From 4bd37e3e19eae41dfd0be2c410f24855d5f852f2 Mon Sep 17 00:00:00 2001 From: ousttrue Date: Mon, 1 Mar 2021 20:34:25 +0900 Subject: [PATCH] =?UTF-8?q?Editor=20=E3=81=AB=E7=A7=BB=E5=8B=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../TextureLoader => Editor/UniGLTF}/AssetTextureLoader.cs | 5 +---- .../UniGLTF}/AssetTextureLoader.cs.meta | 0 2 files changed, 1 insertion(+), 4 deletions(-) rename Assets/UniGLTF/{Runtime/UniGLTF/IO/TextureLoader => Editor/UniGLTF}/AssetTextureLoader.cs (95%) rename Assets/UniGLTF/{Runtime/UniGLTF/IO/TextureLoader => Editor/UniGLTF}/AssetTextureLoader.cs.meta (100%) diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/AssetTextureLoader.cs b/Assets/UniGLTF/Editor/UniGLTF/AssetTextureLoader.cs similarity index 95% rename from Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/AssetTextureLoader.cs rename to Assets/UniGLTF/Editor/UniGLTF/AssetTextureLoader.cs index 8d5dc86f7..caf03659d 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/AssetTextureLoader.cs +++ b/Assets/UniGLTF/Editor/UniGLTF/AssetTextureLoader.cs @@ -1,10 +1,8 @@ -using System.Collections; -using System.Threading.Tasks; +using System.Threading.Tasks; using UnityEngine; namespace UniGLTF { -#if UNITY_EDITOR public static class AssetTextureLoader { public static Task LoadTaskAsync(UnityPath m_assetPath, @@ -60,5 +58,4 @@ namespace UniGLTF return Task.FromResult(Texture); } } -#endif } diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/AssetTextureLoader.cs.meta b/Assets/UniGLTF/Editor/UniGLTF/AssetTextureLoader.cs.meta similarity index 100% rename from Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/AssetTextureLoader.cs.meta rename to Assets/UniGLTF/Editor/UniGLTF/AssetTextureLoader.cs.meta