Melbyj1125
f44774f92f
the hover text modifies with replaced buttons
2022-04-28 00:47:39 -05:00
Evan Nydahl
ffbd9a3a7a
Made some changes to GameManager and controls scene (and added some
...
animations)
2022-04-27 12:41:52 -05:00
Melbyj1125
bbcd239d12
reworked grapple functionally more of a hookshot
2022-04-03 21:40:12 -05:00
Melbyj1125
890ab6479a
Modified Items & Camera
2022-03-27 22:51:22 -05:00
Melbyj1125
7e96690d3d
hopefully fixed issue with respawning
2022-03-27 22:24:24 -05:00
Evan Nydahl
51056bc3d5
Refactored ui code to work with new state base player
2022-03-09 13:52:34 -06:00
Melbyj1125
ccbcbab71f
Nitro has been State Machined
2022-02-15 23:05:05 -06:00
Melbyj1125
833183d034
Finished the Movement and Aerial groups
...
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
6f0b3a0d0b
Debug Scripts have been cleaned up.
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I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
Melbyj1125
8fbedf486d
made dash use R button
2022-02-07 18:10:32 -06:00
Melbyj1125
fff8f4f17e
Merge branch 'sprintV7Melby'
2022-02-07 15:44:29 -06:00
Melbyj1125
df02d905b3
Updated player prefabs and non debug scripts
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I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Evan Nydahl
b61cf12128
Adjustments
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1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
2022-02-04 15:20:50 -06:00
04d92b39ee
Started fixing KingUI
2022-02-04 13:37:54 -06:00
cc3bd3d706
Possible Fixes To Net Bugs
2022-02-02 12:46:48 -06:00
Melbyj1125
dd27705eee
updated non debug files
2022-02-02 08:56:29 -06:00
Melbyj1125
f683a48b84
Rebalanced Items & Bug Fixed
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I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84
Updated nitro restoring functionality and buffing
2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f
swing feels a lot more complete
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Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b2bd9783d4
Merge branch 'sprint3MelbySpring'
2022-01-31 14:23:48 -06:00
Melbyj1125
b63b814fe4
Small changes
2022-01-31 14:21:38 -06:00
Evan Nydahl
09ea1fe031
Fixed indicator and CooldownUI
2022-01-31 14:07:23 -06:00
Melbyj1125
37b9fab90a
updated item sprites
2022-01-31 12:19:55 -06:00
Melbyj1125
e249e5d4d5
idle grapple calculations have been solidified
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I can now move into adding how player speed and height effect these
things
2022-01-31 09:39:30 -06:00
Melbyj1125
7526d16f75
Implemented tooltips when hovering over an item
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Added some placeholder images for the items in the game
made small adjustments to grapple
2022-01-31 08:05:17 -06:00
Melbyj1125
9c3462521e
small adjustment to nitro and player prefabs
2022-01-28 13:45:38 -06:00
Melbyj1125
eb5e3e22a7
Updated some of the player prefabs and repositioned the camera slightly
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on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158
fixed a couple of the bugs that was found in playtest 3
2022-01-26 13:30:01 -06:00
Melbyj1125
d27f8126cb
made some small name changes to prevent issues
2022-01-24 13:52:18 -06:00
Melbyj1125
fca69d01d0
Updated the non debug files
2022-01-24 13:42:08 -06:00
Melbyj1125
79626242c0
A lot of cleanup and adjustments
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traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
6c09c3e976
Merge branch 'MelbyFinalSprint'
2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00
Melbyj1125
c3889509c5
Merge branch 'MelbyFinalSprint'
2021-12-10 23:17:37 -06:00
Melbyj1125
946e2146a3
grapple still doesn't work fixed some other values with prefabs
2021-12-10 22:36:40 -06:00
dd9a7b625c
Beginning of KillZone work
2021-12-10 18:29:16 -06:00
Melbyj1125
e91afb02f4
Bumper has been fixed sort of
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You need to use 2 colliders one thats a trigger and one thats not and it
will work properly
2021-12-10 12:34:13 -06:00
Melbyj1125
c44afd50a8
Jump has been reworked again but it works now
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Glide has been fixed again
Wallrun has been fixed again
player can now short hop
2021-12-10 06:52:59 -06:00
Evan Nydahl
36da5ec848
Resolved many merge conflicts
2021-12-03 13:55:32 -06:00
Evan Nydahl
e0cfb655f8
Merge branch 'controller' into main
2021-12-03 13:42:41 -06:00
Katherine
555ca22573
Merge branch 'KingsAbs'
2021-12-03 13:37:23 -06:00
Melbyj1125
7e450955b2
Merge branch 'Sprint5Melby'
2021-12-03 13:27:33 -06:00
Melbyj1125
17d804080d
Gate created and player tagged correctly
2021-12-03 13:17:12 -06:00