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@ -1,10 +1,8 @@
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using System.Collections;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace UniGLTF
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{
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#if UNITY_EDITOR
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public static class AssetTextureLoader
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{
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public static Task<Texture2D> LoadTaskAsync(UnityPath m_assetPath,
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@ -60,5 +58,4 @@ namespace UniGLTF
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return Task.FromResult(Texture);
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}
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}
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#endif
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}
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