Added support for the pause key under DirectX

This commit is contained in:
Sam Lantinga
2002-02-13 18:21:48 +00:00
parent 17066571f5
commit 00667d13c7

View File

@@ -621,6 +621,9 @@ void DX5_PumpEvents(_THIS)
void DX5_InitOSKeymap(_THIS)
{
#ifndef DIK_PAUSE
#define DIK_PAUSE 0xC5
#endif
int i;
/* Map the DIK scancodes to SDL keysyms */
@@ -724,6 +727,7 @@ void DX5_InitOSKeymap(_THIS)
DIK_keymap[DIK_DIVIDE] = SDLK_KP_DIVIDE;
DIK_keymap[DIK_SYSRQ] = SDLK_SYSREQ;
DIK_keymap[DIK_RMENU] = SDLK_RALT;
DIK_keymap[DIK_PAUSE] = SDLK_BREAK;
DIK_keymap[DIK_HOME] = SDLK_HOME;
DIK_keymap[DIK_UP] = SDLK_UP;
DIK_keymap[DIK_PRIOR] = SDLK_PAGEUP;