Merge pull request #2655 from Santarh/vrm0SpringBoneEditorFeature

Recovering the editor gizmo in VRMSpringBoneColliderGroup component.
This commit is contained in:
ousttrue
2025-05-09 15:49:00 +09:00
committed by GitHub

View File

@@ -16,6 +16,30 @@ namespace VRM
m_target = (VRMSpringBoneColliderGroup)target;
}
private void OnSceneGUI()
{
Undo.RecordObject(m_target, "VRMSpringBoneColliderGroupEditor");
Handles.matrix = m_target.transform.localToWorldMatrix;
Gizmos.color = Color.green;
bool changed = false;
foreach (var x in m_target.Colliders)
{
var offset = Handles.PositionHandle(x.Offset, Quaternion.identity);
if (offset != x.Offset)
{
changed = true;
x.Offset = offset;
}
}
if (changed)
{
EditorUtility.SetDirty(m_target);
}
}
override public void OnInspectorGUI()
{
@@ -55,6 +79,28 @@ namespace VRM
target.Colliders = target.Colliders.OrderBy(x => -x.Radius).ToArray();
}
[MenuItem("CONTEXT/VRMSpringBoneColliderGroup/Sort Colliders Reversed")]
private static void SortReverse(MenuCommand command)
{
var target = command.context as VRMSpringBoneColliderGroup;
if (target == null) return;
Undo.RecordObject(target, "Sort Colliders Reversed");
target.Colliders = target.Colliders.Reverse().ToArray();
}
[MenuItem("CONTEXT/VRMSpringBoneColliderGroup/Sort Colliders by Offset X")]
private static void SortByOffsetX(MenuCommand command)
{
var target = command.context as VRMSpringBoneColliderGroup;
if (target == null) return;
Undo.RecordObject(target, "Sort Colliders by Offset X");
target.Colliders = target.Colliders.OrderBy(x => x.Offset.x).ToArray();
}
[MenuItem("CONTEXT/VRMSpringBoneColliderGroup/Sort Colliders by Offset Y")]
private static void SortByOffsetY(MenuCommand command)
{
@@ -63,7 +109,18 @@ namespace VRM
Undo.RecordObject(target, "Sort Colliders by Offset Y");
target.Colliders = target.Colliders.OrderBy(x => -x.Offset.y).ToArray();
target.Colliders = target.Colliders.OrderBy(x => x.Offset.y).ToArray();
}
[MenuItem("CONTEXT/VRMSpringBoneColliderGroup/Sort Colliders by Offset Z")]
private static void SortByOffsetZ(MenuCommand command)
{
var target = command.context as VRMSpringBoneColliderGroup;
if (target == null) return;
Undo.RecordObject(target, "Sort Colliders by Offset Z");
target.Colliders = target.Colliders.OrderBy(x => x.Offset.z).ToArray();
}
}
}