Sam Lantinga
91f6dc0a37
*** empty log message ***
2003-07-22 04:50:38 +00:00
Sam Lantinga
8ad5715b0b
Added some notes from the benefit of my experience. :)
2003-07-10 07:56:19 +00:00
Sam Lantinga
5f885f7e0e
Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
2003-07-10 07:46:19 +00:00
Sam Lantinga
20f2cf5c6d
I'm American, does it show? ;-)
2003-06-28 17:39:46 +00:00
Sam Lantinga
034f135e5e
*** empty log message ***
2003-06-28 17:03:57 +00:00
Sam Lantinga
041169aa8b
Added initial support for RISC OS (thanks Peter Naulls!)
2003-05-29 04:44:13 +00:00
Sam Lantinga
581b7ebd1a
*** empty log message ***
2003-02-26 07:27:32 +00:00
Sam Lantinga
9abb04139f
Fixed header docs for the joystick hat position
2003-01-21 05:33:34 +00:00
Sam Lantinga
9d462a34f7
Turn on enums always ints for CodeWarrior (thanks Darrell!)
2002-10-22 21:35:49 +00:00
Ryan C. Gordon
f5c21170db
Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
2002-10-14 05:05:04 +00:00
Sam Lantinga
fd1c7f246f
Bumped version to 1.2.6 in CVS
2002-10-08 15:34:19 +00:00
Sam Lantinga
518dfadc59
Date: Sat, 24 Aug 2002 22:20:01 -0600
...
From: "Greg Haerr"
Subject: Announce: sdl-nanox-patch
Sam,
I've created an update patch for enhanced Nano-X support
with SDL. I've created the patch against SDL-1.2.4. I'd appreciate
it if you would apply it to the next SDL version.
Enhancements include:
1. Small bugfixes to compile without errors
2. Support for direct client-side framebuffer access with configure option
3. Add dynamic pixel type support for hardware framebuffer; eliminating the
need for compile-time configuration option.
I've updated the README.NanoX file with the details.
This version has been tested with Microwindows v0.89pre9 CVS
and SMPEG 0.4.4. I've added multi-threading support to
Microwindows to support the multi-threaded SMPEG, and
all works fine. To turn on thread safety in Microwindows,
use THREADSAFE=Y in the Microwindows config file.
Thanks!
Regards,
Greg
Founder, The Microwindows Project
http://microwindows.org
2002-08-25 06:21:49 +00:00
Sam Lantinga
09f9210a94
Added compile-time checking for the size of enums to SDL_types.h
2002-08-21 04:16:31 +00:00
Sam Lantinga
8cbbab0b2e
Updated for embedded Visual C++ 4.0
2002-08-20 00:20:06 +00:00
Sam Lantinga
51ae701fe9
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
2002-08-19 18:09:44 +00:00
Sam Lantinga
7fabbe8198
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
2002-08-19 17:58:08 +00:00
Sam Lantinga
3f1fccba2b
Added a way to get the Windows OpenGL context in SDL_syswm.h
2002-08-17 17:49:27 +00:00
Sam Lantinga
9212a4cc0e
*** empty log message ***
2002-08-01 23:08:41 +00:00
Sam Lantinga
6b2eaa78f8
Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
2002-08-01 23:06:39 +00:00
Sam Lantinga
4ce49cabec
*** empty log message ***
2002-06-13 23:59:20 +00:00
Sam Lantinga
635f1ceff9
Added David Hedbor's Qtopia patches
2002-05-19 20:06:01 +00:00
Sam Lantinga
eddc216018
Bump the version, so that it isn't forotten later. :)
2002-04-14 21:51:25 +00:00
Sam Lantinga
a6a5824013
Fixed precompiled headers on MacOS X
2002-04-13 20:33:15 +00:00
Sam Lantinga
8b5bf373be
Explicitly specify the SDL API calling convention (C by default)
2002-04-11 14:35:16 +00:00
Sam Lantinga
28ba5faef1
Used the glext.h from the SGI sample implementation
2002-03-20 02:37:38 +00:00
Sam Lantinga
df4885048e
Updated copyright information for 2002
2002-03-06 11:23:08 +00:00
Sam Lantinga
eba3a46432
Removed the API changes to preserve SDL 1.2 stability
2002-03-06 11:05:47 +00:00
Sam Lantinga
663bb62fb6
Added a new header file: SDL_loadso.h
...
It contains the following functions:
SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject()
The UNIX esd and arts audio code use these to dynamically load
their respective audio libraries.
2002-03-06 05:20:11 +00:00
Sam Lantinga
1b3daf84e9
*** empty log message ***
2002-03-05 23:19:37 +00:00
Sam Lantinga
393bef31ab
Added SDL_LockRect() and SDL_UnlockRect()
...
Incorporated XFree86 extension libraries into the source
2002-03-05 19:55:32 +00:00
Sam Lantinga
d7055457fd
Updated for Watcom C++ and LCC compilers
2002-02-28 00:28:26 +00:00
Sam Lantinga
c512571a8a
Updated the documentation for the SDL_PushEvent() call.
2002-02-13 23:40:13 +00:00
Sam Lantinga
17066571f5
David Snopek added Borland compiler support
2002-02-13 17:45:24 +00:00
Sam Lantinga
ee5e74f984
Updated the headers with the correct e-mail address
2001-12-14 12:37:47 +00:00
Sam Lantinga
e58898392c
Added support for Xi Graphics XME fullscreen extension
2001-11-22 04:55:38 +00:00
Sam Lantinga
e051533592
Bump the version number on the library
2001-11-22 03:47:16 +00:00
Sam Lantinga
312bc6134c
Added platform independent OpenGL header - SDL_opengl.h
2001-10-25 05:37:32 +00:00
Sam Lantinga
5fe3927733
*** empty log message ***
2001-09-23 21:10:30 +00:00
Sam Lantinga
0f2a87f53f
Date: Thu, 13 Sep 2001 14:14:42 -0400
...
From: "David Chait" <davebytes@hotmail.com>
Subject: sdlmods.zip
-- Message: 502 -- Next: 503 N --------------------------------------------
now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :)
it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
2001-09-23 18:10:59 +00:00
Sam Lantinga
7d70d64940
*** empty log message ***
2001-09-23 17:39:30 +00:00
Sam Lantinga
c69f4ac23b
*** empty log message ***
2001-09-23 16:53:51 +00:00
Sam Lantinga
242df18e66
Added the Undo key for the Atari keyboard
2001-09-14 04:33:01 +00:00
Sam Lantinga
c0412c2a37
Added initial support for EPOC/Symbian OS (thanks Hannu!)
2001-09-11 20:38:49 +00:00
Sam Lantinga
e51e5b7d1e
Fixed Solaris nitpicks (thanks Mattias!)
2001-09-04 22:48:09 +00:00
Sam Lantinga
463048fb03
Fixed compile errors and added call to SDL_SetModuleHandle() in WinMain()
2001-08-09 14:04:46 +00:00
Sam Lantinga
7fcbb74492
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
...
and added a function to cache the application handle so DirectInput
still works properly.
2001-08-09 12:21:32 +00:00
Sam Lantinga
721e17ba34
The rectangle argument to SDL_SetClipRect is really const
2001-07-31 05:36:10 +00:00
Sam Lantinga
9df4088b9a
Bump version to 1.2.3
2001-07-31 00:13:03 +00:00
Sam Lantinga
59b840a340
Cleaned up the OpenBSD port, thanks to Peter Valchev
2001-07-08 09:00:06 +00:00
Sam Lantinga
19f269fa22
Added support for Visual C++ inline keyword
2001-07-02 00:10:19 +00:00
Sam Lantinga
eedd896cb4
Bumped the library version
2001-06-19 13:35:05 +00:00
Sam Lantinga
3cbdc6b721
Added initial support for Quartz video (thanks Darrell!)
2001-06-07 14:28:11 +00:00
Sam Lantinga
bca6dd54b8
Reverted ENABLE_X11 patch - FIXME, this needs a better solution in the future.
2001-05-22 05:05:16 +00:00
Sam Lantinga
33d0e09bf7
Added initial support for Nano-X (thanks Hsieh-Fu!)
2001-05-11 01:13:35 +00:00
Sam Lantinga
143d6388ee
Fixed endian detection on IA64 architectures (thanks Bill!)
2001-05-10 20:25:51 +00:00
Sam Lantinga
ffae27155e
Changes since SDL 1.2.0 release
2001-04-26 16:50:19 +00:00
Sam Lantinga
5d2015c741
Initial revision
2001-04-26 16:45:43 +00:00
Philipp Wiesemann
b1242be50b
Fixed typo in header comment.
2014-05-18 21:05:39 +02:00
Philipp Wiesemann
9227317d4d
Fixed typo in header comment.
2014-05-11 15:59:22 +02:00
Gabriel Jacobo
7c86f42a25
Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
...
Based on feedback from Sven Bergström
2014-05-10 17:00:37 -03:00
Dimitris Zenios
8adc9938a4
__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
2014-05-05 22:21:26 +03:00
Ryan C. Gordon
a256776578
Fix build on Windows targets without dxgi.h, like MingW32.
2014-05-06 00:13:07 -04:00
Ryan C. Gordon
df87f9051a
Removed comma at end of enum in a public header, to make -Wpedantic happy.
2014-04-29 12:00:28 -04:00
Sam Lantinga
fb78141616
Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
2014-04-26 12:38:35 -07:00
Brandon Schaefer
ad8ea09710
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
2014-04-21 12:42:25 -07:00
Jørgen P. Tjernø
4d68f8c53e
Render: Allow empty cliprect.
...
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
2014-04-19 13:15:41 -07:00
Sam Lantinga
737576d21c
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
2014-04-18 12:43:04 -07:00
Dimitris Zenios
07d07b460e
Enable building of Android libraries using a standalone NDK
2014-04-06 00:30:48 +03:00