Melbyj1125
ccbcbab71f
Nitro has been State Machined
2022-02-15 23:05:05 -06:00
Melbyj1125
e2438dc364
Finished State Machining Dash
2022-02-15 22:33:26 -06:00
Melbyj1125
f580be178a
Setup all the files so they can be state machined
2022-02-15 21:37:49 -06:00
Melbyj1125
833183d034
Finished the Movement and Aerial groups
...
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
ba3ac228f7
cant slide when falling
2022-02-14 13:11:05 -06:00
Melbyj1125
fc525861d4
added slide check functionality for certain functions
2022-02-14 12:55:36 -06:00
Melbyj1125
e1cf0bb094
Have a lot of the basic movement in the stateMachine
...
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00
Melbyj1125
6f0b3a0d0b
Debug Scripts have been cleaned up.
...
I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
Melbyj1125
8fbedf486d
made dash use R button
2022-02-07 18:10:32 -06:00
Melbyj1125
fff8f4f17e
Merge branch 'sprintV7Melby'
2022-02-07 15:44:29 -06:00
Vincent Wheat
045b26d3c5
Tag Fixes
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Tagged Gate Doors as kickable
2022-02-07 14:39:18 -06:00
Vincent Wheat
21e280aa96
Merge branch 'MountainPath'
2022-02-07 14:36:37 -06:00
Vincent Wheat
a09e513076
Gate prefab updates, net manager updates
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-Game mountain added level
-added gate model
2022-02-07 14:34:54 -06:00
9c15b44b6f
Potential Fix for Kick
2022-02-07 12:16:58 -06:00
Melbyj1125
df02d905b3
Updated player prefabs and non debug scripts
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I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Melbyj1125
574b1d9431
player can grab the grapple farther than the max
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it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
b278e511ff
Fixed Blocks Not Placing For Clients
2022-02-04 20:02:55 -06:00
Melbyj1125
0188b9aa17
grapple is more consistent and has a better momentum fall off on release
2022-02-04 19:54:14 -06:00
215d709915
Merge branch 'ElRedDeLaReyDos'
2022-02-04 19:26:37 -06:00
91c420490a
Boxes spawn from king placing
2022-02-04 19:25:53 -06:00
Evan Nydahl
b61cf12128
Adjustments
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1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
2022-02-04 15:20:50 -06:00
Evan Nydahl
83efaf4a34
Merge branch 'stuff' into main
2022-02-04 14:50:42 -06:00
Evan Nydahl
ed8b9ffa91
Added Lots of features
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1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00
849254a0ef
Start working on Box Placing for the King
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- Places locally, need to sync to clients
2022-02-04 14:22:52 -06:00
Vincent Wheat
1990592920
Repaired Grid Prefab
...
-Repaired Grid Prefab
2022-02-04 13:44:36 -06:00
Vincent Wheat
2685f9b002
Merge branch 'VerticalMountain'
2022-02-04 13:40:49 -06:00
Vincent Wheat
094455e3cf
Update Game-Mountain.unity
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-Updated Mountain Path
-Updated Gates
2022-02-04 13:39:45 -06:00
04d92b39ee
Started fixing KingUI
2022-02-04 13:37:54 -06:00
Katherine
212a17ad7e
Merge branch 'KingGrid'
2022-02-04 13:13:46 -06:00
Katherine
f9a3c15239
King Hail Implementation
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>The King can spawn hail by clicking and dragging from two seperate
points
>Fixed some bugs with the King's grid
>Boxes placement cleaned up
2022-02-04 13:10:49 -06:00
e846ebc8c8
Modified the Gates and KickController to sync kicks and apply force
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- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
items
2022-02-03 23:14:58 -06:00
Melbyj1125
8d5b2c9193
minor fix to boulder
2022-02-02 18:41:43 -06:00
Melbyj1125
ba1b2706a6
fixed kick sort of, fixed bumper and boulder
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Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
1949de0754
Temporarily disable archer towers while buggy
2022-02-02 13:23:05 -06:00
7ebea33830
Still trying to fix the item bug
2022-02-02 13:16:12 -06:00
651bc24abf
Fixed an issue when you take no items into a game
2022-02-02 13:10:42 -06:00
cc3bd3d706
Possible Fixes To Net Bugs
2022-02-02 12:46:48 -06:00
e009b33e54
Adjusted Game vars back to Network Versions
2022-02-02 12:26:53 -06:00
Melbyj1125
dd27705eee
updated non debug files
2022-02-02 08:56:29 -06:00
Melbyj1125
df1b7f5448
Fixed an issue with wallrun moving the player up
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Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84
Rebalanced Items & Bug Fixed
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I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84
Updated nitro restoring functionality and buffing
2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f
swing feels a lot more complete
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Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b2bd9783d4
Merge branch 'sprint3MelbySpring'
2022-01-31 14:23:48 -06:00
Melbyj1125
b63b814fe4
Small changes
2022-01-31 14:21:38 -06:00
Evan Nydahl
09ea1fe031
Fixed indicator and CooldownUI
2022-01-31 14:07:23 -06:00
Katherine
72e33adcbe
King Place updated
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>the king can place things on the grid, and they snap to the grid
>Hail and Slime are just placeholder objects at the moment
>Grid snapping might need to be cleaned up
2022-01-31 12:38:30 -06:00
Melbyj1125
37b9fab90a
updated item sprites
2022-01-31 12:19:55 -06:00
Melbyj1125
ac441356bd
updated cooldown to not throw errors
2022-01-31 12:15:32 -06:00
Melbyj1125
d50d057973
Merge branch 'sprint2MelbySpring'
2022-01-31 12:14:11 -06:00