Melbyj1125
6f0b3a0d0b
Debug Scripts have been cleaned up.
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I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
Melbyj1125
fff8f4f17e
Merge branch 'sprintV7Melby'
2022-02-07 15:44:29 -06:00
Melbyj1125
574b1d9431
player can grab the grapple farther than the max
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it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
Melbyj1125
0188b9aa17
grapple is more consistent and has a better momentum fall off on release
2022-02-04 19:54:14 -06:00
Evan Nydahl
b61cf12128
Adjustments
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1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
2022-02-04 15:20:50 -06:00
Evan Nydahl
83efaf4a34
Merge branch 'stuff' into main
2022-02-04 14:50:42 -06:00
Evan Nydahl
ed8b9ffa91
Added Lots of features
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1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00
Melbyj1125
ba1b2706a6
fixed kick sort of, fixed bumper and boulder
...
Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
Melbyj1125
df1b7f5448
Fixed an issue with wallrun moving the player up
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Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84
Rebalanced Items & Bug Fixed
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I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84
Updated nitro restoring functionality and buffing
2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f
swing feels a lot more complete
...
Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b2bd9783d4
Merge branch 'sprint3MelbySpring'
2022-01-31 14:23:48 -06:00
Melbyj1125
b63b814fe4
Small changes
2022-01-31 14:21:38 -06:00
Evan Nydahl
09ea1fe031
Fixed indicator and CooldownUI
2022-01-31 14:07:23 -06:00
Melbyj1125
5f8d487c95
added swing movement easing and adjusted the ropeOffset
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Still need to add player movement and height affecting momentum
2022-01-31 10:18:27 -06:00
Melbyj1125
e249e5d4d5
idle grapple calculations have been solidified
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I can now move into adding how player speed and height effect these
things
2022-01-31 09:39:30 -06:00
Melbyj1125
9c3462521e
small adjustment to nitro and player prefabs
2022-01-28 13:45:38 -06:00
Melbyj1125
4042eb1c67
Rebalanced the swing diagram so that if the player is able to lengthen
...
the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
2022-01-27 20:53:26 -06:00
Melbyj1125
eb5e3e22a7
Updated some of the player prefabs and repositioned the camera slightly
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on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158
fixed a couple of the bugs that was found in playtest 3
2022-01-26 13:30:01 -06:00
Melbyj1125
f1e693e935
swing is mostly functional
...
Still needs some easing on movement and other minor changes
2022-01-23 18:42:25 -06:00
Melbyj1125
3306da25ba
momentum grappling issue solved
...
Need to adjust smaller things but swing feels more complete
2022-01-21 03:08:58 -06:00
Melbyj1125
c881e37b9c
Made some small improvements to wallrun and the player prefabs
...
Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
79626242c0
A lot of cleanup and adjustments
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traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
bb5ee9d2b2
smaller stat changes
2021-12-13 14:20:52 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00
Melbyj1125
946e2146a3
grapple still doesn't work fixed some other values with prefabs
2021-12-10 22:36:40 -06:00
Melbyj1125
4c8cbcf82e
grapple still has issues
2021-12-10 18:05:54 -06:00
Melbyj1125
614e0aa685
Fixed Kick
2021-12-10 13:27:00 -06:00
Melbyj1125
6b893f8a77
Merge branch 'MelbySprint5-2'
2021-12-10 13:19:11 -06:00
Melbyj1125
e91afb02f4
Bumper has been fixed sort of
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You need to use 2 colliders one thats a trigger and one thats not and it
will work properly
2021-12-10 12:34:13 -06:00
Melbyj1125
c44afd50a8
Jump has been reworked again but it works now
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Glide has been fixed again
Wallrun has been fixed again
player can now short hop
2021-12-10 06:52:59 -06:00
Evan Nydahl
64b920c3d5
-created a script for breakable objects
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-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
2021-12-07 18:35:05 -06:00
Evan Nydahl
e0cfb655f8
Merge branch 'controller' into main
2021-12-03 13:42:41 -06:00
Evan Nydahl
97b727b3db
-changed cooldown thing (only needed for dodge and boost). May want to
...
deprecate these
-slight edits to mountain path
2021-12-03 13:32:37 -06:00
Melbyj1125
7e450955b2
Merge branch 'Sprint5Melby'
2021-12-03 13:27:33 -06:00
Melbyj1125
17d804080d
Gate created and player tagged correctly
2021-12-03 13:17:12 -06:00
Melbyj1125
55885e2ef1
Wallrun allows players to hop off wall again
2021-12-03 10:51:37 -06:00
Evan Nydahl
20db245902
-Modified mountain (may need more changes later)
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-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
2021-12-01 15:38:24 -06:00
Melbyj1125
57385b47b4
Player Items now carry over to the next scene
2021-12-01 14:23:14 -06:00
Vincent Wheat
ba68320a8f
Merge branch 'TerrainScuplting'
2021-11-29 13:27:31 -06:00
wheatv3015
49dea1fcde
updates
2021-11-29 12:05:38 -06:00
Melbyj1125
33cf07a9ae
Semi-Fixed Wallrunning
2021-11-29 11:53:49 -06:00
Melbyj1125
665b1c793f
Inventory UI implemented
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Networking should work
2021-11-22 13:52:06 -06:00
Melbyj1125
e2a1a9150c
small changes to player and items for cleanup
2021-11-17 12:21:15 -06:00
Vincent Wheat
2fe2fa5764
Fixed dPlayerMovement & dWallrun references
2021-11-05 13:35:26 -05:00
Melbyj1125
758f06f775
Updated Debug prefab to be the testing version
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Update Inventory Selection to work with debug prefab
2021-11-05 13:07:04 -05:00
Melbyj1125
b0ee01f26b
Camera can now be disabled and Debug prefab exists
2021-11-05 12:26:09 -05:00
Melbyj1125
7c72259708
Cleaned up code
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Slide Works again
Ragdoll works again
Cam is stable
New Debugging prefab
2021-11-03 14:06:19 -05:00