From 8d4b6d855c121b2460bf24d133df14bd290a9c91 Mon Sep 17 00:00:00 2001 From: Masataka SUMI Date: Mon, 23 Dec 2024 14:15:23 +0900 Subject: [PATCH] The MToon10 URP shader follows the MToon10 Built-inRP shader --- Assets/VRM10/MToon10/Shaders/vrmc_materials_mtoon_urp.shader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/VRM10/MToon10/Shaders/vrmc_materials_mtoon_urp.shader b/Assets/VRM10/MToon10/Shaders/vrmc_materials_mtoon_urp.shader index 6b5be5799..059953096 100644 --- a/Assets/VRM10/MToon10/Shaders/vrmc_materials_mtoon_urp.shader +++ b/Assets/VRM10/MToon10/Shaders/vrmc_materials_mtoon_urp.shader @@ -29,7 +29,7 @@ Shader "VRM10/Universal Render Pipeline/MToon10" _EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name // Rim Lighting - _MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1) + _MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1) _MatcapTex ("mtoon.matcapTexture", 2D) = "black" {} _RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1) _RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0