Sam Lantinga
eedd896cb4
Bumped the library version
2001-06-19 13:35:05 +00:00
Sam Lantinga
3cbdc6b721
Added initial support for Quartz video (thanks Darrell!)
2001-06-07 14:28:11 +00:00
Sam Lantinga
bca6dd54b8
Reverted ENABLE_X11 patch - FIXME, this needs a better solution in the future.
2001-05-22 05:05:16 +00:00
Sam Lantinga
33d0e09bf7
Added initial support for Nano-X (thanks Hsieh-Fu!)
2001-05-11 01:13:35 +00:00
Sam Lantinga
143d6388ee
Fixed endian detection on IA64 architectures (thanks Bill!)
2001-05-10 20:25:51 +00:00
Sam Lantinga
ffae27155e
Changes since SDL 1.2.0 release
2001-04-26 16:50:19 +00:00
Sam Lantinga
5d2015c741
Initial revision
2001-04-26 16:45:43 +00:00
Philipp Wiesemann
b1242be50b
Fixed typo in header comment.
2014-05-18 21:05:39 +02:00
Philipp Wiesemann
9227317d4d
Fixed typo in header comment.
2014-05-11 15:59:22 +02:00
Gabriel Jacobo
7c86f42a25
Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
...
Based on feedback from Sven Bergström
2014-05-10 17:00:37 -03:00
Dimitris Zenios
8adc9938a4
__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
2014-05-05 22:21:26 +03:00
Ryan C. Gordon
a256776578
Fix build on Windows targets without dxgi.h, like MingW32.
2014-05-06 00:13:07 -04:00
Ryan C. Gordon
df87f9051a
Removed comma at end of enum in a public header, to make -Wpedantic happy.
2014-04-29 12:00:28 -04:00
Sam Lantinga
fb78141616
Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
2014-04-26 12:38:35 -07:00
Brandon Schaefer
ad8ea09710
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
2014-04-21 12:42:25 -07:00
Jørgen P. Tjernø
4d68f8c53e
Render: Allow empty cliprect.
...
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
2014-04-19 13:15:41 -07:00
Sam Lantinga
737576d21c
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
2014-04-18 12:43:04 -07:00
Dimitris Zenios
07d07b460e
Enable building of Android libraries using a standalone NDK
2014-04-06 00:30:48 +03:00