mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-26 21:04:14 -05:00
MatCapColor value should be [1,1,1] when it isn't defined.
This commit is contained in:
@@ -29,7 +29,7 @@ Shader "VRM10/MToon10"
|
||||
_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
|
||||
|
||||
// Rim Lighting
|
||||
_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1)
|
||||
_MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1)
|
||||
_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
|
||||
_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
|
||||
_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0
|
||||
|
||||
Reference in New Issue
Block a user