Sam Lantinga
dcd15904cd
Added a test program framework for easy initialization.
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Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
4385bca869
Implemented Windows OpenGL support
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Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes
2006-07-17 06:47:33 +00:00
Sam Lantinga
c71b106d69
Setting up the OpenGL support
2006-07-16 09:34:01 +00:00
Sam Lantinga
b8e8d039b1
Create a fake desktop mode for windowed mode apps
2006-07-16 03:35:44 +00:00
Sam Lantinga
ab5ee92e21
Fixed building on Mac OS X without the Carbon and Cocoa video drivers
2006-07-16 03:32:06 +00:00
Sam Lantinga
b2d6bc4134
Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
2006-07-15 19:30:18 +00:00
Sam Lantinga
edf9d1b930
Implemented fully featured dummy renderer
2006-07-15 19:29:42 +00:00
Sam Lantinga
ed287169af
Streamlined the API a bit and optimized the software renderer.
2006-07-15 09:46:36 +00:00
Sam Lantinga
ec2b9003f7
Changed the name of the dummy renderer
2006-07-14 08:24:43 +00:00
Sam Lantinga
73fccc0fbd
Prefer the D3D renderer over GDI, at least for testing.
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Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
2006-07-14 08:22:45 +00:00
Sam Lantinga
aa2eab852a
Yay! D3D renderer works!
2006-07-14 07:41:16 +00:00
Sam Lantinga
0c86ca7a06
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-14 06:40:53 +00:00
Sam Lantinga
8b3185d2e1
Updated Visual C++ 2005 project
2006-07-13 08:15:35 +00:00
Sam Lantinga
f3567e6d90
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Fixed performance problem with testsprite2 on the D3D driver.
2006-07-13 08:13:02 +00:00
Sam Lantinga
c5d19656cd
First stab at a D3D renderer, only 30FPS so far... ?
2006-07-12 09:25:17 +00:00
Sam Lantinga
4a6e3053ed
debug cleanup
2006-07-12 08:09:57 +00:00
Sam Lantinga
04b16088cc
Playing around, trying to find a fast path with GDI
2006-07-12 07:01:35 +00:00
Sam Lantinga
c1ff714652
Solved the performance problems by introducing the concept of a single-buffered
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display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.
Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code. *sigh*
2006-07-12 06:39:26 +00:00
Sam Lantinga
e69f12209a
Updated the snapshot build target to reflect the new source location
2006-07-10 21:23:51 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Patrice Mandin
8f3655506a
sdl.pc is in build directory, not source
2006-07-06 18:01:37 +00:00
Sam Lantinga
8aa7cbafae
Include sdl.pc in the development RPM
2006-06-27 04:58:26 +00:00
Sam Lantinga
119848d88c
Added 1.2.11 patch notes
2006-06-27 04:33:31 +00:00
Sam Lantinga
c439460cf0
Fixed libiconv detection
2006-06-26 16:20:51 +00:00
Sam Lantinga
0c9f2f1373
Fixed problem with nasm hidden visibility detection
2006-06-26 16:15:21 +00:00
Sam Lantinga
1e3df63f46
Almost added Mac OS X nasm support
2006-06-26 05:27:15 +00:00
Sam Lantinga
120ebc4e66
------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------
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Created an attachment (id=142) [edit]
updated makefiles for 1.2.11 release
The new Watcom-Win32.zip
- includes the new testcursor test, and
- doesn't link to dxguid.lib anymore (by defining INITGUID for
SDL_dx5events.c),
to fix issue with stack calling convention (-6s can now be used instead of
-6r
in CFLAGS).
------- Comment #6 From Marc Peter 2006-06-25 18:12 [reply] -------
Created an attachment (id=143) [edit]
updated README.Watcom for 1.2.11
- lists new testcursor test
- mentions possibility to build with -6s (stack calling convention) instead
of -6r (register calling convention)
2006-06-26 01:33:53 +00:00
Sam Lantinga
0dd4fea4b2
Updated version to SDL 1.2.1
2006-06-25 18:26:15 +00:00
Sam Lantinga
5ffeed6e77
Updated the version to 1.2.11
2006-06-25 18:07:34 +00:00
Sam Lantinga
a3ab9747a9
2006-06-25 17:14:39 +00:00
Sam Lantinga
7e37690ca4
Fixed including stdint.h with gcc on Win32
2006-06-25 17:12:08 +00:00
Sam Lantinga
1d95e86391
Fix for bug #240
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Christian Walther contributed Cocoa cursor code.
2006-06-24 17:36:55 +00:00
Sam Lantinga
38e7b9ce94
Fixed bug #258
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Account for the menu height in AdjustWindowRectEx()
2006-06-24 04:30:01 +00:00
Sam Lantinga
afd236a42a
Fixed bug #255
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Fixed memory leaks in the windib driver.
2006-06-24 03:41:14 +00:00
Sam Lantinga
94d74c1271
Fixed bug #260
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Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux
2006-06-24 01:59:43 +00:00
Sam Lantinga
31f87f2ec4
Default the X11 dynamically loading on if the OS loader loads libraries
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with their private symbols hidden. If that isn't the case, and someone
tries to enable it anyway, spit out a warning and don't let them do it.
2006-06-23 08:39:05 +00:00
Ryan C. Gordon
dc1d31ffc9
Swizzle ALSA channels for 5.1 output to match DirectSound and CoreAudio.
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Untested, but potentially fixes Bugzilla #110 .
2006-06-23 08:35:48 +00:00
Sam Lantinga
1f2b2f370c
Fixed bug #69
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Hopefully this takes care of most of the audio dropouts in Windows
2006-06-23 08:15:47 +00:00
Sam Lantinga
a9a3b84a56
Fixed bug #147
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Only enable Unicode key events if Unicode translation is enabled.
2006-06-23 04:27:55 +00:00
Ryan C. Gordon
60494120d4
Only allow dynamic X11 if gcc4 (-fvisibility=hidden) is used.
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Fixes Bugzilla #242 .
2006-06-23 02:19:52 +00:00
Ryan C. Gordon
f496989fdc
Minor bit of sanity-checking debug info in dynamic X11 code.
2006-06-23 02:16:49 +00:00
Sam Lantinga
a272763e42
Renamed, per Mike's comment on bug #157
2006-06-21 08:26:05 +00:00
Sam Lantinga
f508424971
Renamed, per Mike's comment on bug #157
2006-06-21 08:25:28 +00:00
Sam Lantinga
8cba9367ac
Fixed bug #157
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[patch tweaked to handle older nasm, which doesn't support :function syntax]
------- Comment #5 From Mike Frysinger 2006-05-22 01:24 [reply] -------
Created an attachment (id=132) [edit]
libsdl-hidden-nasm.patch
here's the patch i posted here:
http://www.libsdl.org/pipermail/sdl/2006-March/073618.html
this will hide the symbols dynamically if the build nasm/yasm supports the
hidden stuff ... in other words, this patch should be safe with both older and
new versions of nasm/yasm
2006-06-21 07:57:34 +00:00
Sam Lantinga
2e6c98ee3a
Fixed bug #256
2006-06-21 07:35:02 +00:00
Sam Lantinga
0ef7c6c8f3
Date: Fri, 9 Jun 2006 11:35:23 +0300
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From: "Janne Junnila"
Subject: [SDL] SDL_SetGamma bug
You can't set the the gamma 'brighter' than 1.0. There's a patch attached.
2006-06-20 06:50:42 +00:00
Sam Lantinga
e60b21f0e2
Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST)
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From: "Torsten Giebl"
Subject: [SDL] Patch for Makefile.DC
Hello !
This patch autom. copys SDL_config.h.default
into SDL_config.h when compiling SDL for Dreamcast
using Makefile.dc.
2006-06-20 06:39:01 +00:00
Sam Lantinga
9a48decd81
Fixed bug #251
2006-06-20 05:55:23 +00:00
Sam Lantinga
3732a19108
Bug #250 , pkg-config support contributed by Mikael Eriksson
2006-06-20 05:49:53 +00:00
Sam Lantinga
59febc5fb6
Bug #250 , pkg-config support contributed by Mikael Eriksson
2006-06-20 05:49:20 +00:00