Sam Lantinga
cead9cf66b
The source rectangle isn't modified in SDL_UpperBlit
2011-01-04 10:19:24 -08:00
Sam Lantinga
1fb3692730
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
2011-01-01 19:46:36 -08:00
Sam Lantinga
80b28b58d8
Android has atan() and atan2()
2011-01-01 16:56:54 -08:00
Sam Lantinga
d6eac2c481
Use the enumerated type for blend and scale mode instead of int
...
Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
191d2b4366
Removed support for 10.3.9
...
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
fb97826021
Don't conflict with glext.h if it's already been included
2010-12-01 12:02:52 -08:00
Andreas Schiffler
b9e9c91a70
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
...
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed include/SDL_config_macosx.h
changed src/video/cocoa/SDL_cocoashape.m
2010-11-16 07:03:26 -08:00
Sam Lantinga
0fe9b68cc0
Documentation clarification
2010-09-29 21:24:50 -07:00
Sam Lantinga
276bfeac6c
Make the union nameless to reduce the complexity of the API.
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(Are there any compilers still in use that don't support this?)
2010-09-29 21:13:52 -07:00
Sam Lantinga
bf43df8ba5
Merged the Windows custom window system hooks into the union used by X11.
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Added Cocoa custom window system hooks
2010-09-27 01:24:05 -07:00
Sam Lantinga
5426a79715
attached is a patch to support DirectFB in include/SDL_syswm.h. It
...
defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.
Kind regards,
André
2010-09-27 00:50:46 -07:00
Sam Lantinga
84cee89a18
Fixed documentation typo
2010-09-25 17:06:41 -07:00
Sam Lantinga
864edec6b4
Fixed grammar, thanks to Sheena's suggestion.
2010-09-18 17:12:19 -07:00
Sam Lantinga
823c38786d
Fixed documentation
2010-09-14 21:57:29 -07:00
Sam Lantinga
f5f5c845ae
Documentation consistency
2010-08-29 22:34:50 -07:00
Sam Lantinga
c9ac1fe3e5
Documentation consistency
2010-08-29 22:28:38 -07:00
Sam Lantinga
4913c48bba
Fixed typo in header
2010-08-29 22:22:27 -07:00
Sam Lantinga
a14a177d5f
Documentation clarification
2010-08-29 22:12:59 -07:00
Sam Lantinga
e7789ad75b
Suspending the screensaver defaults off.
2010-08-29 21:41:11 -07:00
Sam Lantinga
256b2c3990
Compiling in atan()/atan2() implementation on Visual Studio 2008.
2010-08-29 16:55:58 -07:00
Sam Lantinga
7a7d43524f
Added atan implementation from uClibc
2010-08-29 16:51:48 -07:00
Sam Lantinga
317cd0515f
Added atan2 implementation from uClibc
2010-08-29 16:05:34 -07:00
Sam Lantinga
b66ae96de5
Documentation clarification
2010-08-29 15:26:12 -07:00
Sam Lantinga
39db467ca6
While you can actually write to the error buffer, conceptually it's read-only.
2010-08-29 12:00:09 -07:00
Sam Lantinga
f0480c0501
Added a typedef for the thread function to simplify documentation
2010-08-28 22:56:52 -07:00
Sam Lantinga
3c0f319cce
Fixed documentation typo
2010-08-22 17:19:10 -07:00
Sam Lantinga
993db1a6aa
Fixed obsolete documentation
2010-08-22 15:34:28 -07:00
Sam Lantinga
b7c5d88e6a
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
2010-08-22 13:45:56 -07:00
Sam Lantinga
d4d88abae0
Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
2010-08-22 12:39:27 -07:00
Sam Lantinga
4df9989dd4
Removed spurious carriage returns
2010-08-22 12:34:31 -07:00
Sam Lantinga
ac80a80f6a
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
2010-08-22 12:23:55 -07:00
Sam Lantinga
7f6ad8e572
Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture
2010-08-22 12:07:55 -07:00
Jim Grandpre
e9d12a479a
Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
2010-08-15 00:36:28 -04:00
egottlieb
1dac65bd3a
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
2010-08-14 16:14:36 -04:00
Sam Lantinga
0f67a475f9
Fixed documentation error
2010-08-14 12:28:43 -07:00
Sam Lantinga
8ed311fcbf
Updated with the latest version of glext.h
2010-08-14 12:22:06 -07:00
Eli Gottlieb
12b0fa8c5e
Fixed a bug in X11 shaping that refused to use color-key mode.
2010-08-10 16:10:26 -04:00
Jim Grandpre
db352f3b39
Fixed gestureMulti. Disabled dollar gesture temporarily.
2010-08-04 23:17:30 -04:00
egottlieb
63f5546ab0
Implemented shaped windows for Cocoa. Still need to see if they actually work.
2010-08-03 21:56:05 -04:00
dewyatt
a83ba70ce5
Added SDL_wcslcpy and SDL_wcslcat.
2010-08-03 16:52:10 -04:00
egottlieb
4a74542b6e
Got basic, pre-actually-writing-anything Cocoa to build.
2010-08-03 00:47:33 -04:00
Eli Gottlieb
122c35caa0
Why wasn't this in the repository?
2010-08-02 23:58:22 -04:00
Sam Lantinga
0b1069a725
Fixed various type and print format issues
2010-07-31 20:38:37 -07:00
jimtla
05c264c774
Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
2010-07-31 20:02:54 +04:00
jimtla
214939549f
Upgraded touchId/fingerId to long. Changed position variables to floats.
2010-07-30 23:18:35 +04:00
Sam Lantinga
b8b0d2faaa
Documentation updates
2010-07-29 20:24:05 -07:00
Sam Lantinga
617542daf6
Merged Sunny's XRender changes from SDL-gsoc2010_xrender
2010-07-28 00:54:23 -07:00
Paul Hunkin
eb38d6aa71
- Cleaned up a bunch of code
...
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
2010-07-27 21:21:24 +02:00
Paul Hunkin
daa451a473
Oops, I wasn't using pthreads. Fixed so we can have mutexes and stuff
2010-07-27 15:23:09 +02:00
Paul Hunkin
10203b606f
Updated test app to init the sound system
2010-07-27 11:35:06 +02:00