Mason Wheeler      2009-07-06 14:29:47 PDT

This adds some missing error reporting for SDL_SelectRenderer, and cleans up the logic a little bit.
This commit is contained in:
Sam Lantinga 2009-09-26 10:22:35 +00:00
parent 9b2bca8c06
commit 497088d257

View File

@ -1501,11 +1501,16 @@ SDL_SelectRenderer(SDL_WindowID windowID)
SDL_Window *window = SDL_GetWindowFromID(windowID);
SDL_Renderer *renderer;
if (!window || !window->renderer) {
if (!window) {
SDL_SetError("Invalid window ID");
return -1;
}
renderer = window->renderer;
if (renderer && renderer->ActivateRenderer) {
if (!renderer) {
SDL_SetError("Renderer hasn't been created yet");
return -1;
}
if (renderer->ActivateRenderer) {
if (renderer->ActivateRenderer(renderer) < 0) {
return -1;
}