MatCapColor value should be [1,1,1] when it isn't defined.

This commit is contained in:
Masataka SUMI
2024-12-23 14:05:54 +09:00
parent 76563cdebb
commit 5d116ee89d

View File

@@ -29,7 +29,7 @@ Shader "VRM10/MToon10"
_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
// Rim Lighting
_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1)
_MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1)
_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0