add legacy shader names

This commit is contained in:
iCyP
2019-07-01 19:34:17 +09:00
parent 0cd6574a54
commit 671f1112c5

View File

@@ -6,7 +6,7 @@
"type": "string"
},
"shader": {
"description": "Include shader names as VRM/MToon, VRM/UnlitTransparentZWrite, and VRM_USE_GLTFSHADER. If VRM_USE_GLTFSHADER is specified, use same index of gltf's material settings",
"description": "This contains shader name. VRM/MToon, VRM/UnlitTransparentZWrite, and VRM_USE_GLTFSHADER (and legacy materials as Standard, UniGLTF/UniUnlit, VRM/UnlitTexture, VRM/UnlitCutout, VRM/UnlitTransparent) . If VRM_USE_GLTFSHADER is specified, use same index of gltf's material settings",
"type": "string"
},
"renderQueue": {