>King can place objects on the race track
>It is based on their cursor location in 3D space
>Objects need to be switched for their proper abilities
>Objects need to snap to Grid
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
>Hail is spawned at a rondom spot in an area
>Hail creates a Shadow directly underneath it
>Hail falls, and shadow scales to the correct size
>Abilites moved into their own folder
>King Implementation Scene Created and King Movement Created