Masataka SUMI
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03144e6add
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fix bug
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2021-06-14 16:35:29 +09:00 |
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ousttrue
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bc429439ee
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とりあえず Exception 回避
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2021-06-14 15:36:42 +09:00 |
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ousttrue
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611da973e5
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Merge pull request #1024 from Santarh/mtoon3
Use MToon10 in VRM1.0 implementation.
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2021-06-14 12:43:10 +09:00 |
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Masataka SUMI
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f66ef33d2d
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migrate mtoon texture transform correctly.
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2021-06-11 21:46:01 +09:00 |
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ousttrue
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f680423aba
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Merge pull request #1023 from ousttrue/feature10/update_jsonschema
JsonSchema を更新
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2021-06-11 17:27:23 +09:00 |
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ousttrue
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423889cb05
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UnityObjectManager is not unnecessary for prefab
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2021-06-11 17:12:13 +09:00 |
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ousttrue
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c523b1c7ea
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JsonSchema を更新
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2021-06-11 16:38:22 +09:00 |
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ousttrue
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612a59cba7
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TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
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2021-06-10 20:39:13 +09:00 |
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ousttrue
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0bdd18c408
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fix humanoid SubAssetKey
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2021-06-10 20:39:13 +09:00 |
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ousttrue
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e9d4654678
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UnityObjectManager から ScriptedImporter に移譲する
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2021-06-10 20:39:12 +09:00 |
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ousttrue
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a17c789a02
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ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
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2021-06-10 20:39:12 +09:00 |
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ousttrue
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3b1f3fb52c
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add SubAssetKey to TakeResponsibilityForDestroyObjectFunc
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2021-06-10 20:39:11 +09:00 |
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Masataka SUMI
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2dd31517e2
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use MToon10 in VRM10 import/export
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2021-06-10 20:23:42 +09:00 |
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Masataka SUMI
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45b7b3e7de
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Add migration mtoon10
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2021-06-10 15:20:13 +09:00 |
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ousttrue
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44b9652d6f
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null check
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2021-06-09 15:50:16 +09:00 |
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ousttrue
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d01b41e963
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fix VrmScriptedImporterEditorGUI
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2021-06-09 15:49:53 +09:00 |
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ousttrue
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3c779b1110
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UnityEditor.Selection.activeTransform
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2021-06-09 15:49:32 +09:00 |
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ousttrue
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e7d461fac1
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Vrm10Parser を導入して、ここで extension の取り出しと migrate を呼び出すようにした。
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2021-06-09 13:16:04 +09:00 |
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ousttrue
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b07eda0caa
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TryParseOrMigrate return bool
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2021-06-08 19:38:40 +09:00 |
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ousttrue
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83654b447d
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OnEnable is run when Attached.
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2021-06-08 19:24:46 +09:00 |
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ousttrue
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bf3f4416a8
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Vrm10Importer.OpenOrMigrate
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2021-06-08 19:24:17 +09:00 |
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ousttrue
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8dd640b4bc
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ObjectField in play mode
https://qiita.com/mattak/items/6f4c358b781392a4c3fb
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2021-06-08 18:40:04 +09:00 |
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ousttrue
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098d0458a1
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remove waning
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2021-06-08 18:22:06 +09:00 |
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ousttrue
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b8bf52592f
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Merge pull request #1007 from ousttrue/feature/impl_morph_target_sparse_for_divided
既存の morphTarget の sparse export を整理して、divided 頂点バッファでも動くようにした
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2021-06-07 19:18:08 +09:00 |
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ousttrue
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ada991eb71
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コード見直し。SparseBase 使ってなかった。
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2021-06-07 19:13:10 +09:00 |
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ousttrue
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20602bc805
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texture が無い時(index==-1)に入れ物を作らない。KHR_materials_unlit を有効に。
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2021-06-04 17:25:23 +09:00 |
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ousttrue
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40be812e25
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fix -1 index in migration
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2021-06-04 16:34:26 +09:00 |
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ousttrue
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a557fd6eae
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show migration error
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2021-06-04 16:27:25 +09:00 |
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ousttrue
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80abc5d7ce
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implement BlendShapeExporter.Export
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2021-06-04 15:40:44 +09:00 |
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ousttrue
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7e42a8bd12
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BlendShapeExporter を準備中
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2021-06-04 13:39:28 +09:00 |
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ousttrue
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ce98d54976
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IBlendShapeFilter
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2021-06-03 18:14:38 +09:00 |
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ousttrue
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acfe0d347a
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implement AnimationClip extract
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2021-06-03 14:11:12 +09:00 |
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ousttrue
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4c130f1e27
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TmpGuiEnable to EditorGUI.DisabledScope
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2021-06-03 14:11:12 +09:00 |
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ousttrue
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fd18413d67
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Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
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2021-06-01 19:43:45 +09:00 |
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ousttrue
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2d53b15559
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MeshUtility.Humanoid を UniHumanoid.Humanoid に移動
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2021-06-01 18:24:07 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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a7464374ab
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spring bone の末端に追加の joint を配置
https://github.com/vrm-c/vrm-specification/pull/255
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2021-06-01 17:29:36 +09:00 |
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ousttrue
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e3ffffbd6f
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SpringBone 末端の仕様変更
https://github.com/vrm-c/vrm-specification/pull/255
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2021-06-01 17:03:56 +09:00 |
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ousttrue
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b2f342d7e1
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rename VRM10SpringJoint to VRM10SpringBoneJoint
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2021-06-01 16:55:34 +09:00 |
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ousttrue
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f97bbc1ea5
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new m_colliderList
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2021-06-01 16:42:36 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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Masataka SUMI
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9d0592088a
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Add argument to VRM & VRM10 ImporterContext
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2021-05-27 21:32:11 +09:00 |
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Masataka SUMI
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02e51346f4
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define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
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Masataka SUMI
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c456c9ddf7
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mv MaterialImporter MaterialDescriptorGenerator
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2021-05-27 16:00:16 +09:00 |
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Masataka SUMI
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8cba3ba71a
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mv MaterialImportParam MaterialDescriptor
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2021-05-27 15:56:51 +09:00 |
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Masataka SUMI
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570cef700d
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mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
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Masataka SUMI
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f2495f61b5
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mv TextureImportParamSet TextureDescriptorSet
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2021-05-27 15:38:40 +09:00 |
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Masataka SUMI
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adbe16e154
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mv GetTextureImportParamSet Get
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2021-05-27 15:37:38 +09:00 |
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Masataka SUMI
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a4a5b1d0cb
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mv TextureSetImporter TextureDescriptorGenerator
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2021-05-27 15:36:52 +09:00 |
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Masataka SUMI
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157c7091f7
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follow test
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2021-05-27 15:35:45 +09:00 |
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