mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-08 18:35:18 -05:00
weather wheel and weather adjustments
This commit is contained in:
@@ -1483,101 +1483,6 @@ MeshFilter:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1019290559}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1 &1050795626
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1050795630}
|
||||
- component: {fileID: 1050795629}
|
||||
- component: {fileID: 1050795628}
|
||||
- component: {fileID: 1050795627}
|
||||
m_Layer: 0
|
||||
m_Name: Cube (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &1050795627
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1050795626}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1050795628
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1050795626}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1050795629
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1050795626}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1050795630
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1050795626}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 24.3, y: 0.6, z: 43}
|
||||
m_LocalScale: {x: 1, y: 2, z: 10}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 12
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1125832108
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2040,101 +1945,6 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1204441710
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1204441714}
|
||||
- component: {fileID: 1204441713}
|
||||
- component: {fileID: 1204441712}
|
||||
- component: {fileID: 1204441711}
|
||||
m_Layer: 0
|
||||
m_Name: Cube
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &1204441711
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1204441710}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1204441712
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1204441710}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1204441713
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1204441710}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1204441714
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1204441710}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 31.334904, y: 5.3, z: 43}
|
||||
m_LocalScale: {x: 1, y: 10, z: 20}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 11
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1257935739
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3128,6 +2938,72 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2059816015
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2059816018}
|
||||
- component: {fileID: 2059816017}
|
||||
- component: {fileID: 2059816016}
|
||||
m_Layer: 0
|
||||
m_Name: EventSystem
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &2059816016
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2059816015}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
m_CancelButton: Cancel
|
||||
m_InputActionsPerSecond: 10
|
||||
m_RepeatDelay: 0.5
|
||||
m_ForceModuleActive: 0
|
||||
--- !u!114 &2059816017
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2059816015}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 0}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 10
|
||||
--- !u!4 &2059816018
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2059816015}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 11
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2061208975
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -4,19 +4,17 @@ using UnityEngine;
|
||||
|
||||
public class dAerialGlidingState : dAerialBaseState
|
||||
{
|
||||
float tempTraction; // temp traction to store the actual player traction
|
||||
|
||||
public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){
|
||||
|
||||
//Modify base traction
|
||||
tempTraction = aSM.pStats.Traction;
|
||||
aSM.pStats.Traction = 1.0f;
|
||||
aSM.pStats.CurTraction = 1.0f;
|
||||
}
|
||||
|
||||
public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){
|
||||
|
||||
//return traction to normal
|
||||
aSM.pStats.Traction = tempTraction;
|
||||
aSM.pStats.CurTraction = aSM.pStats.Traction;
|
||||
}
|
||||
|
||||
public override void UpdateState(dAerialStateManager aSM){
|
||||
|
||||
@@ -5,16 +5,14 @@ using UnityEngine;
|
||||
public class dMoveSlideState : dMoveBaseState
|
||||
{
|
||||
//Slide Variables
|
||||
float originalTraction; // Traction before slide started
|
||||
RaycastHit slideRay; // slide raycast
|
||||
|
||||
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
|
||||
|
||||
//Rotate player and adjust height and adjust traction
|
||||
mSM.pStats.CurVel = 0;
|
||||
originalTraction = mSM.pStats.Traction;
|
||||
mSM.moveController.height *= .5f;
|
||||
mSM.pStats.Traction = 0.01f;
|
||||
mSM.pStats.CurTraction = 0.01f;
|
||||
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y - mSM.moveController.height * .5f,0);
|
||||
//mSM.moveController.Move(new Vector3(0,-0.1f,0));
|
||||
}
|
||||
@@ -25,7 +23,7 @@ public class dMoveSlideState : dMoveBaseState
|
||||
if(nextState != mSM.CrouchState){
|
||||
mSM.gameObject.transform.localEulerAngles = new Vector3(0, 0, 0);
|
||||
mSM.pStats.CurVel = mSM.calculatedCurVel;
|
||||
mSM.pStats.Traction = originalTraction;
|
||||
mSM.pStats.CurTraction = mSM.pStats.Traction;
|
||||
mSM.moveController.height *= 2.0f;
|
||||
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
|
||||
}
|
||||
|
||||
@@ -116,6 +116,8 @@ public class dMoveStateManager : NetworkBehaviour
|
||||
|
||||
//if (!IsLocalPlayer) { return; }
|
||||
Cursor.lockState = CursorLockMode.Locked; // Lock cursor on start if you are the local player
|
||||
pStats.Traction = pStats.CurTraction;
|
||||
pStats.CurAcc = pStats.Acc;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@@ -180,7 +182,7 @@ public class dMoveStateManager : NetworkBehaviour
|
||||
// while the speed is below max speed slowly increase it
|
||||
else if ((pStats.CurVel >= pStats.MinVel) && (pStats.CurVel < pStats.MaxVel))
|
||||
{
|
||||
pStats.CurVel += pStats.Acc;
|
||||
pStats.CurVel += pStats.CurAcc;
|
||||
return pStats.CurVel;
|
||||
}
|
||||
//If the players speed is above or equal to max speed set speed to max
|
||||
@@ -222,7 +224,7 @@ public class dMoveStateManager : NetworkBehaviour
|
||||
Debug.DrawRay(gameObject.transform.position + new Vector3(0,.4f,0) + (rayOffset/2), moveXZ.normalized * 1f, Color.red);
|
||||
Debug.DrawRay(gameObject.transform.position + new Vector3(0,2.2f,0) + rayOffset, moveXZ.normalized * .2f, Color.red);
|
||||
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.Traction * Time.deltaTime);
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.CurTraction * Time.deltaTime);
|
||||
if(currentState == GrappleAirState){
|
||||
driftVel = Vector3.zero;
|
||||
}
|
||||
@@ -241,7 +243,7 @@ public class dMoveStateManager : NetworkBehaviour
|
||||
//player vector should be under the circumstances
|
||||
vel = moveX + moveZ;
|
||||
Vector3 moveXZ = new Vector3(vel.x, 0, vel.z);
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.Traction * Time.deltaTime);
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.CurTraction * Time.deltaTime);
|
||||
|
||||
//need to have move controller involved for correct movement
|
||||
if(currentState == CrouchState){
|
||||
|
||||
@@ -7,19 +7,17 @@ public class dNitroNitroingState : dNitroBaseState
|
||||
|
||||
private float tempTimer; // temporary timer
|
||||
private float actualMaxVel; // actual max velocity
|
||||
private float actualAcc; // actual acceleration
|
||||
|
||||
public override void EnterState(dNitroStateManager nSM, dNitroBaseState previousState){
|
||||
actualMaxVel = nSM.pStats.MaxVel; // saves previous max velocity
|
||||
actualAcc = nSM.pStats.Acc; // saves previous max acc
|
||||
nSM.pStats.Acc += nSM.nitroAccBoost; // increases acceleration
|
||||
nSM.pStats.CurAcc += nSM.nitroAccBoost; // increases acceleration
|
||||
nSM.pStats.MaxVel += nSM.nitroVelBoost; // increases max velocity
|
||||
|
||||
tempTimer = 5; // how long we will be sped up
|
||||
}
|
||||
|
||||
public override void ExitState(dNitroStateManager nSM, dNitroBaseState nextState){
|
||||
nSM.pStats.Acc = actualAcc; // reset acceleration
|
||||
nSM.pStats.CurAcc = nSM.pStats.Acc; // reset acceleration
|
||||
nSM.pStats.MaxVel = actualMaxVel; // reset maximum velocity
|
||||
}
|
||||
|
||||
|
||||
@@ -4,19 +4,17 @@ using UnityEngine;
|
||||
|
||||
public class AerialGlidingState : AerialBaseState
|
||||
{
|
||||
float tempTraction; // temp traction to store the actual player traction
|
||||
|
||||
public override void EnterState(AerialStateManager aSM, AerialBaseState previousState){
|
||||
|
||||
//Modify base traction
|
||||
tempTraction = aSM.pStats.Traction;
|
||||
aSM.pStats.Traction = 1.0f;
|
||||
aSM.pStats.CurTraction = 1.0f;
|
||||
}
|
||||
|
||||
public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){
|
||||
|
||||
//return traction to normal
|
||||
aSM.pStats.Traction = tempTraction;
|
||||
aSM.pStats.CurTraction = aSM.pStats.Traction;
|
||||
}
|
||||
|
||||
public override void UpdateState(AerialStateManager aSM){
|
||||
|
||||
@@ -114,6 +114,8 @@ public class MoveStateManager : NetworkBehaviour
|
||||
|
||||
if (!IsLocalPlayer) { return; }
|
||||
Cursor.lockState = CursorLockMode.Locked; // Lock cursor on start if you are the local player
|
||||
pStats.CurTraction = pStats.Traction;
|
||||
pStats.CurAcc = pStats.Acc;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@@ -178,7 +180,7 @@ public class MoveStateManager : NetworkBehaviour
|
||||
// while the speed is below max speed slowly increase it
|
||||
else if ((pStats.CurVel >= pStats.MinVel) && (pStats.CurVel < pStats.MaxVel))
|
||||
{
|
||||
pStats.CurVel += pStats.Acc;
|
||||
pStats.CurVel += pStats.CurAcc;
|
||||
return pStats.CurVel;
|
||||
}
|
||||
//If the players speed is above or equal to max speed set speed to max
|
||||
@@ -219,7 +221,7 @@ public class MoveStateManager : NetworkBehaviour
|
||||
Debug.DrawRay(gameObject.transform.position + new Vector3(0,.4f,0) + rayOffset, moveXZ.normalized * 1f, Color.red);
|
||||
Debug.DrawRay(gameObject.transform.position + new Vector3(0,2.2f,0) + rayOffset, moveXZ.normalized * 1f, Color.red);
|
||||
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.Traction * Time.deltaTime);
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.CurTraction * Time.deltaTime);
|
||||
if(currentState == GrappleAirState){
|
||||
driftVel = Vector3.zero;
|
||||
}
|
||||
@@ -238,7 +240,7 @@ public class MoveStateManager : NetworkBehaviour
|
||||
//player vector should be under the circumstances
|
||||
vel = moveX + moveZ;
|
||||
Vector3 moveXZ = new Vector3(vel.x, 0, vel.z);
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.Traction * Time.deltaTime);
|
||||
driftVel = Vector3.Lerp(driftVel, moveXZ, pStats.CurTraction * Time.deltaTime);
|
||||
|
||||
//Need to have movecontroller involved for correct movement
|
||||
if(currentState == CrouchState){
|
||||
|
||||
@@ -5,16 +5,14 @@ using UnityEngine;
|
||||
public class MoveSlideState : MoveBaseState
|
||||
{
|
||||
//Slide Variables
|
||||
float originalTraction; // Traction before slide started
|
||||
RaycastHit slideRay; // slide raycast
|
||||
|
||||
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
|
||||
|
||||
//Rotate player and adjust height and adjust traction
|
||||
mSM.pStats.CurVel = 0;
|
||||
originalTraction = mSM.pStats.Traction;
|
||||
mSM.moveController.height *= .5f;
|
||||
mSM.pStats.Traction = 0.01f;
|
||||
mSM.pStats.CurTraction = 0.01f;
|
||||
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y - mSM.moveController.height * .5f,0);
|
||||
//mSM.moveController.Move(new Vector3(0,-0.1f,0));
|
||||
}
|
||||
@@ -25,14 +23,14 @@ public class MoveSlideState : MoveBaseState
|
||||
if(nextState != mSM.CrouchState){
|
||||
mSM.gameObject.transform.localEulerAngles = new Vector3(0, 0, 0);
|
||||
mSM.pStats.CurVel = mSM.calculatedCurVel;
|
||||
mSM.pStats.Traction = originalTraction;
|
||||
mSM.pStats.CurTraction = mSM.pStats.Traction;
|
||||
mSM.moveController.height *= 2.0f;
|
||||
mSM.moveController.center = new Vector3(0,mSM.moveController.center.y + mSM.moveController.height * .25f,0);
|
||||
}
|
||||
|
||||
//if state is crouch revert traction
|
||||
else{
|
||||
mSM.pStats.Traction = originalTraction;
|
||||
mSM.pStats.CurTraction = mSM.pStats.Traction;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,19 +7,18 @@ public class NitroNitroingState : NitroBaseState
|
||||
|
||||
private float tempTimer; // temporary timer
|
||||
private float actualMaxVel; // actual max velocity
|
||||
private float actualAcc; // actual acceleration
|
||||
|
||||
public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
|
||||
actualMaxVel = nSM.pStats.MaxVel; // saves previous max velocity
|
||||
actualAcc = nSM.pStats.Acc; // saves previous max acc
|
||||
nSM.pStats.Acc += nSM.nitroAccBoost; // increases acceleration
|
||||
|
||||
nSM.pStats.CurAcc += nSM.nitroAccBoost; // increases acceleration
|
||||
nSM.pStats.MaxVel += nSM.nitroVelBoost; // increases max velocity
|
||||
|
||||
tempTimer = 5; // how long we will be sped up
|
||||
}
|
||||
|
||||
public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
|
||||
nSM.pStats.Acc = actualAcc; // reset acceleration
|
||||
nSM.pStats.CurAcc = nSM.pStats.Acc; // reset acceleration
|
||||
nSM.pStats.MaxVel = actualMaxVel; // reset maximum velocity
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,9 @@ using UnityEngine.Assertions;
|
||||
|
||||
public class PlayerStats : MonoBehaviour
|
||||
{
|
||||
|
||||
public enum Weather {Rain, Snow, Wind, Fog};
|
||||
|
||||
//Soft cap max speed a player can achieve they can achieve this speed by running
|
||||
[SerializeField] private float maxVel = 40.0f;
|
||||
public float MaxVel{
|
||||
@@ -40,6 +43,12 @@ public class PlayerStats : MonoBehaviour
|
||||
set{ acc = value; }
|
||||
}
|
||||
|
||||
[SerializeField] private float curAcc;
|
||||
public float CurAcc{
|
||||
get{ return curAcc; }
|
||||
set{ curAcc = value;}
|
||||
}
|
||||
|
||||
//Player Jump power
|
||||
[SerializeField] private float jumpPow = 60.0f;
|
||||
public float JumpPow{
|
||||
@@ -61,6 +70,12 @@ public class PlayerStats : MonoBehaviour
|
||||
set{ traction = value; }
|
||||
}
|
||||
|
||||
[SerializeField] private float curTraction;
|
||||
public float CurTraction{
|
||||
get{ return curTraction; }
|
||||
set{ curTraction = value; }
|
||||
}
|
||||
|
||||
//Player Kick Power
|
||||
[SerializeField] private float kickPow = 500.0f;
|
||||
public float KickPow{
|
||||
@@ -131,6 +146,87 @@ public class PlayerStats : MonoBehaviour
|
||||
set{ playerPoints = value; }
|
||||
}
|
||||
|
||||
[SerializeField] private bool windOn = false;
|
||||
public bool WindOn{
|
||||
get{ return windOn; }
|
||||
}
|
||||
|
||||
private float tempTraction;
|
||||
private float tempAcc;
|
||||
private float accModification;
|
||||
|
||||
public void SetWeather(Weather weather){
|
||||
switch(weather){
|
||||
case Weather.Rain:{
|
||||
Debug.Log("Rain");
|
||||
|
||||
tempTraction = traction;
|
||||
tempAcc = acc;
|
||||
|
||||
traction -= 2;
|
||||
if(curTraction - 2 > 0){
|
||||
curTraction -= 2;
|
||||
}
|
||||
|
||||
acc += 2;
|
||||
curAcc += 2;
|
||||
accModification = 2;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Weather.Snow:{
|
||||
Debug.Log("Snow");
|
||||
|
||||
tempTraction = traction;
|
||||
tempAcc = acc;
|
||||
|
||||
traction += 2;
|
||||
if(curTraction > .01 && curTraction != 1){
|
||||
curTraction += 2;
|
||||
}
|
||||
|
||||
acc *= .5;
|
||||
curAcc *= .5;
|
||||
accModification = -acc;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Weather.Wind:{
|
||||
Debug.Log("Wind");
|
||||
windOn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case Weather.Fog:{
|
||||
Debug.Log("Fog");
|
||||
break;
|
||||
}
|
||||
|
||||
default:{
|
||||
Debug.Log("Incorrect thing passed in");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearWeather(){
|
||||
|
||||
acc = tempAcc;
|
||||
traction = tempTraction;
|
||||
|
||||
if(curTraction > .01 && curTraction != 1){
|
||||
curTraction = traction;
|
||||
}
|
||||
|
||||
curAcc -= accModification;
|
||||
|
||||
windOn = false;
|
||||
|
||||
}
|
||||
|
||||
void Update(){
|
||||
VariableValidation();
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ public class WeatherWheel : MonoBehaviour {
|
||||
|
||||
void Update() {
|
||||
if (isSpinning) {
|
||||
transform.Rotate(0, 0, wheelSpeed, Space.World);
|
||||
transform.Rotate(0, 0, wheelSpeed);
|
||||
wheelSpeed -= subtractSpeed;
|
||||
}
|
||||
|
||||
@@ -28,28 +28,28 @@ public class WeatherWheel : MonoBehaviour {
|
||||
Debug.Log("Snow");
|
||||
|
||||
// Set angle back to centered
|
||||
transform.rotation = Quaternion.Euler(0, 0, 0);
|
||||
transform.localRotation = Quaternion.Euler(0, 0, 0);
|
||||
} else if (finalAngle > 45 && finalAngle <= 135) {
|
||||
// Windy
|
||||
// TODO: Trigger Wind
|
||||
Debug.Log("Windy");
|
||||
|
||||
// Set angle back to centered
|
||||
transform.rotation = Quaternion.Euler(0, 0, 90);
|
||||
transform.localRotation = Quaternion.Euler(0, 0, 90);
|
||||
} else if (finalAngle > 135 && finalAngle <= 225) {
|
||||
// Fog
|
||||
// TODO: Trigger Fog
|
||||
Debug.Log("Fog");
|
||||
|
||||
// Set angle back to centered
|
||||
transform.rotation = Quaternion.Euler(0, 0, 180);
|
||||
transform.localRotation = Quaternion.Euler(0, 0, 180);
|
||||
} else if (finalAngle > 225 && finalAngle <= 315) {
|
||||
// Rain
|
||||
// TODO: Trigger Rain
|
||||
Debug.Log("Rain");
|
||||
|
||||
// Set angle back to centered
|
||||
transform.rotation = Quaternion.Euler(0, 0, 270);
|
||||
transform.localRotation = Quaternion.Euler(0, 0, 270);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,16 +24,16 @@ EditorUserSettings:
|
||||
value: 22424703114646680e0b0227036c7b151b180b652b3a27292f260573f1e33136e7a923e7ee2e26
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-6:
|
||||
value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
|
||||
value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
value: 22424703114646680e0b0227036c7b151b180b6501273035202c1327d1e33136e7a923e7ee2e26
|
||||
value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
|
||||
value: 22424703114646680e0b0227036c7b151b180b6501273035202c1327d1e33136e7a923e7ee2e26
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
||||
Reference in New Issue
Block a user