Commit Graph

4150 Commits

Author SHA1 Message Date
Sam Lantinga
f3c377a8f2 Simplified and unified the window creation process a little. 2011-02-21 22:03:39 -08:00
Sam Lantinga
f225c427f8 We can defer window creation.
Added documentation for why we need an SDLView
2011-02-21 21:32:11 -08:00
Sam Lantinga
afb7a380ef Fixed compiler warning 2011-02-21 20:35:44 -08:00
Sam Lantinga
b860c07c84 Added disabled preferences menu option so it looks more like other application menus. 2011-02-21 20:34:22 -08:00
Sam Lantinga
2294e6ddb0 Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X 2011-02-21 17:15:50 -08:00
Sam Lantinga
73b17999c1 Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat() 2011-02-21 16:45:23 -08:00
Sam Lantinga
891ea5b7e5 We still want the delegate functionality for windowShouldClose() 2011-02-21 15:25:49 -08:00
Sam Lantinga
4c8858b49b Do error checking in SDL_GetDisplayForWindow() 2011-02-21 15:08:36 -08:00
Sam Lantinga
65c20a99ce SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
Sam Lantinga
008bb00d2b Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
The only reason we need a custom view is to handle right mouse down.

Implemented mouse grabbing, although it's kind of clunky right now.  I'll be adding a relative mode that will be smoother soon.
2011-02-21 10:50:53 -08:00
Sam Lantinga
829c30596a The valid mouse coordinates actually range from 0 to w-1 and h-1 2011-02-20 23:51:59 -08:00
Sam Lantinga
0bdae7b3a1 Reverted the experiment, it didn't work. 2011-02-20 23:51:31 -08:00
Sam Lantinga
575ff5fa0d Experiment to try to account for source clipping 2011-02-20 23:16:58 -08:00
Sam Lantinga
187d10d92c Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation) 2011-02-20 20:49:31 -08:00
Sam Lantinga
5e0f2c8b85 Updated the template code 2011-02-20 19:15:00 -08:00
Sam Lantinga
53afa21ba1 Fixed the fireworks demo 2011-02-20 14:59:36 -08:00
Sam Lantinga
1c678cefe8 Fixed bug 1137, updated the keyboard demo with latest rendering API changes. 2011-02-20 14:22:27 -08:00
Sam Lantinga
437682d6dc Fixed testgles on iOS (bug 1136) 2011-02-20 14:16:11 -08:00
Sam Lantinga
5d2d0a1574 Fixed compiler warning 2011-02-20 13:56:57 -08:00
Sam Lantinga
ba24205a8a Fixed compiling on Mac OS X 10.4 2011-02-20 12:39:59 -08:00
Sam Lantinga
2788694b17 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
a0a3c805a2 Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
Sam Lantinga
c963d8f53b Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Edgar Simo      2011-02-20 09:02:31 PST

Linux uses fname, which is the name of the device path like for example
/dev/input/event3 so it shouldn't have the issue. However I can confirm that it
looks like haptic->index never gets properly set on windows. Have to look at
mac os x also. I'll see if I can fix it real quick now.
2011-02-20 09:28:13 -08:00
Sam Lantinga
d72eb6eedc Reset the viewport since we're stretching to the entire window. 2011-02-20 09:24:02 -08:00
Sam Lantinga
8d5c5d31ab Linker and deployment target fixes for the test programs. 2011-02-19 23:39:04 -08:00
Sam Lantinga
13c5239a36 Added OpenGL state caching for decent speed improvement. 2011-02-19 21:51:21 -08:00
Sam Lantinga
d098d4f399 SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3. 2011-02-19 21:51:03 -08:00
Sam Lantinga
2b98447805 Fixed linking the demos 2011-02-19 21:35:35 -08:00
Sam Lantinga
1994fb2f46 Yes, it compiles now. 2011-02-19 16:41:01 -08:00
Sam Lantinga
dda4a8e368 Fixed warning on Mac OS X 10.4 2011-02-19 14:27:16 -08:00
Sam Lantinga
8223c4bf6f Autogenerated full mask checks for pixel format match 2011-02-19 14:19:15 -08:00
Sam Lantinga
b8b0cce2e0 We have the correct window, we don't have to search for it, duh. :) 2011-02-19 11:26:49 -08:00
Sam Lantinga
3296f115b7 Added missing log debug function 2011-02-19 11:23:56 -08:00
Sam Lantinga
664f75eeff Add assertions to the default API set. 2011-02-19 11:23:41 -08:00
Sam Lantinga
402ac229d0 update-revision is still phony. :) 2011-02-18 11:23:25 -08:00
Sam Lantinga
6ec7646870 Added a better way to include build rules in the Makefile
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
594e403a0f Whoops, the format parameter was off the page. 2011-02-18 09:30:09 -08:00
Sam Lantinga
6b2b174db0 The file is actually SDL_config.h now. 2011-02-17 19:00:29 -08:00
Sam Lantinga
147196ba05 Zero streaming textures to reduce confusion.
(See mailing list message with subject "Streaming textures not properly initialized?")
2011-02-17 18:58:43 -08:00
Sam Lantinga
b898d2680a Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :) 2011-02-17 18:55:56 -08:00
Sam Lantinga
573fa3a100 Fixed make install 2011-02-17 18:54:11 -08:00
Sam Lantinga
c2092ce469 Fixed debug format 2011-02-17 18:53:46 -08:00
Sam Lantinga
579f2fc55e Removed the obsolete NoSTDIO configurations 2011-02-17 12:16:01 -08:00
Sam Lantinga
b807895313 Allow the application to explicitly request a software renderer. 2011-02-17 12:03:48 -08:00
Sam Lantinga
acbbcf8bfd Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount().. 2011-02-17 09:26:15 -08:00
Sam Lantinga
37df96b8c7 Fixed bug 1128
Patrick Baggett      2011-02-16 22:58:33 PST

This enhancement is for both x86/x64 Windows.

The SDL implementation of mutexes uses the Win32 API interprocess
synchronization primitive called a "Mutex". This implementation is subpar
because it has a much higher overhead than an intraprocess mutex. The exact
technical details are below, but my tests have shown that for reasonably high
contention (10 threads on 4 physical cores), it has 13x higher overhead than
the Win32 CriticalSection API.

If this enhancement is accepted, I will write a patch to implement SDL mutexes
using the critical section API, which should dramatically reduce overhead and
improve scalability.


-- Tech details --
Normally, Win32 Mutexes are used across process boundaries to synchronize
separate processes. In order to lock or unlock them, a user->kernel space
transition is necessary, even in the uncontented case on a single CPU machine.
Win32 CriticalSection objects can only be used within the same process virtual
address space and thus to lock one, does not require a user->kernel space
transition for the uncontended case, and additionally may spin a short while
before going into kernel wait. This small spin allows a thread to obtain the
lock if the mutex is released shortly after the thread starts spinning, in
effect bypassing the overhead of user->kernel space transition which has higher
overhead than the spinning itself.
2011-02-17 09:13:12 -08:00
Sam Lantinga
2f91270700 Implemented OpenGL ES RenderClear() 2011-02-17 02:23:48 -08:00
Sam Lantinga
834553b492 Fixed warnings about unused variables and so forth. 2011-02-17 02:18:41 -08:00
Sam Lantinga
dc6b8539ff Fixed SDL_RenderClear() if the render driver doesn't implement it. 2011-02-17 02:17:38 -08:00
Sam Lantinga
4aaf8a6795 Fixed crash when drawing non-textured primitives 2011-02-17 02:16:30 -08:00