The MToon10 URP shader follows the MToon10 Built-inRP shader

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Masataka SUMI 2024-12-23 14:15:23 +09:00
parent 5d116ee89d
commit 8d4b6d855c
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@ -29,7 +29,7 @@ Shader "VRM10/Universal Render Pipeline/MToon10"
_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
// Rim Lighting
_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1)
_MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1)
_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0