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https://github.com/yawut/SDL.git
synced 2026-09-14 03:56:39 -05:00
Fixed warnings about unused variables and so forth.
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@@ -401,7 +401,6 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
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SDL_Finger *finger;
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int posted;
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Sint16 xrel, yrel;
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float x_max = 0, y_max = 0;
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Uint16 x;
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Uint16 y;
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Uint16 pressure;
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@@ -161,8 +161,6 @@ GLES2_ActivateRenderer(SDL_Renderer * renderer)
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static void
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GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Rebind the context to the window area */
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SDL_CurrentContext = NULL;
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@@ -232,7 +230,6 @@ static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, con
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static int
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GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
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GLES2_TextureData *tdata;
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GLenum format;
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GLenum type;
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@@ -995,7 +992,6 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
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GLfloat texCoords[8];
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GLuint locTexture;
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GLuint locModulation;
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GLuint locColorTable;
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GLES2_ActivateRenderer(renderer);
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@@ -511,7 +511,6 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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static void
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SW_RenderPresent(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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if (window) {
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@@ -476,7 +476,6 @@ Blit1toNAlphaKey(SDL_BlitInfo * info)
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int srcskip = info->src_skip;
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Uint8 *dst = info->dst;
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int dstskip = info->dst_skip;
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SDL_PixelFormat *srcfmt = info->src_fmt;
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SDL_PixelFormat *dstfmt = info->dst_fmt;
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const SDL_Color *srcpal = info->src_fmt->palette->colors;
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Uint32 ckey = info->colorkey;
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@@ -53,7 +53,7 @@ int main(int argc, char **argv) {
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UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
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[pool release];
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return 0;
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}
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@implementation SDLUIKitDelegate
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