Updated the documentation for the SDL_PushEvent() call.

This commit is contained in:
Sam Lantinga
2002-02-13 23:40:13 +00:00
parent 00667d13c7
commit c512571a8a
2 changed files with 3 additions and 3 deletions

View File

@@ -274,8 +274,8 @@ extern DECLSPEC int SDL_PollEvent(SDL_Event *event);
extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
/* Add an event to the event queue.
This function returns 0, or -1 if the event couldn't be added to
the event queue. If the event queue is full, this function fails.
This function returns 0 if the event queue was full, or -1
if there was some other error. Returns 1 on success.
*/
extern DECLSPEC int SDL_PushEvent(SDL_Event *event);

View File

@@ -301,7 +301,7 @@ int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
/* Don't look after we've quit */
if ( ! SDL_EventQ.active ) {
return(0);
return(-1);
}
/* Lock the event queue */
used = 0;