Commit Graph

302 Commits

Author SHA1 Message Date
Masataka SUMI
2dd31517e2 use MToon10 in VRM10 import/export 2021-06-10 20:23:42 +09:00
Masataka SUMI
45b7b3e7de Add migration mtoon10 2021-06-10 15:20:13 +09:00
ousttrue
098d0458a1 remove waning 2021-06-08 18:22:06 +09:00
ousttrue
b8bf52592f
Merge pull request #1007 from ousttrue/feature/impl_morph_target_sparse_for_divided
既存の morphTarget の sparse export を整理して、divided 頂点バッファでも動くようにした
2021-06-07 19:18:08 +09:00
ousttrue
ada991eb71 コード見直し。SparseBase 使ってなかった。 2021-06-07 19:13:10 +09:00
ousttrue
20602bc805 texture が無い時(index==-1)に入れ物を作らない。KHR_materials_unlit を有効に。 2021-06-04 17:25:23 +09:00
ousttrue
40be812e25 fix -1 index in migration 2021-06-04 16:34:26 +09:00
ousttrue
80abc5d7ce implement BlendShapeExporter.Export 2021-06-04 15:40:44 +09:00
ousttrue
7e42a8bd12 BlendShapeExporter を準備中 2021-06-04 13:39:28 +09:00
ousttrue
fd18413d67
Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
2021-06-01 19:43:45 +09:00
ousttrue
2d53b15559 MeshUtility.Humanoid を UniHumanoid.Humanoid に移動 2021-06-01 18:24:07 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
ousttrue
a7464374ab spring bone の末端に追加の joint を配置
https://github.com/vrm-c/vrm-specification/pull/255
2021-06-01 17:29:36 +09:00
ousttrue
e3ffffbd6f SpringBone 末端の仕様変更
https://github.com/vrm-c/vrm-specification/pull/255
2021-06-01 17:03:56 +09:00
ousttrue
b2f342d7e1 rename VRM10SpringJoint to VRM10SpringBoneJoint 2021-06-01 16:55:34 +09:00
ousttrue
f97bbc1ea5 new m_colliderList 2021-06-01 16:42:36 +09:00
ousttrue
3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
Masataka SUMI
9d0592088a Add argument to VRM & VRM10 ImporterContext 2021-05-27 21:32:11 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
c456c9ddf7 mv MaterialImporter MaterialDescriptorGenerator 2021-05-27 16:00:16 +09:00
Masataka SUMI
8cba3ba71a mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
Masataka SUMI
570cef700d mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
Masataka SUMI
f2495f61b5 mv TextureImportParamSet TextureDescriptorSet 2021-05-27 15:38:40 +09:00
Masataka SUMI
adbe16e154 mv GetTextureImportParamSet Get 2021-05-27 15:37:38 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
86d1dc0db7 rename 2021-05-27 15:16:03 +09:00
Masataka SUMI
b549f54a13 define TextureSet 2021-05-27 15:12:49 +09:00
Masataka SUMI
7aecbc7949 Use Vrm10TextureSetImporter in Vrm10Importer 2021-05-26 21:32:13 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
Masataka SUMI
f1a640be61 Rename 2021-05-26 17:28:08 +09:00
Masataka SUMI
e5d0e927b4 Define IMaterialExporter, IMaterialImporter 2021-05-26 17:19:17 +09:00
Masataka SUMI
5664c7586a mv func about importing texture 2021-05-26 16:31:11 +09:00
ousttrue
c2c7467e12
Merge pull request #975 from ousttrue/fix10/fix_expression_editor
Fix10/fix expression editor
2021-05-25 19:24:14 +09:00
Masataka SUMI
34e5e4689c Ignore considering gltf external textures 2021-05-25 16:43:47 +09:00
Masataka SUMI
b7593254d9 Strict SubAssetKey constructor 2021-05-25 15:44:20 +09:00
ousttrue
3e16a2f492 LoadDivided に BlendShape import の実装が無かった 2021-05-25 14:55:35 +09:00
Masataka SUMI
709fe25783 SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
Masataka SUMI
9cd3288e4d mv SubAssetKey 2021-05-24 20:12:19 +09:00
Masataka SUMI
82106f6c64 Rename, Comment 2021-05-20 21:24:30 +09:00
Masataka SUMI
ef929de895 rename & use interface 2021-05-20 20:55:51 +09:00
Masataka SUMI
f88e8d7286 Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
ousttrue
bc1cd34114
Merge pull request #953 from ousttrue/feature10/aim_object_space
[1.0] aim constraint の up vector の目標空間 model/local を実装
2021-05-19 17:12:09 +09:00
ousttrue
3395bff90f public Source get set 2021-05-19 17:10:20 +09:00
ousttrue
67558710d6
Merge pull request #955 from Santarh/exportMtoon10
Implements exporting VRM 1.0 MToon
2021-05-19 16:03:13 +09:00
ousttrue
c211199cf3 fix Source 2021-05-19 14:00:33 +09:00
ousttrue
297b585012 source position 2021-05-19 13:56:30 +09:00
ousttrue
8c12ab5661 SourceInitialCoords, DestinationInitialCoords を整理、修正 2021-05-19 13:52:54 +09:00
Masataka SUMI
3f13fdde05 ignore freeze while exportings vrm10 2021-05-18 21:01:19 +09:00
Masataka SUMI
7062bffb04 migration しわすれ 2021-05-18 20:41:19 +09:00
Masataka SUMI
d33b928eeb Implements VRM10 MToon Exporter 2021-05-18 20:40:36 +09:00