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Fixed bug #761
Mason Wheeler 2009-07-05 09:28:33 PDT This patch fixes two issues with SDL_CreateTextureFromSurface. 1. If no renderer is available, the function will return 0 without calling SDL_SetError. (It does this in other places as well, but it appears that in these cases, SDL_SetError was already called by a previous function call.) 2. Removal of a dead code block that checks for an impossible return value.
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@ -1596,6 +1596,7 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
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renderer = SDL_CurrentDisplay.current_renderer;
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if (!renderer) {
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SDL_SetError("No current renderer available");
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return 0;
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}
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@ -1815,10 +1816,7 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
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if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
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&& Bmask == fmt->Bmask && Amask == fmt->Amask) {
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if (SDL_MUSTLOCK(surface)) {
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if (SDL_LockSurface(surface) < 0) {
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SDL_DestroyTexture(textureID);
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return 0;
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}
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SDL_LockSurface(surface);
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SDL_UpdateTexture(textureID, NULL, surface->pixels,
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surface->pitch);
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SDL_UnlockSurface(surface);
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