SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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Sam Lantinga e60b21f0e2 Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST)
From: "Torsten Giebl"
Subject: [SDL] Patch for Makefile.DC

Hello !


This patch autom. copys SDL_config.h.default
into SDL_config.h when compiling SDL for Dreamcast
using Makefile.dc.
2006-06-20 06:39:01 +00:00
build-scripts
docs Fixed bug #232 2006-06-20 03:29:47 +00:00
include Moved DirectInput joystick code to 1.3 branch 2006-05-21 17:26:40 +00:00
src Fixed bug #251 2006-06-20 05:55:23 +00:00
test Test case for bug #240 2006-06-20 04:04:25 +00:00
acinclude.m4
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Bug #250, pkg-config support contributed by Mikael Eriksson 2006-06-20 05:49:20 +00:00
COPYING
CREDITS
CWprojects.sea.bin
docs.html
EpocBuildFiles.zip
INSTALL
Makefile.dc Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST) 2006-06-20 06:39:01 +00:00
Makefile.in Bug #250, pkg-config support contributed by Mikael Eriksson 2006-06-20 05:49:20 +00:00
Makefile.minimal
MPWmake.sea.bin
README
README-SDL.txt
README.AmigaOS
README.BeOS
README.CVS
README.DC
README.Epoc
README.MacOS
README.MacOSX
README.MiNT
README.NanoX
README.OS2 Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
README.PicoGUI
README.Porting
README.QNX
README.Qtopia
README.RISCOS
README.SVN
README.Watcom
README.WinCE
README.wscons
sdl-config.in Date: Mon, 22 May 2006 01:16:47 -0400 2006-05-23 15:07:56 +00:00
sdl.m4
sdl.pc.in Bug #250, pkg-config support contributed by Mikael Eriksson 2006-06-20 05:49:53 +00:00
SDL.qpg.in
SDL.spec.in Removed support for Darwin, due to build problems on ps2linux 2006-05-17 04:21:33 +00:00
TODO
VisualC.html
VisualC.zip Moved DirectInput joystick code to 1.3 branch 2006-05-21 17:26:40 +00:00
VisualCE.zip
Watcom-OS2.zip Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)