Commit Graph

230 Commits

Author SHA1 Message Date
Melbyj1125
ad6df78c0e Merge branch 'main' of https://github.com/Lautha1/TheKingsRace 2022-03-07 12:05:43 -06:00
Melbyj1125
b9ff40688b Changes to debug and state machine 2022-03-07 12:02:37 -06:00
Evan Nydahl
ab552e5467 Merge branch 'animationController' into main 2022-03-07 11:26:13 -06:00
Evan Nydahl
d2f75987e8 Animation Controller
-Added rough animator diagram--needs more work
-Added a animator manager script to handle animation priority
2022-03-07 11:23:17 -06:00
Melbyj1125
71d7a84725 can kick other players but there is a problem
Recovering from ragdoll has problems & host can't kick others for some
reason
2022-03-02 15:08:49 -06:00
Melbyj1125
141c2f3d32 Merge branch 'GrappleBroad' 2022-03-02 14:17:49 -06:00
Melbyj1125
48bdf66fc6 player shouldn't kick themselves 2022-03-02 14:17:14 -06:00
Melbyj1125
9b9e847ba9 modified debug kick 2022-03-02 14:12:35 -06:00
4724c80146 Finished and Fixed the Reset Button 2022-03-02 14:11:15 -06:00
Melbyj1125
d0f27de496 should be able to kick player? 2022-03-02 13:56:24 -06:00
Melbyj1125
a6be528388 Merge branch 'WeatherPause' 2022-03-02 12:58:58 -06:00
Melbyj1125
741dae95cd weather and pause functionality implemented 2022-03-02 12:56:22 -06:00
Melbyj1125
00c3495461 pause disables inputs instead of scripts 2022-03-01 19:53:23 -06:00
Melbyj1125
0ef78f3eb5 wind should work rn 2022-03-01 17:46:50 -06:00
Melbyj1125
a47ee0c406 started modifying wind 2022-02-28 15:19:19 -06:00
ad30ba0140 Merge branch 'ResetButton' 2022-02-28 14:07:46 -06:00
3f51b34aec Added a Button to Reset to Last Checkpoint
- Unable to test to verify if it works until the Respawn Positions are
  in the game scene
2022-02-28 14:03:46 -06:00
Melbyj1125
b80aea96fd updated weather values 2022-02-28 13:44:20 -06:00
Melbyj1125
5b6b4a2cb9 weather wheel and weather adjustments 2022-02-28 13:42:51 -06:00
Melbyj1125
46dff8f663 doors no longer collide with frame & fixed mom hit 2022-02-25 14:56:30 -06:00
Melbyj1125
d9629ec555 lose Mom on wall and kick renetworked 2022-02-23 13:55:30 -06:00
Melbyj1125
b9a573a97d fixed an interaction between slide and fall 2022-02-23 07:57:18 -06:00
Melbyj1125
65a7008d24 slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
2022-02-23 00:00:43 -06:00
Melbyj1125
167f7840a0 created a debug prefab 2022-02-18 13:56:10 -06:00
Melbyj1125
820b11dd61 Did some bugfixing and commented on everything 2022-02-17 20:55:23 -06:00
Melbyj1125
e74a1c61c0 adjusted anything that refered to playerMovement 2022-02-16 16:44:30 -06:00
Melbyj1125
f0936f4cee State machine player is networked
small cleanups are still needed
2022-02-16 14:21:34 -06:00
Melbyj1125
dfd1687224 updated network behaviour spelling 2022-02-16 13:25:20 -06:00
Melbyj1125
32b0bf7154 added network behavior tags to state managers 2022-02-16 13:21:32 -06:00
Melbyj1125
87594614d5 Merge branch 'sprintActual2Melby' 2022-02-16 13:13:21 -06:00
Melbyj1125
ab3598eee4 added some comments 2022-02-16 12:31:11 -06:00
Melbyj1125
3ff60a830a bug with crouch fixed 2022-02-16 00:18:44 -06:00
Melbyj1125
095fe0a9cb Everything is StateMachined just bugtesting 2022-02-16 00:13:12 -06:00
Melbyj1125
ccbcbab71f Nitro has been State Machined 2022-02-15 23:05:05 -06:00
Melbyj1125
e2438dc364 Finished State Machining Dash 2022-02-15 22:33:26 -06:00
Melbyj1125
f580be178a Setup all the files so they can be state machined 2022-02-15 21:37:49 -06:00
Melbyj1125
833183d034 Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
ba3ac228f7 cant slide when falling 2022-02-14 13:11:05 -06:00
Melbyj1125
fc525861d4 added slide check functionality for certain functions 2022-02-14 12:55:36 -06:00
Melbyj1125
e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00
Melbyj1125
6f0b3a0d0b Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
Evan Nydahl
6cd3024767 General changes
1. Added tetzlaff ui changes (code may need to be shortened)
2022-02-09 13:51:06 -06:00
Melbyj1125
8fbedf486d made dash use R button 2022-02-07 18:10:32 -06:00
Melbyj1125
fff8f4f17e Merge branch 'sprintV7Melby' 2022-02-07 15:44:29 -06:00
9c15b44b6f Potential Fix for Kick 2022-02-07 12:16:58 -06:00
Melbyj1125
df02d905b3 Updated player prefabs and non debug scripts
I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Melbyj1125
574b1d9431 player can grab the grapple farther than the max
it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
Melbyj1125
0188b9aa17 grapple is more consistent and has a better momentum fall off on release 2022-02-04 19:54:14 -06:00
Evan Nydahl
b61cf12128 Adjustments
1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
2022-02-04 15:20:50 -06:00
Evan Nydahl
83efaf4a34 Merge branch 'stuff' into main 2022-02-04 14:50:42 -06:00
Evan Nydahl
ed8b9ffa91 Added Lots of features
1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00
04d92b39ee Started fixing KingUI 2022-02-04 13:37:54 -06:00
e846ebc8c8 Modified the Gates and KickController to sync kicks and apply force
- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
  items
2022-02-03 23:14:58 -06:00
Melbyj1125
ba1b2706a6 fixed kick sort of, fixed bumper and boulder
Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
7ebea33830 Still trying to fix the item bug 2022-02-02 13:16:12 -06:00
651bc24abf Fixed an issue when you take no items into a game 2022-02-02 13:10:42 -06:00
cc3bd3d706 Possible Fixes To Net Bugs 2022-02-02 12:46:48 -06:00
Melbyj1125
dd27705eee updated non debug files 2022-02-02 08:56:29 -06:00
Melbyj1125
df1b7f5448 Fixed an issue with wallrun moving the player up
Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84 Rebalanced Items & Bug Fixed
I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84 Updated nitro restoring functionality and buffing 2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f swing feels a lot more complete
Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b2bd9783d4 Merge branch 'sprint3MelbySpring' 2022-01-31 14:23:48 -06:00
Melbyj1125
b63b814fe4 Small changes 2022-01-31 14:21:38 -06:00
Evan Nydahl
09ea1fe031 Fixed indicator and CooldownUI 2022-01-31 14:07:23 -06:00
Melbyj1125
37b9fab90a updated item sprites 2022-01-31 12:19:55 -06:00
Melbyj1125
5f8d487c95 added swing movement easing and adjusted the ropeOffset
Still need to add player movement and height affecting momentum
2022-01-31 10:18:27 -06:00
Melbyj1125
e249e5d4d5 idle grapple calculations have been solidified
I can now move into adding how player speed and height effect these
things
2022-01-31 09:39:30 -06:00
Melbyj1125
7526d16f75 Implemented tooltips when hovering over an item
Added some placeholder images for the items in the game
made small adjustments to grapple
2022-01-31 08:05:17 -06:00
Melbyj1125
9c3462521e small adjustment to nitro and player prefabs 2022-01-28 13:45:38 -06:00
Melbyj1125
6bab1292f6 fixed bumper and boulder
fixed wallrun on regular player prefab
2022-01-28 13:11:13 -06:00
Melbyj1125
4042eb1c67 Rebalanced the swing diagram so that if the player is able to lengthen
the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
2022-01-27 20:53:26 -06:00
Melbyj1125
eb5e3e22a7 Updated some of the player prefabs and repositioned the camera slightly
on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158 fixed a couple of the bugs that was found in playtest 3 2022-01-26 13:30:01 -06:00
Melbyj1125
d27f8126cb made some small name changes to prevent issues 2022-01-24 13:52:18 -06:00
Melbyj1125
fca69d01d0 Updated the non debug files 2022-01-24 13:42:08 -06:00
2da2237835 Merge branch 'JuliasWintermBugFixes' 2022-01-24 13:18:38 -06:00
Melbyj1125
f1e693e935 swing is mostly functional
Still needs some easing on movement and other minor changes
2022-01-23 18:42:25 -06:00
Melbyj1125
3306da25ba momentum grappling issue solved
Need to adjust smaller things but swing feels more complete
2022-01-21 03:08:58 -06:00
c1d51f4148 Fixed Items Not Apply to Clients Bug
- Fixed a bug in which clients were not spawned in with their items
  despite selecting them in the lobby.  Also applied this fix to the
  respawn method for the pitfalls
2022-01-19 17:28:12 -06:00
Melbyj1125
c881e37b9c Made some small improvements to wallrun and the player prefabs
Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
79626242c0 A lot of cleanup and adjustments
traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
bb5ee9d2b2 smaller stat changes 2021-12-13 14:20:52 -06:00
Melbyj1125
6c09c3e976 Merge branch 'MelbyFinalSprint' 2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869 Changed Player Stats and altered kick hit box 2021-12-13 13:06:47 -06:00
ae287e391a Fixed PlayerMovevment Bug 2021-12-13 12:24:29 -06:00
Melbyj1125
c3889509c5 Merge branch 'MelbyFinalSprint' 2021-12-10 23:17:37 -06:00
Melbyj1125
946e2146a3 grapple still doesn't work fixed some other values with prefabs 2021-12-10 22:36:40 -06:00
1fe41e62c3 Merge branch 'NetworkedRespawning' 2021-12-10 20:56:31 -06:00
Melbyj1125
82e7cdd729 Merge branch 'MelbyFinalSprint' 2021-12-10 18:31:08 -06:00
Melbyj1125
610d8b832e Player Teleport Implemented 2021-12-10 18:29:51 -06:00
dd9a7b625c Beginning of KillZone work 2021-12-10 18:29:16 -06:00
Evan Nydahl
65efe2c69e Merge branch 'crunchySprint' into main 2021-12-10 18:08:17 -06:00
Melbyj1125
4c8cbcf82e grapple still has issues 2021-12-10 18:05:54 -06:00
Evan Nydahl
66b72a797e -edited animation a little--consistently stops animation when player
stops moving
2021-12-10 16:41:48 -06:00
Melbyj1125
45ce1576b5 updated debug and network player prefab 2021-12-10 13:42:32 -06:00
Melbyj1125
9bc571dded added debug updates to regular scripts 2021-12-10 13:30:43 -06:00
Melbyj1125
614e0aa685 Fixed Kick 2021-12-10 13:27:00 -06:00
Melbyj1125
6b893f8a77 Merge branch 'MelbySprint5-2' 2021-12-10 13:19:11 -06:00
Evan Nydahl
549af282cc -added rough animation controller 2021-12-10 12:37:32 -06:00