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add material extension shader property description
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@@ -6,6 +6,7 @@
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"type": "string"
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},
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"shader": {
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"description": "Include shader names as VRM/MToon, VRM/UnlitTransparentZWrite, and VRM_USE_GLTFSHADER. If VRM_USE_GLTFSHADER is specified, use same index of gltf's material settings",
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"type": "string"
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},
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"renderQueue": {
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