Ludwig Nussel 2009-10-18 05:34:18 PDT
src/joystick/linux/SDL_sysjoystick.c has some problems:
- test_bit() might break with strict aliasing
- test_bit() assumes array is Uint32 but its actually "unsigned long"
on 64bit systems sizeof(long) != sizeof(Uint32).
- the keybit array is too small
- the arrays are unitialized so the number of
detected buttons is quite random
Eric Wing to Sam
I've been sitting on this too long. I need to push.
It's untested because of the unrelated crashing bug I've been experiencing.
Also have a fix for SIZEOF_VOIDP in the config for both iPhone and Mac.
Daniele Forghieri 2009-09-30 15:40:53 PDT
To compile the source in libm the variable huge must be renamed, I choose
huge_val
The patch attached change it so it compiles
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
Mason Wheeler to sdl
When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this:
if (dstrect->w != real_dstrect.w) {
int deltax = (dstrect->x - real_dstrect.x);
int deltaw = (dstrect->w - real_dstrect.w);
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
}
if (dstrect->h != real_dstrect.h) {
int deltay = (dstrect->y - real_dstrect.y);
int deltah = (dstrect->h - real_dstrect.h);
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
It looks like newer kernels do the logical device mapping in the driver,
so this code crashes. I don't have one of these nor do I have remote
access to debug this, so I'm disabling the logical mapping for now.
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
Ryan C. Gordon 2009-09-19 08:25:21 PDT
This line in SDL_iconv_string (src/stdlib/SDL_iconv.c) ...
if (!fromcode || !*fromcode) {
tocode = "UTF-8";
}
Is probably supposed to assign to "fromcode" and not "tocode".
Mason Wheeler 2009-07-05 09:28:33 PDT
This patch fixes two issues with SDL_CreateTextureFromSurface.
1. If no renderer is available, the function will return 0 without calling
SDL_SetError. (It does this in other places as well, but it appears that in
these cases, SDL_SetError was already called by a previous function call.)
2. Removal of a dead code block that checks for an impossible return value.
Nicholas Phillips 2009-04-26 21:34:05 PDT
I am using x64 Linux (using Intel Core 2 DUO), and I have noticed that there is
an error in SDL_cpuinfo.c, function CPU_getCPUIDFeaturesExt for my platform.
SDL_SemWaitTimeout in src/thread/generic/SDL_syssem.c line 179 (SVN trunk):
--sem->count;
should be
if (retval == 0) {
--sem->count;
}
Without this, sem->count will underflow on timeout effectively breaking the
semaphore. It appears that the implementation has been wrong since the initial
revision.