ousttrue
1ca2d14100
Merge pull request #1904 from Santarh/suppressPreprocessor
...
Use static getter instead of preprocessors.
2022-11-04 14:06:37 +09:00
Masataka SUMI
f8ac8075e7
use static getter instead of preprocessors.
2022-11-03 20:58:14 +09:00
Masataka SUMI
7a0745b5cd
Remove Obsolete method
2022-11-03 17:33:16 +09:00
ousttrue
c9bd20d4d1
UniVRM-0.106.0
...
Samples~へのコピー発生
2022-10-26 21:38:27 +09:00
ousttrue
a334a78f21
deltaTime
2022-10-25 16:17:20 +09:00
ousttrue
2b8ee17c4e
add SpringBoneUpdateType.Manual
2022-10-24 18:11:06 +09:00
ousttrue
c6dcbc9cf4
add MigrateExporter
2022-10-20 13:59:29 +09:00
ousttrue
4ca7df4d1c
UniVRM-0.105.0.
...
サンプルの更新があるので差分多めです。XXX_Samples から XXX/Samples~ へのコピーが version 更新のついでに動作します。
2022-10-06 21:31:48 +09:00
ousttrue
85f4e22a98
typo
2022-10-04 17:55:49 +09:00
ousttrue
7dd809fe23
UniVRM-0.104.2
2022-09-28 17:49:01 +09:00
ousttrue
e563a33d54
sample 更新あり
2022-09-26 18:09:53 +09:00
ousttrue
1d22f42e90
Merge pull request #1795 from matsutaka-pxv/add-awaitcaller-to-loadblendshapemaster
...
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
2022-09-21 16:23:54 +09:00
ousttrue
864607023a
UniVRM-0.104.0
2022-09-21 15:38:20 +09:00
Takayuki Matsuoka
fe0c3d756d
不要なコード整形を修正
...
See also:
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879279
2022-09-20 23:25:20 +09:00
Takayuki Matsuoka
0029c1cd5f
LoadBlendShapeBindの引数順を変更
...
IAwaitCallerを最後の引数にするように変更
See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
2022-09-20 23:24:09 +09:00
ousttrue
184d0bdc74
Merge pull request #1796 from matsutaka-pxv/add-iawaitcaller-to-loadfirstperson
...
Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
2022-09-20 15:20:33 +09:00
ousttrue
e34e06f98a
UniVRM-0.103.2
2022-09-15 13:02:58 +09:00
Takayuki Matsuoka
799857bb8b
Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
...
Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.
But we've conducted some benchmarks and profiled them before add these await-s. These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
Takayuki Matsuoka
64286d8400
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
...
Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.
This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
ousttrue
7d6f835ffe
UniVRM-0.103.1
2022-09-13 14:39:40 +09:00
ousttrue
b3a0cb3336
Merge pull request #1773 from ousttrue/version/v0_103_0
...
UniVRM-0.103.0
2022-09-08 18:07:01 +09:00
Masataka SUMI
0dfa783406
mv CachedEnum namespace to UniGLTF.Utils
2022-09-07 15:59:35 +09:00
Masataka SUMI
b986130817
Create an asmdef named UniGLTF.Utils
2022-09-07 15:53:59 +09:00
Masataka SUMI
29163a43b1
Use CachedEnum
2022-09-07 15:38:02 +09:00
Masataka SUMI
996bc91c93
Rename CacheEnum to CachedEnum
2022-09-07 15:04:23 +09:00
ousttrue
32f03781e4
UniVRM-0.103.0
2022-09-07 14:33:52 +09:00
ousttrue
41e8628ae8
Merge pull request #1765 from ousttrue/fix/use_optional_for_index
...
glTFTexture.source type to int?
2022-09-05 19:05:26 +09:00
ousttrue
d974ddfa57
out (SubAssetKey, TextureDescriptor) を 2つの out に展開
2022-09-05 18:41:12 +09:00
ousttrue
4e6f66e5d9
Merge pull request #1756 from vrm-c/webgl_build
...
WebGLの動作確認
2022-08-30 20:00:01 +09:00
ousttrue
2efcf65e60
LoadBytesAsync
2022-08-22 13:00:05 +09:00
ousttrue
f2d587e09f
glTFTexture.source type to int?
2022-08-05 21:13:32 +09:00
mkc1370
8df51422ef
add null check
2022-07-29 20:16:17 +09:00
mkc1370
f1de67b339
Revert "fixed BlendShapeAvatar.Clips not to contain null"
...
This reverts commit ef06850e17 .
2022-07-29 18:23:03 +09:00
mkc1370
10256bd76e
Revert "change RemoveNullClip to private"
...
This reverts commit 5522fa56f8 .
2022-07-29 18:22:34 +09:00
mkc1370
5522fa56f8
change RemoveNullClip to private
2022-07-29 10:08:10 +09:00
mkc1370
ef06850e17
fixed BlendShapeAvatar.Clips not to contain null
2022-07-29 10:06:24 +09:00
ousttrue
1ca7a8684d
WebGLの動作確認用
2022-07-26 14:30:51 +09:00
ousttrue
f3487badb7
UniVRM-0.102.1
2022-07-21 17:12:09 +09:00
ousttrue
bbf6ef2616
Merge pull request #1743 from ousttrue/version/v0_102_0
...
UniVRM-0.102.0
2022-07-19 18:22:09 +09:00
ousttrue
3c3587a5f9
UniVRM-0.102.0
2022-07-14 15:56:53 +09:00
ousttrue
ba83d65018
null check
2022-07-14 15:53:14 +09:00
ousttrue
6aa92e8898
UniVRM-0.101.0
2022-06-29 13:17:13 +09:00
ousttrue
efdbef51d7
Merge pull request #1720 from ousttrue/feature/VRMBlendShapeProxy.Clear
...
runtime に BlendShapeProxy.m_merger を再初期化する
2022-06-29 13:10:44 +09:00
ousttrue
2f51b74274
Reinitialize
2022-06-29 13:07:58 +09:00
ousttrue
06814c1a75
変更を破棄。改めて Restart メソッドを作成。
2022-06-28 17:02:18 +09:00
ousttrue
c2888f2521
runtime に BlendShapeProxy.m_merger を再初期化する
2022-06-28 14:29:36 +09:00
ousttrue
eca75c54a4
ImporterContext.LoadAnimation
2022-06-27 20:39:11 +09:00
ousttrue
933466169f
VRMExportSettings.KeepAnimation
2022-06-27 19:20:40 +09:00
ousttrue
1e26e1fe4b
UniVRM-0.100.1
2022-06-17 15:36:01 +09:00
ousttrue
530ec709bf
UniVRM-0.100.0
2022-06-10 17:19:51 +09:00