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Fixed SDL_RenderClear() if the render driver doesn't implement it.
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@@ -930,8 +930,6 @@ SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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/* If 'rect' == NULL, then outline the whole surface */
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if (!rect) {
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SDL_Window *window = renderer->window;
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full_rect.x = 0;
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full_rect.y = 0;
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full_rect.w = renderer->viewport.w;
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@@ -979,6 +977,18 @@ SDL_RenderDrawRects(SDL_Renderer * renderer,
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int
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SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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SDL_Rect full_rect;
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CHECK_RENDERER_MAGIC(renderer, -1);
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/* If 'rect' == NULL, then outline the whole surface */
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if (!rect) {
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full_rect.x = 0;
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full_rect.y = 0;
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full_rect.w = renderer->viewport.w;
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full_rect.h = renderer->viewport.h;
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rect = &full_rect;
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}
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return SDL_RenderFillRects(renderer, rect, 1);
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}
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