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Merge pull request #2237 from ousttrue/fix/integrate_blendshape_weight_1_100
[MeshUtility] 統合時のblendshapeweight定数の修正
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@@ -64,7 +64,7 @@ namespace UniGLTF.MeshUtility
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foreach (var x in BlendShapes)
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{
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//Debug.LogFormat("AddBlendShapeFrame: {0}", kv.Key);
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mesh.AddBlendShapeFrame(x.Name, 1,
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mesh.AddBlendShapeFrame(x.Name, 100.0f,
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x.Positions.ToArray(),
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x.Normals.ToArray(),
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x.Tangents.ToArray());
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