Sam Lantinga
f0bf2e399c
Fixed bug #705
...
Sami N 2009-02-21 11:15:39 PST
Patches two tests that had broken format strings in their *printf()'s.
2009-09-26 09:57:32 +00:00
Sam Lantinga
731c5d1558
Fixed bug #705
...
Sami N 2009-02-21 11:15:39 PST
Patches two tests that had broken format strings in their *printf()'s.
2009-09-26 09:56:26 +00:00
Sam Lantinga
bb5315dc28
Fixed bug #704
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Dennis 2009-02-20 15:36:49 PST
When trying to run a parallel build, gcc will not be able to find SDL_revision.h
2009-09-26 09:44:52 +00:00
Sam Lantinga
453bd99553
Fixed crash with right side up BMP files
2009-09-26 06:21:36 +00:00
Sam Lantinga
0a5805f8f2
Eric Wing to Sam
...
I refactored how the shell script code-gen phases were setup in the Xcode project.
I also removed the SDLmain files from the project templates.
2009-09-26 03:58:35 +00:00
Bob Pendleton
f84f69d047
fixed a spelling error in the documentation.
2009-09-25 19:26:21 +00:00
Bob Pendleton
0975b60bea
Changed to include SDL_atomic.c in the windows version of SDL 1.3
2009-09-25 19:20:25 +00:00
Bob Pendleton
7a2031a379
This version actaully should work on Windows.
2009-09-25 19:17:16 +00:00
Sam Lantinga
12e04a0746
More TODO!
2009-09-24 15:20:11 +00:00
Sam Lantinga
6e5014854d
Eric Wing to Sam
...
Removed the SDLMain lines from the packaging scripts.
2009-09-24 14:43:03 +00:00
Sam Lantinga
69732bedfa
Updated Xcode project from Eric Wing
2009-09-24 07:13:02 +00:00
Sam Lantinga
8e720afb8f
Getting ready for a new Xcode project from Eric Wing
2009-09-24 07:12:05 +00:00
Sam Lantinga
0390b75f53
Fixed bug #732
...
If no -L is present in the library spec, try /usr/lib
2009-09-23 07:10:45 +00:00
Sam Lantinga
1764e75bcc
Possibly fixed bug #601 , definitely fixed a potential issue with threads
...
stopping and starting in rapid succession.
2009-09-23 06:37:27 +00:00
Bob Pendleton
14a51aa4c4
int testmmousetable.c the arguments to main() are not compatible with what is required in SDL_main.h
...
Cleaned up testatomic.c to use the same syntax as every other test program.
2009-09-23 02:52:11 +00:00
Sam Lantinga
08761c33de
Whoops, this breaks building on Mac OS X 10.4
2009-09-22 02:20:56 +00:00
Bob Pendleton
10e2dbb79d
oops
2009-09-21 22:25:14 +00:00
Bob Pendleton
ccf0c93d64
Should now compile on 32 bit linux and 64 bit linux
2009-09-21 22:23:41 +00:00
Sam Lantinga
c3a7520d8d
Whoops, need both the header and the library!
2009-09-21 11:31:28 +00:00
Sam Lantinga
9d68c389ed
Fixed bug #714
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fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
2009-09-21 11:04:01 +00:00
Sam Lantinga
4fb13ccee8
Fixed bug #674
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Matej 2009-01-08 09:25:34 PST
Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej
2009-09-21 10:23:19 +00:00
Sam Lantinga
a1ee906546
Fixed bug #615
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Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
2009-09-21 09:21:00 +00:00
Sam Lantinga
542622dc4a
Added reminder to look into 2D vblank synchronization
2009-09-21 09:16:35 +00:00
Sam Lantinga
4f9b38f7c8
Oh yeah, we have GLX support too.
2009-09-21 09:02:05 +00:00
Sam Lantinga
8a966799e8
Fixed bug #577
...
Pierre Phaneuf 2008-05-01 10:29:16 PDT
SDL_VIDEO_DRIVER_X11 is not defined in SDL_config_macosx.h
There's a number of SDL_VIDEO_DRIVER_xxx defined in SDL_config_macosx.h, but
not that one, even though it is actually present.
2009-09-21 08:40:04 +00:00
Sam Lantinga
9f4b13f2ad
Fixed bug #591
...
Wade Berrier 2008-05-28 11:09:42 PDT
configure.in will enable dynamic loading by default for modules, but some of
the checks only check /lib, /usr/lib, /usr/local/lib, etc...
It needs to also account for systems using /lib64, /usr/lib64, and
/usr/local/lib64.
For example, openSUSE x86_64 distro uses these style paths. Otherwise, i586
gets dynamically loaded, but x86_64 doesn't.
2009-09-21 08:31:02 +00:00
Sam Lantinga
6215039632
Fixed bug #570
...
SDL_SemWaitTimeout in src/thread/generic/SDL_syssem.c line 179 (SVN trunk):
--sem->count;
should be
if (retval == 0) {
--sem->count;
}
Without this, sem->count will underflow on timeout effectively breaking the
semaphore. It appears that the implementation has been wrong since the initial
revision.
2009-09-21 07:35:06 +00:00
Sam Lantinga
7b286700e7
Fixed build on Mac OS X 10.4
2009-09-21 05:24:54 +00:00
Sam Lantinga
8ced47d33f
Fall back to opaque sprite if no formats with alpha are supported.
2009-09-20 23:09:30 +00:00
Sam Lantinga
2bf654253f
Fixed compatibility with SDL 1.2 pixel format (24 bits per pixel of color data with 4 bytes per pixel == 32 bpp)
2009-09-20 22:47:28 +00:00
Sam Lantinga
2d97efbd4d
Removed outdated Atari support
2009-09-20 04:15:19 +00:00
Sam Lantinga
47ac2f57c8
Oh yeah, need this option for PPC as well now.
2009-09-20 04:13:23 +00:00
Bob Pendleton
0d9cd7636c
I'm gussing that this was never compiled where TTF support was missing. As a result a call to SDL_GetError and a call to TTF_GetError were swapped.
...
I "fixed" it. That is it now compiles.
2009-09-19 15:22:33 +00:00
Sam Lantinga
95c8f7a517
Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
2009-09-19 13:29:40 +00:00
Sam Lantinga
ecd63ace78
I think this fixes the texture pixel alignment
2009-09-19 12:48:52 +00:00
Sam Lantinga
c015d22370
This is waaaaay outdated. :)
2009-09-19 07:33:15 +00:00
Sam Lantinga
9a38148f13
This name inconsistency has been bugging me for a while...
2009-09-19 07:32:36 +00:00
Sam Lantinga
78130bd9c4
Removed outdated VGL support
2009-09-19 07:30:29 +00:00
Sam Lantinga
17fbad0010
Removed outdated wscons support
2009-09-19 07:28:59 +00:00
Sam Lantinga
cf54df8c3e
Removed outdated Nano-X support
2009-09-19 07:26:51 +00:00
Sam Lantinga
fe586cb3f9
Removed outdated OS/2 support
2009-09-19 07:22:07 +00:00
Sam Lantinga
6bb854b1d4
Removed outdated Dreamcast support
2009-09-19 07:21:22 +00:00
Sam Lantinga
8f1aa4b4ad
Oh yeah, this file is gone
2009-09-19 07:09:41 +00:00
Sam Lantinga
94c7ce0810
NASM is no longer used in SDL 1.3
2009-09-19 06:45:36 +00:00
Sam Lantinga
5bee043a89
Removed outdated OS/2 support
2009-09-19 06:43:45 +00:00
Sam Lantinga
e4cbb96720
Removed outdated iPodLinux support
2009-09-19 06:24:07 +00:00
Sam Lantinga
cd1e07e762
testsprite2 should be pixel correct on Direct3D now.
2009-09-19 05:47:54 +00:00
Sam Lantinga
6bb3053c3b
More test coverage
2009-09-19 05:45:49 +00:00
Sam Lantinga
7c90c0e871
Added more tests for the different primitive types
2009-09-19 05:43:15 +00:00
Sam Lantinga
1ef102a99f
Fixed bug #783
...
Fixed coordinate positioning with OpenGL renderer, and added a test case
2009-09-19 05:12:26 +00:00