b278e511ff
Fixed Blocks Not Placing For Clients
2022-02-04 20:02:55 -06:00
849254a0ef
Start working on Box Placing for the King
...
- Places locally, need to sync to clients
2022-02-04 14:22:52 -06:00
04d92b39ee
Started fixing KingUI
2022-02-04 13:37:54 -06:00
Katherine
212a17ad7e
Merge branch 'KingGrid'
2022-02-04 13:13:46 -06:00
Katherine
f9a3c15239
King Hail Implementation
...
>The King can spawn hail by clicking and dragging from two seperate
points
>Fixed some bugs with the King's grid
>Boxes placement cleaned up
2022-02-04 13:10:49 -06:00
Melbyj1125
8d5b2c9193
minor fix to boulder
2022-02-02 18:41:43 -06:00
Melbyj1125
ba1b2706a6
fixed kick sort of, fixed bumper and boulder
...
Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
Katherine
72e33adcbe
King Place updated
...
>the king can place things on the grid, and they snap to the grid
>Hail and Slime are just placeholder objects at the moment
>Grid snapping might need to be cleaned up
2022-01-31 12:38:30 -06:00
Melbyj1125
e249e5d4d5
idle grapple calculations have been solidified
...
I can now move into adding how player speed and height effect these
things
2022-01-31 09:39:30 -06:00
Melbyj1125
99994e945b
small adjustment to bumper
2022-01-28 13:55:45 -06:00
Melbyj1125
6bab1292f6
fixed bumper and boulder
...
fixed wallrun on regular player prefab
2022-01-28 13:11:13 -06:00
Katherine
45b666e05b
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-13 12:30:28 -06:00
Katherine
981e254e8b
Final Touches
...
>King's Placement function teaked slightly
2021-12-13 12:26:06 -06:00
ae287e391a
Fixed PlayerMovevment Bug
2021-12-13 12:24:29 -06:00
Katherine
c75832d545
King Place Temp Finished
...
>Attempted to edit King Place, nothing much came of it
2021-12-10 23:22:31 -06:00
Melbyj1125
c3889509c5
Merge branch 'MelbyFinalSprint'
2021-12-10 23:17:37 -06:00
6abcb5afba
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-10 22:31:40 -06:00
2c2a13ff84
Finished Networking the Boulder
2021-12-10 22:30:40 -06:00
Vincent Wheat
7348d3644d
MetaData + Spawn Quaternions
...
-Meta data for moved king scripts
-Added quaternions for spawning players facing the correct directions
2021-12-10 21:58:55 -06:00
Katherine
6fe14abe62
King placement prototype
...
>King can place objects on the race track
>It is based on their cursor location in 3D space
>Objects need to be switched for their proper abilities
>Objects need to snap to Grid
2021-12-10 21:46:42 -06:00
Vincent Wheat
87a4475f48
Reorganization
...
-KillZones are now network prefabs
-Reorganized files to remove redundancy
2021-12-10 21:38:24 -06:00
Katherine
98d69fdfea
Grid Dynamic Reveal/Raycasting
...
>Grid Dynamic Reveal works in the actual scene
>Created duplicate scene to practice impliment the King
>Layed out the full Grid on the terrain
>Used Raycasting to find the position of the cursor in 3D world space
>Have the object that is going to be placed follow the King's Cursor
2021-12-10 20:31:00 -06:00
Katherine
68b6953734
King's Grid reveal upadate
...
>Forgot to add certain files to the previous Git commit
>Refer to previous commit for the explination of pushed files
2021-12-10 14:00:29 -06:00
Katherine
5b28eb768d
Kings Grid Implemented
...
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Vincent Wheat
3f3199d1dc
Merge With Main
2021-12-03 13:58:58 -06:00
Vincent Wheat
1701b07b26
Merge branch 'RespawningInScene'
2021-12-03 13:56:33 -06:00
Katherine
7d69730cc8
King UI Started
...
>King has a UI with buttons
>Clicking the buttons is parsed into the correct function
>Grid and Placement still needs to be implemented
2021-12-03 13:22:48 -06:00
Vincent Wheat
a31ac1b79f
Slowdown Zones
...
-Added script for slowing player movement
-Updated Terrain Layouts
2021-12-03 13:22:09 -06:00
Katherine
27d3d5f4ab
King Movement
...
>King Movement, both Horizontal and and Circular implemented
>King Abilites changed to work with Player's getHit function
2021-12-01 12:43:45 -06:00
Katherine
f20dbd6032
Implemented Hail and reoganised Abilities
...
>Hail is spawned at a rondom spot in an area
>Hail creates a Shadow directly underneath it
>Hail falls, and shadow scales to the correct size
>Abilites moved into their own folder
>King Implementation Scene Created and King Movement Created
2021-11-17 12:27:35 -06:00