Sam Lantinga
f7788bbb12
Use compiler intrinsics, where available
2011-01-17 13:53:31 -08:00
Sam Lantinga
a4445e1512
Use the portable intrinsic
2011-01-17 13:52:40 -08:00
Sam Lantinga
54e9e14daf
Added testatomic test project
2011-01-17 13:42:24 -08:00
Sam Lantinga
9017f24006
Minor documentation consistency cleanup
2011-01-17 09:09:15 -08:00
Sam Lantinga
ae5606df0b
Fixed compiler warning
2011-01-16 17:48:04 -08:00
Sam Lantinga
aea7e124a9
Fixed compiler warning about symbol redefinition
2011-01-16 17:47:52 -08:00
Sam Lantinga
c94b5b6866
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
...
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
4c5bf24ecb
Don't hose code that isn't expecting a windows include
2011-01-16 15:31:09 -08:00
Sam Lantinga
89d48a0f83
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
...
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
Sam Lantinga
890680f51e
Added some missing config for the iPhone
2011-01-15 12:34:43 -08:00
Sam Lantinga
4558d7576e
Added "mouse" support for the Android touch screen
2011-01-13 18:31:15 -08:00
Sam Lantinga
a80a7c1347
Cleaned up internal accelerometer interface
2011-01-13 18:03:56 -08:00
Sam Lantinga
686f35737f
Make sure we shut down the app if SDL_main() returns instead of exiting.
2011-01-13 17:13:00 -08:00
Sam Lantinga
271a5e7540
The window is changed to reflect the actual screen dimensions, for now.
...
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
edcfdea827
Removed code from GetPrimtiveArrayCritical() experiment
2011-01-13 12:36:59 -08:00
Sam Lantinga
9a23f9d63a
Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe
Working audio implementation contributed by Joseph Lunderville
2011-01-13 11:14:20 -08:00
Sam Lantinga
6887872f27
Added missing header
2011-01-13 09:15:51 -08:00
Sam Lantinga
d83df90435
Implemented translation from Android keycodes to SDL scancodes
2011-01-12 21:21:21 -08:00
Sam Lantinga
03bc98ed24
Added an extra line for consistency
2011-01-12 21:21:08 -08:00
Sam Lantinga
2a89441cce
Fixed video mode format for unknown surface format
2011-01-12 19:33:29 -08:00
Sam Lantinga
0b56f35597
Improved error message for unsupported texture format
2011-01-12 19:33:04 -08:00
Sam Lantinga
9590d26387
More Android cleanup:
...
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
3d23aa104e
Whoops, need to pass that SDL format into native code
2011-01-12 16:35:03 -08:00
Sam Lantinga
c938e5b4b2
Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12 15:58:53 -08:00
Sam Lantinga
8e971128c3
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
2011-01-12 15:42:26 -08:00
Sam Lantinga
115cc245d0
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
2011-01-12 15:23:19 -08:00
Sam Lantinga
1dc9824e3d
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12 15:22:29 -08:00
Sam Lantinga
3e6f2fc27a
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
2011-01-12 15:21:12 -08:00
Sam Lantinga
be09e4e9a0
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 14:53:23 -08:00
Sam Lantinga
307c1da714
Fill in the video mode with the correct screen format
2011-01-12 14:29:01 -08:00
Sam Lantinga
4bb49ad70f
A bit of cleanup in the Android driver
2011-01-12 13:52:41 -08:00
Sam Lantinga
bac790d9b0
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
2011-01-12 13:52:27 -08:00
Sam Lantinga
9c4a36d79e
You can't change the resolution on some devices
2011-01-12 13:46:37 -08:00
Sam Lantinga
0e378c9dd3
Use a valid window when creating the default renderer
2011-01-12 13:38:10 -08:00
Sam Lantinga
11eb9edacf
Added information about starting a command shell on the device
2011-01-12 12:40:11 -08:00
Sam Lantinga
d966529876
Added information about doing a clean build
2011-01-12 12:35:46 -08:00
Sam Lantinga
1e8425ff46
Added info for building your code without optimizations on
2011-01-12 12:34:23 -08:00
Sam Lantinga
bc780444d5
Added information about decoding native stack traces
2011-01-12 12:31:51 -08:00
Sam Lantinga
036154b8c0
Fixed spacing in comments
2011-01-12 11:55:02 -08:00
Sam Lantinga
15e43076a4
Updated headers to match wiki documentation
2011-01-12 09:47:33 -08:00
Sam Lantinga
a5fce81a03
Include the Android Makefile in the distribution files
2011-01-10 12:15:16 -08:00
Sam Lantinga
a8dcd6b5a9
Need to include SDL_main.h ... eh, just include everything. :)
2011-01-10 11:22:07 -08:00
Sam Lantinga
6e25b65a44
Jcw87 to Sam
...
The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
2011-01-09 08:35:18 -08:00
Sam Lantinga
9f84ce6589
Added some more information on how the port works
2011-01-07 15:18:17 -08:00
Sam Lantinga
bd19fe97f7
Fixed return value
2011-01-07 09:53:08 -08:00
Sam Lantinga
b6c7ff60dc
Added the Android project and lots of info to README.android
2011-01-06 17:12:31 -08:00
Sam Lantinga
6da7a17174
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
2011-01-06 16:11:21 -08:00
Sam Lantinga
c71d6c570a
Fixed screen texture format on Android
...
I think this also fixes some of the red/blue channel swap bugs reported on iPhone.
2011-01-05 00:09:19 -08:00