OUTLINE_WIDTH_WORLD
|
||||
#elif MTOON_OUTLINE_WIDTH_SCREEN
|
||||
#else
|
||||
clip(-1);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
// const
|
||||
const float PI_2 = 6.28318530718;
|
||||
const float EPS_COL = 0.00001;
|
||||
|
||||
// uv
|
||||
float2 mainUv = TRANSFORM_TEX(i.uv0, _MainTex);
|
||||
|
||||
// uv anim
|
||||
float uvAnim = tex2D(_UvAnimMaskTexture, mainUv).r * _Time.y;
|
||||
// translate uv in bottom-left origin coordinates.
|
||||
mainUv += float2(_UvAnimScrollX, _UvAnimScrollY) * uvAnim;
|
||||
// rotate uv counter-clockwise around (0.5, 0.5) in bottom-left origin coordinates.
|
||||
float rotateRad = _UvAnimRotation * PI_2 * uvAnim;
|
||||
const float2 rotatePivot = float2(0.5, 0.5);
|
||||
mainUv = mul(float2x2(cos(rotateRad), -sin(rotateRad), sin(rotateRad), cos(rotateRad)), mainUv - rotatePivot) + rotatePivot;
|
||||
|
||||
// main tex
|
||||
half4 mainTex = tex2D(_MainTex, mainUv);
|
||||
|
||||
// alpha
|
||||
half alpha = 1;
|
||||
#ifdef _ALPHATEST_ON
|
||||
alpha = _Color.a * mainTex.a;
|
||||
alpha = (alpha - _Cutoff) / max(fwidth(alpha), EPS_COL) + 0.5; // Alpha to Coverage
|
||||
clip(alpha - _Cutoff);
|
||||
alpha = 1.0; // Discarded, otherwise it should be assumed to have full opacity
|
||||
#endif
|
||||
#ifdef _ALPHABLEND_ON
|
||||
alpha = _Color.a * mainTex.a;
|
||||
#if !_ALPHATEST_ON && SHADER_API_D3D11 // Only enable this on D3D11, where I tested it
|
||||
clip(alpha - 0.0001); // Slightly improves rendering with layered transparency
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// normal
|
||||
#ifdef _NORMALMAP
|
||||
half3 tangentNormal = UnpackScaleNormal(tex2D(_BumpMap, mainUv), _BumpScale);
|
||||
half3 worldNormal;
|
||||
worldNormal.x = dot(i.tspace0, tangentNormal);
|
||||
worldNormal.y = dot(i.tspace1, tangentNormal);
|
||||
worldNormal.z = dot(i.tspace2, tangentNormal);
|
||||
#else
|
||||
half3 worldNormal = half3(i.tspace0.z, i.tspace1.z, i.tspace2.z);
|
||||
#endif
|
||||
float3 worldView = normalize(lerp(_WorldSpaceCameraPos.xyz - i.posWorld.xyz, UNITY_MATRIX_V[2].xyz, unity_OrthoParams.w));
|
||||
worldNormal *= step(0, dot(worldView, worldNormal)) * 2 - 1; // flip if projection matrix is flipped
|
||||
worldNormal *= lerp(+1.0, -1.0, i.isOutline);
|
||||
worldNormal = normalize(worldNormal);
|
||||
|
||||
// Unity lighting
|
||||
UNITY_LIGHT_ATTENUATION(shadowAttenuation, i, i.posWorld.xyz);
|
||||
half3 lightDir = lerp(_WorldSpaceLightPos0.xyz, normalize(_WorldSpaceLightPos0.xyz - i.posWorld.xyz), _WorldSpaceLightPos0.w);
|
||||
half3 lightColor = _LightColor0.rgb * step(0.5, length(lightDir)); // length(lightDir) is zero if directional light is disabled.
|
||||
half dotNL = dot(lightDir, worldNormal);
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
half lightAttenuation = 1;
|
||||
#else
|
||||
half lightAttenuation = shadowAttenuation * lerp(1, shadowAttenuation, _ReceiveShadowRate * tex2D(_ReceiveShadowTexture, mainUv).r);
|
||||
#endif
|
||||
|
||||
// Decide albedo color rate from Direct Light
|
||||
half shadingGrade = 1.0 - _ShadingGradeRate * (1.0 - tex2D(_ShadingGradeTexture, mainUv).r);
|
||||
half lightIntensity = dotNL; // [-1, +1]
|
||||
lightIntensity = lightIntensity * 0.5 + 0.5; // from [-1, +1] to [0, 1]
|
||||
lightIntensity = lightIntensity * lightAttenuation; // receive shadow
|
||||
lightIntensity = lightIntensity * shadingGrade; // darker
|
||||
lightIntensity = lightIntensity * 2.0 - 1.0; // from [0, 1] to [-1, +1]
|
||||
// tooned. mapping from [minIntensityThreshold, maxIntensityThreshold] to [0, 1]
|
||||
half maxIntensityThreshold = lerp(1, _ShadeShift, _ShadeToony);
|
||||
half minIntensityThreshold = _ShadeShift;
|
||||
lightIntensity = saturate((lightIntensity - minIntensityThreshold) / max(EPS_COL, (maxIntensityThreshold - minIntensityThreshold)));
|
||||
|
||||
// Albedo color
|
||||
half4 shade = _ShadeColor * tex2D(_ShadeTexture, mainUv);
|
||||
half4 lit = _Color * mainTex;
|
||||
half3 col = lerp(shade.rgb, lit.rgb, lightIntensity);
|
||||
|
||||
// Direct Light
|
||||
half3 lighting = lightColor;
|
||||
lighting = lerp(lighting, max(EPS_COL, max(lighting.x, max(lighting.y, lighting.z))), _LightColorAttenuation); // color atten
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
#ifdef _ALPHABLEND_ON
|
||||
lighting *= step(0, dotNL); // darken if transparent. Because Unity's transparent material can't receive shadowAttenuation.
|
||||
#endif
|
||||
lighting *= 0.5; // darken if additional light.
|
||||
lighting *= min(0, dotNL) + 1; // darken dotNL < 0 area by using half lambert
|
||||
lighting *= shadowAttenuation; // darken if receiving shadow
|
||||
#else
|
||||
// base light does not darken.
|
||||
#endif
|
||||
col *= lighting;
|
||||
|
||||
// Indirect Light
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
#else
|
||||
half3 toonedGI = 0.5 * (ShadeSH9(half4(0, 1, 0, 1)) + ShadeSH9(half4(0, -1, 0, 1)));
|
||||
half3 indirectLighting = lerp(toonedGI, ShadeSH9(half4(worldNormal, 1)), _IndirectLightIntensity);
|
||||
indirectLighting = lerp(indirectLighting, max(EPS_COL, max(indirectLighting.x, max(indirectLighting.y, indirectLighting.z))), _LightColorAttenuation); // color atten
|
||||
col += indirectLighting * lit;
|
||||
|
||||
col = min(col, lit); // comment out if you want to PBR absolutely.
|
||||
#endif
|
||||
|
||||
// parametric rim lighting
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
half3 staticRimLighting = 0;
|
||||
half3 mixedRimLighting = lighting;
|
||||
#else
|
||||
half3 staticRimLighting = 1;
|
||||
half3 mixedRimLighting = lighting + indirectLighting;
|
||||
#endif
|
||||
half3 rimLighting = lerp(staticRimLighting, mixedRimLighting, _RimLightingMix);
|
||||
half3 rim = pow(saturate(1.0 - dot(worldNormal, worldView) + _RimLift), _RimFresnelPower) * _RimColor.rgb * tex2D(_RimTexture, mainUv).rgb;
|
||||
col += lerp(rim * rimLighting, half3(0, 0, 0), i.isOutline);
|
||||
|
||||
// additive matcap
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
#else
|
||||
half3 worldCameraUp = normalize(UNITY_MATRIX_V[1].xyz);
|
||||
half3 worldViewUp = normalize(worldCameraUp - worldView * dot(worldView, worldCameraUp));
|
||||
half3 worldViewRight = normalize(cross(worldView, worldViewUp));
|
||||
half2 matcapUv = half2(dot(worldViewRight, worldNormal), dot(worldViewUp, worldNormal)) * 0.5 + 0.5;
|
||||
half3 matcapLighting = tex2D(_SphereAdd, matcapUv);
|
||||
col += lerp(matcapLighting, half3(0, 0, 0), i.isOutline);
|
||||
#endif
|
||||
|
||||
// Emission
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
#else
|
||||
half3 emission = tex2D(_EmissionMap, mainUv).rgb * _EmissionColor.rgb;
|
||||
col += lerp(emission, half3(0, 0, 0), i.isOutline);
|
||||
#endif
|
||||
|
||||
// outline
|
||||
#ifdef MTOON_OUTLINE_COLOR_FIXED
|
||||
col = lerp(col, _OutlineColor, i.isOutline);
|
||||
#elif MTOON_OUTLINE_COLOR_MIXED
|
||||
col = lerp(col, _OutlineColor * lerp(half3(1, 1, 1), col, _OutlineLightingMix), i.isOutline);
|
||||
#else
|
||||
#endif
|
||||
|
||||
// debug
|
||||
#ifdef MTOON_DEBUG_NORMAL
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
return float4(0, 0, 0, 0);
|
||||
#else
|
||||
return float4(worldNormal * 0.5 + 0.5, alpha);
|
||||
#endif
|
||||
#elif MTOON_DEBUG_LITSHADERATE
|
||||
#ifdef MTOON_FORWARD_ADD
|
||||
return float4(0, 0, 0, 0);
|
||||
#else
|
||||
return float4(lightIntensity * lighting, alpha);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
half4 result = half4(col, alpha);
|
||||
UNITY_APPLY_FOG(i.fogCoord, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif // MTOON_CORE_INCLUDED
|
||||
@@ -0,0 +1,8 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_DEFINE_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_DEFINE_INCLUDED
|
||||
|
||||
// define
|
||||
static const float PI_2 = 6.28318530718;
|
||||
static const float EPS_COL = 0.00001;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfd10dec96ea4e3f9fad70e2e5dc148e
|
||||
timeCreated: 1622451960
|
||||
@@ -0,0 +1,57 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_FORWARD_FRAGMENT_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_FORWARD_FRAGMENT_INCLUDED
|
||||
|
||||
#include <UnityCG.cginc>
|
||||
#include <AutoLight.cginc>
|
||||
|
||||
#include "./vrmc_materials_mtoon_define.hlsl"
|
||||
#include "./vrmc_materials_mtoon_input.hlsl"
|
||||
#include "./vrmc_materials_mtoon_attribute.hlsl"
|
||||
#include "./vrmc_materials_mtoon_lighting.hlsl"
|
||||
#include "./vrmc_materials_mtoon_uv.hlsl"
|
||||
#include "./vrmc_materials_mtoon_unity_lighting.hlsl"
|
||||
|
||||
half4 MToonFragment(Varyings input) : SV_Target
|
||||
{
|
||||
// Get MToon UV (with UVAnimation)
|
||||
const float2 uv = GetMToonUv(input.uv);
|
||||
|
||||
// Get LitColor with Alpha
|
||||
const half4 litColor = UNITY_SAMPLE_TEX2D(_MainTex, uv) * _Color;
|
||||
|
||||
// Alpha Test
|
||||
#if defined(_ALPHATEST_ON)
|
||||
const half rawAlpha = _Color.a;
|
||||
const half tmpAlpha = (rawAlpha - _Cutoff) / max(fwidth(rawAlpha), 0.00001) + 0.5; // Alpha to Coverage
|
||||
clip(tmpAlpha - _Cutoff);
|
||||
const half alpha = 1.0;
|
||||
#elif defined(_ALPHABLEND_ON)
|
||||
const half alpha = litColor.a;
|
||||
clip(alpha - EPS_COL);
|
||||
#else
|
||||
const half alpha = 1.0;
|
||||
#endif
|
||||
|
||||
// Get Normal in WorldSpace from Normalmap if available
|
||||
#if defined(_NORMALMAP)
|
||||
const half3 bitangent = input.tangentWS.w * cross(normalize(input.normalWS), normalize(input.tangentWS.xyz));
|
||||
const half3x3 tangentToWorld = half3x3(normalize(input.tangentWS.xyz), normalize(bitangent), normalize(input.normalWS));
|
||||
|
||||
const half3 normalTS = normalize(UnpackNormalWithScale(UNITY_SAMPLE_TEX2D(_BumpMap, uv), _BumpScale));
|
||||
const half3 normalWS = normalize(mul(normalTS, tangentToWorld));
|
||||
#else
|
||||
const half3 normalWS = normalize(input.normalWS);
|
||||
#endif
|
||||
|
||||
// Get Unity Lighting
|
||||
const UnityLighting unityLighting = GetUnityLighting(input, normalWS);
|
||||
|
||||
// Get MToon Lighting
|
||||
const half4 col = GetMToonLighting(unityLighting.directLight, unityLighting.indirectLight, uv, litColor, alpha);
|
||||
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,9 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22be54a117660824da79e2b52a710d59
|
||||
timeCreated: 1514120022
|
||||
licenseType: Free
|
||||
guid: 3717321cda361ad48abfc6b4fcb7a320
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_FORWARD_VERTEX_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_FORWARD_VERTEX_INCLUDED
|
||||
|
||||
#include <UnityCG.cginc>
|
||||
#include <AutoLight.cginc>
|
||||
|
||||
#include "./vrmc_materials_mtoon_define.hlsl"
|
||||
#include "./vrmc_materials_mtoon_input.hlsl"
|
||||
#include "./vrmc_materials_mtoon_attribute.hlsl"
|
||||
|
||||
Varyings MToonVertex(Attributes v) // v is UnityCG macro specified name.
|
||||
{
|
||||
Varyings output = (Varyings)0;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
output.pos = UnityObjectToClipPos(v.vertex);
|
||||
output.positionWS = mul(unity_ObjectToWorld, v.vertex);
|
||||
output.uv = TRANSFORM_TEX(v.texcoord0, _MainTex);
|
||||
|
||||
output.normalWS = UnityObjectToWorldNormal(v.normalOS);
|
||||
#if defined(_NORMALMAP)
|
||||
const half tangentSign = v.tangentOS.w * unity_WorldTransformParams.w;
|
||||
output.tangentWS = half4(UnityObjectToWorldDir(v.tangentOS), tangentSign);
|
||||
#endif
|
||||
|
||||
UNITY_TRANSFER_FOG(output, output.positionWS);
|
||||
UNITY_TRANSFER_LIGHTING(output, v.texcoord1.xy);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26b921255f4e4d62a8c0ec730521831f
|
||||
timeCreated: 1622458970
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_INPUT_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_INPUT_INCLUDED
|
||||
|
||||
#include <UnityShaderVariables.cginc>
|
||||
|
||||
// Textures
|
||||
UNITY_DECLARE_TEX2D(_MainTex);
|
||||
UNITY_DECLARE_TEX2D(_ShadeTex);
|
||||
UNITY_DECLARE_TEX2D(_BumpMap);
|
||||
UNITY_DECLARE_TEX2D(_ShadingShiftTex);
|
||||
UNITY_DECLARE_TEX2D(_EmissionMap);
|
||||
UNITY_DECLARE_TEX2D(_RimMatcapTex);
|
||||
UNITY_DECLARE_TEX2D(_RimTex);
|
||||
UNITY_DECLARE_TEX2D(_OutlineWidthTex);
|
||||
UNITY_DECLARE_TEX2D(_UvAnimMaskTex);
|
||||
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
// Vector
|
||||
float4 _MainTex_ST;
|
||||
// Colors
|
||||
half4 _Color;
|
||||
half4 _ShadeColor;
|
||||
half4 _ShadingShiftColor;
|
||||
half4 _ShadingToonyColor;
|
||||
half4 _EmissionColor;
|
||||
half4 _RimColor;
|
||||
half4 _OutlineColor;
|
||||
// Floats
|
||||
half _Cutoff;
|
||||
half _BumpScale;
|
||||
half _ShadingShiftTexScale;
|
||||
half _GiEqualization;
|
||||
half _RimFresnelPower;
|
||||
half _RimLift;
|
||||
half _RimLightingMix;
|
||||
half _OutlineWidth;
|
||||
half _OutlineLightingMix;
|
||||
half _UvAnimScrollXSpeed;
|
||||
half _UvAnimScrollYSpeed;
|
||||
half _UvAnimRotationSpeed;
|
||||
CBUFFER_END
|
||||
|
||||
// No Using on shader
|
||||
// half _AlphaMode;
|
||||
// half _TransparentWithZWrite;
|
||||
// half _RenderQueueOffset;
|
||||
// half _DoubleSided;
|
||||
// half _OutlineWidthMode;
|
||||
|
||||
#endif
|
||||
@@ -1,9 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5aae6ba3f344c0e43914d19a64704aba
|
||||
timeCreated: 1514120022
|
||||
licenseType: Free
|
||||
guid: c7f37d6d268db6f4da25955d0ca7cb01
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_LIGHTING_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_LIGHTING_INCLUDED
|
||||
|
||||
#include "./vrmc_materials_mtoon_input.hlsl"
|
||||
|
||||
half4 GetMToonLighting(half3 directLight, half3 indirectLight, float2 uv, half4 litColor, half alpha)
|
||||
{
|
||||
const half4 albedo = litColor;
|
||||
|
||||
return half4(albedo.rgb * (directLight + indirectLight), alpha);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54d13d2ffd7249259772084874b76659
|
||||
timeCreated: 1622449184
|
||||
@@ -1,22 +0,0 @@
|
||||
#include "./vrmc_materials_mtoon_core.hlsl"
|
||||
|
||||
v2f vert_forward_base(appdata_full v)
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
v.normal = normalize(v.normal);
|
||||
return InitializeV2F(v, UnityObjectToClipPos(v.vertex), 0);
|
||||
}
|
||||
|
||||
v2f vert_forward_base_outline(appdata_full v)
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
v.normal = normalize(v.normal);
|
||||
return InitializeV2F(v, CalculateOutlineVertexClipPosition(v), 1);
|
||||
}
|
||||
|
||||
v2f vert_forward_add(appdata_full v)
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
v.normal = normalize(v.normal);
|
||||
return InitializeV2F(v, UnityObjectToClipPos(v.vertex), 0);
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_UNITY_LIGHTING_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_UNITY_LIGHTING_INCLUDED
|
||||
|
||||
#include <UnityCG.cginc>
|
||||
#include <AutoLight.cginc>
|
||||
#include <Lighting.cginc>
|
||||
#include "./vrmc_materials_mtoon_input.hlsl"
|
||||
#include "./vrmc_materials_mtoon_attribute.hlsl"
|
||||
|
||||
struct UnityLighting
|
||||
{
|
||||
half3 directLight;
|
||||
half3 indirectLight;
|
||||
};
|
||||
|
||||
UnityLighting GetUnityLighting(Varyings input, half3 normalWS)
|
||||
{
|
||||
UNITY_LIGHT_ATTENUATION(atten, input, input.positionWS);
|
||||
|
||||
const half3 lightDir = normalize(UnityWorldSpaceLightDir(input.positionWS));
|
||||
const half3 lightColor = _LightColor0.rgb;
|
||||
const half dotNL = dot(lightDir, normalWS);
|
||||
|
||||
#if defined(UNITY_PASS_FORWARDBASE)
|
||||
const half3 indirect = ShadeSH9(half4(normalWS, 1));
|
||||
const half3 direct = lightColor * max(0, dotNL) * atten;
|
||||
#elif defined(UNITY_PASS_FORWARDADD)
|
||||
const half3 indirect = 0;
|
||||
const half3 direct = lightColor * max(0, dotNL) * atten;
|
||||
#else
|
||||
const half3 indirect = half3(1, 1, 0); // error
|
||||
const half3 direct = 0;
|
||||
#endif
|
||||
|
||||
UnityLighting output = (UnityLighting) 0;
|
||||
output.directLight = direct;
|
||||
output.indirectLight = indirect;
|
||||
return output;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08491980bb224017bbb8e432761db8c4
|
||||
timeCreated: 1622450586
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef VRMC_MATERIALS_MTOON_UV_INCLUDED
|
||||
#define VRMC_MATERIALS_MTOON_UV_INCLUDED
|
||||
|
||||
#include <UnityCG.cginc>
|
||||
#include "./vrmc_materials_mtoon_define.hlsl"
|
||||
#include "./vrmc_materials_mtoon_input.hlsl"
|
||||
|
||||
float2 GetMToonUv(float2 geometryUv)
|
||||
{
|
||||
// get raw uv with _MainTex_ST
|
||||
const float2 uvRaw = TRANSFORM_TEX(geometryUv, _MainTex);
|
||||
|
||||
#if defined(_UVANIMATION)
|
||||
const float uvAnimationCoef = UNITY_SAMPLE_TEX2D(_UvAnimMaskTex, uvRaw).b * _Time.y;
|
||||
const float2 uvAnimationAdd = uvAnimationCoef * float2(_UvAnimScrollXSpeed, _UvAnimScrollYSpeed);
|
||||
const float rotateRad = uvAnimationCoef * _UvAnimRotationSpeed * PI_2;
|
||||
const float2 rotatePivot = float2(0.5, 0.5);
|
||||
const float2 uv = mul(float2x2(cos(rotateRad), -sin(rotateRad), sin(rotateRad), cos(rotateRad)), uvRaw + uvAnimationAdd - rotatePivot) + rotatePivot;
|
||||
#else
|
||||
const float2 uv = uvRaw;
|
||||
#endif
|
||||
|
||||
return uv;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1381f11f525a4d90a57348ada020ea01
|
||||
timeCreated: 1622451732
|
||||
Reference in New Issue
Block a user