AoiKamishiro
24f5b10a63
BlittableColliderの最適化
2025-06-30 02:40:04 +09:00
AoiKamishiro
8ff75be0f5
mathematicsパッケージの参照追加
2025-06-30 02:40:04 +09:00
AoiKamishiro
9b485510fb
SpringBoneJobsアセンブリのBurst対応追加
2025-06-30 02:40:03 +09:00
ousttrue
cff9aa75b7
Merge pull request #2685 from notargs/use_materials
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MaterialValueBindingMergerについて、sharedMaterialsではなくmaterialsを使用するように変更
2025-06-26 21:51:22 +09:00
notargs
a5042629d7
名前を揃えるように変更
2025-06-26 21:42:45 +09:00
notargs
498fb59e1c
コメントを更新
2025-06-26 21:26:14 +09:00
notargs
21155c332f
RuntimeImportの際はmaterialを複製しないように修正
2025-06-26 21:23:16 +09:00
notargs
70c0c40fb8
TODOを追記
2025-06-26 21:05:07 +09:00
notargs
3dd21ea354
Disposeを追記
2025-06-26 19:15:17 +09:00
notargs
176ac7edf6
MaterialValueBindingMergerについて、sharedMaterialsではなくmaterialsを使用するように変更
2025-06-26 19:08:11 +09:00
ousttrue
9b6c54dcdd
com.unity.ide.visualstudio 復活。
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#2681 で削除していた。
2025-06-25 19:30:32 +09:00
ousttrue
53fd683580
add index range check
2025-06-25 13:48:22 +09:00
ousttrue
0a639597dc
BoneLimit.boneName is null
2025-06-25 13:45:25 +09:00
ousttrue
07d2e7d0b8
Merge pull request #2681 from ousttrue/v0_129_2
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[Unity-2022.3.52f1] UniVRM-0.129.2
2025-06-20 13:37:39 +09:00
ousttrue
e12f875bb3
UniVRM-0.129.2
2025-06-20 13:24:10 +09:00
ousttrue
86b13deb18
Unity-2022.3.52f1
2025-06-20 13:21:48 +09:00
ousttrue
ba092512c0
Merge pull request #2676 from ousttrue/version/v0_130_0
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UniVRM-0.130.0
2025-06-12 15:09:34 +09:00
ousttrue
736740c157
UniVRM-0.130.0
2025-06-12 13:06:30 +09:00
ousttrue
b54d60576d
Merge pull request #2670 from matsutaka-pxv/avoid-toarray
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UniGLTF.MeshData.ImportMeshIndependentVertexBufferのGC Allocを削減
2025-06-11 15:51:59 +09:00
ousttrue
56c2094b8a
Merge branch 'master' into avoid-toarray
2025-06-11 15:49:38 +09:00
tsgcpp
efa6666757
Fix an argument name of "MTOON_TRANSFER_FOG_AND_LIGHTING"
2025-06-09 19:52:22 +09:00
tsgcpp
933f01fdc6
Fix "MTOON_SHADOW_COORD" to use an argument for it
2025-06-09 19:52:19 +09:00
ousttrue
7faed7e86e
Merge pull request #2672 from ousttrue/fix/SafeGetInitialPose
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nullcheck つきの初期姿勢
2025-06-05 17:26:42 +09:00
ousttrue
dab2e2de3f
nullcheck つきの初期姿勢
2025-06-05 12:46:02 +09:00
ousttrue
0b5ea9bbc2
Merge pull request #2669 from ousttrue/fix/unity6
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Unity6.0で開いて変わったところ
2025-05-30 15:13:47 +09:00
ousttrue
8a35b6db58
compatibility mode is off
2025-05-28 17:49:51 +09:00
ousttrue
6373c8eb73
Unity6.0で開いて変わったところ
2025-05-28 14:46:23 +09:00
matsutaka
8503e3c6c9
chore: ImportMeshIndependentVertexBufferのGC Allocを削減
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以下のようなListへの追加処理について
blendShape.Positions.AddRange(array.Select(...).ToArray())
.ToArray() および AddRange() によって大量の GC Alloc が発生する場合がある。
これを軽減するため、以下のような変更を行う
(1) .ToArray() を削除
(2) List の Capacity を事前に算出し、AddRange 時の GC Alloc を削減
(3) BlendShape の position, normal, tangents の Capacity を独立して指定できるコンストラクタを追加
2025-05-28 13:26:19 +09:00
ousttrue
a8f486e0b6
Merge pull request #2664 from Santarh/mtoonVisualArtifact
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fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts
2025-05-28 12:36:19 +09:00
ousttrue
926fb460cf
Merge branch 'master' into mtoonVisualArtifact
2025-05-28 12:35:30 +09:00
Masataka SUMI
d7a2ddf9dc
fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts
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Unity’s Mesh.RecalculateTangents() sometimes generates triangles whose
three vertices disagree on tangent.w (+1 vs –1). The mixed values are
linearly interpolated in the fragment shader; at the midpoint w≈0,
bitangent normalization hits a divide-by-zero, producing NaNs and
visible glitches (notably on Android GPUs).
2025-05-15 23:38:06 +09:00
ousttrue
96a7b03851
Merge pull request #2663 from ousttrue/version/v0_129_1
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Expired Issues Closure / cycle-weekly-close (push) Has been cancelled
UniVRM-0.129.1
2025-05-15 15:25:37 +09:00
ousttrue
d113c030a2
UniVRM-0.129.1
2025-05-15 15:04:49 +09:00
ousttrue
9481ff6e55
Merge pull request #2658 from ousttrue/fix/strictry_empty
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[package] 厳格に空の状態から依存を解決できるようにする
2025-05-15 15:02:51 +09:00
ousttrue
b1f14473b8
Merge branch 'master' into fix/strictry_empty
2025-05-15 15:02:35 +09:00
ousttrue
fa576c7242
Merge pull request #2662 from matsutaka-pxv/reuse-positions
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chore: Reuse `positions` to eliminate redundant `ToArray()`
2025-05-15 15:00:52 +09:00
ousttrue
b2c38ee585
Merge branch 'master' into reuse-positions
2025-05-15 15:00:29 +09:00
ousttrue
7792507172
Merge pull request #2659 from ousttrue/fix/initpose_without_RuntimeGltfInstance
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RuntimeGltfInstance が無い場合に NullReferenceException を修正
2025-05-15 15:00:10 +09:00
ousttrue
766d2f2cae
"com.unity.test-framework": "1.4.6"
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from "com.unity.feature.development": "1.0.1"
2025-05-15 14:52:17 +09:00
matsutaka
95023ed299
chore: Reuse positions to eliminate redundant ToArray()
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Since local variable positions[] always contains valid result of
blendShape.Positions.ToArray(), we can reuse it to eliminate
redundant ToArray() which also causes extra GC Alloc.
ローカル変数 positions[] は常に正しい blendShape.Positions.ToArray() の
結果を保持しているので、これを再利用することで余分な ToArray() および
GC Alloc を抑制することができます。
2025-05-15 10:43:42 +09:00
ousttrue
271d2ae6b6
生成元を修正
2025-05-14 13:27:55 +09:00
ousttrue
7e819b8019
RuntimeGltfInstance が無い場合に NullReferenceException を修正
2025-05-12 19:54:56 +09:00
ousttrue
42dbc61b91
dependencies for empty Packages\manifest.json
2025-05-12 16:08:56 +09:00
ousttrue
11e79263ce
Merge pull request #2655 from Santarh/vrm0SpringBoneEditorFeature
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Recovering the editor gizmo in VRMSpringBoneColliderGroup component.
2025-05-09 15:49:00 +09:00
ousttrue
eebb197577
Merge branch 'master' into vrm0SpringBoneEditorFeature
2025-05-09 15:48:44 +09:00
ousttrue
385f1c8b75
Merge pull request #2653 from HakuyaLabs/master
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Fix NativeArrayManager compatibility with Unity 2022.1 and older versions
2025-05-09 15:46:08 +09:00
Masataka SUMI
202246628f
add menu in VRM0.X SpringBone ColliderGroup
2025-05-03 02:07:34 +09:00
Masataka SUMI
0ade61d0c3
Revert Handle Gizmo in VRM0X SpringBone Collider Group
2025-05-03 02:00:08 +09:00
Tiger Tang
fa81fb5e36
Fix NativeArrayManager compatibility with Unity 2022.1 and older versions
2025-04-29 04:38:13 -07:00
ousttrue
027e57fe26
Merge pull request #2647 from ousttrue/fix/constraint_initialize
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[constraint] fix constraint init pose
2025-04-24 14:16:56 +09:00