Sam Lantinga
c932d63cdb
Need to send a key up, silly.
2011-11-07 02:24:52 -05:00
Sam Lantinga
76714d4f99
Fixed a typo in the header.
2011-11-07 02:25:01 -05:00
Sam Lantinga
6a5a074397
Fixed double-free in the shader cache at shutdown
2011-11-07 00:45:13 -05:00
Ryan C. Gordon
5054c0e57d
Mac OS X: Fixed build when compiling without Cocoa support.
...
Thanks to Martin Gerhardy for the patch!
2011-11-06 17:05:48 -05:00
Ryan C. Gordon
c33e36f58b
Fixed some preprocessor mistakes introduced in iOS project cleanup.
2011-11-03 11:51:47 -04:00
Ryan C. Gordon
dd3d93c50f
Fix crash on X servers without UTF-8 support.
2011-10-31 23:37:57 -04:00
Sam Lantinga
6371c44a9e
Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31 05:56:58 -04:00
Sam Lantinga
04ce234fd4
This code works for OpenGL ES 1.1 as well! :)
2011-10-31 03:06:32 -04:00
Sam Lantinga
462a6474ac
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
2011-10-31 02:55:21 -04:00
Sam Lantinga
a347411651
SDL_ConvertPixels() returns 0 on success
2011-10-31 02:44:21 -04:00
Sam Lantinga
4827ef3a38
Fixed warnings on iOS
2011-10-31 01:59:54 -04:00
Sam Lantinga
c2a6df6073
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
2011-10-30 17:53:54 -04:00
Sam Lantinga
66d375d59e
Fixed typo - thanks Sheena!
2011-10-30 17:31:59 -04:00
Andreas Schiffler
d2ad34e8d3
Fix sdl-haiku buildbot compiler warnings
2011-10-30 00:19:13 -07:00
Andreas Schiffler
bc907fee45
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
2011-10-29 23:43:59 -07:00
Andreas Schiffler
71caea56e8
Add clipboard tests
2011-10-29 23:34:19 -07:00
Ryan C. Gordon
a672530595
SDL_memcpyMMX(): Fixed handling of overflow bytes.
...
Thanks to Mason Wheeler for the fix!
2011-10-29 01:11:47 -04:00
Ryan C. Gordon
1a32c6a0c5
SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
...
Thanks to Patrick Baggett for the fix!
2011-10-29 01:03:50 -04:00
Ryan C. Gordon
40b38ee8db
Removed tabs and DOS endlines from SDL_blit_copy.c ...
2011-10-29 00:57:45 -04:00
Ryan C. Gordon
ab5d942d93
Don't bother checking S_OK here, it'll work in falling through.
2011-10-26 12:04:05 -04:00
Ryan C. Gordon
599c080360
Fix X11 dynamic loading.
...
Previous change broke it.
2011-10-24 23:18:53 -04:00
Sam Lantinga
6d456a4116
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
2011-10-24 21:34:54 -04:00
Sam Lantinga
9c2780471b
valgrind FTW!
2011-10-24 23:00:09 -04:00
Ryan C. Gordon
bdb05fd683
Use correct Xinerama APIs for querying version and availability.
...
Fixes Bugzilla #1314 .
2011-10-24 15:33:58 -04:00
Ryan C. Gordon
fcca056ae4
SDL_X11_HAVE_* should default (and reset) to zero.
2011-10-24 12:07:41 -04:00
Ryan C. Gordon
2412f91654
Add XGetInputFocus() to dynamic X11 function list.
2011-10-24 12:07:13 -04:00
Ryan C. Gordon
dfddb889df
Set up window focus correctly when using an existing X11 window.
...
Thanks to Joseph Toppi for the fix!
2011-10-22 02:14:57 -04:00
Ryan C. Gordon
1871363aac
XGetWindowProperty() can report success but still give you a NULL pointer.
...
Thanks to Joseph Toppi for the fix!
2011-10-22 02:13:35 -04:00
Ryan C. Gordon
756aae4a51
More cleanup in SDL_uikitopenglview.m
2011-10-24 11:38:52 -04:00
Ryan C. Gordon
d36f39749f
Added stencil buffer support on iOS.
...
Thanks to Brian Barnes for the initial work on this patch!
2011-10-22 01:23:21 -04:00
Ryan C. Gordon
1e3032b188
Automated merge with https://bitbucket.org/keestux/sdl
2011-10-24 11:25:03 -04:00
Sam Lantinga
5c394a276d
Updated from configure.in
2011-10-19 20:23:40 -04:00
Sam Lantinga
cf218dc428
Get the full path for the src directory so auxdir works correctly
2011-10-19 20:23:24 -04:00
Kees Bakker
66e3b3d7a6
Use a small function to release UIScreenMode after checking it is supported
2011-10-18 21:36:28 +02:00
Kees Bakker
4b46fb22ec
Eliminate UIScreenMode parameter from UIKit_AddDisplay
2011-10-18 21:32:54 +02:00
Ryan C. Gordon
e5554f4f2a
Removed rakefile.
...
This was originally from a third party, under a different license than SDL,
so it has to go.
2011-10-18 01:11:08 -04:00
Ryan C. Gordon
d47d246678
Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
2011-10-18 00:58:22 -04:00
Ryan C. Gordon
2014d62292
Don't crash with a NULL thread name.
2011-10-18 00:34:45 -04:00
Ryan C. Gordon
e7fb05cb0b
Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
...
Fixes Bugzilla #1264 .
Thanks to Gueniffey for the patch!
2011-10-16 03:27:48 -04:00
Ryan C. Gordon
73f4a2a1fe
Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
2011-10-16 03:02:46 -04:00
Ryan C. Gordon
535f1943d3
Fix up some retain/release issues with UIScreenMode objects.
...
Fixes Bugzilla #1191 .
This patch is based on work done by Vittorio Giovara.
2011-10-14 20:47:53 -04:00
Ryan C. Gordon
d9eb836912
Don't use a global JNIEnv across threads; it's not thread safe.
...
Obtain the correct environment in a thread-safe way when appropriate instead.
Fixes Bugzilla #1312 .
Thanks to Bill Chenbin for the patch!
2011-10-15 23:50:06 -07:00
Ryan C. Gordon
f0c4d8739b
Bumped default Android API target to 5 (Android 2.0, up from 1.6).
...
We need this for GLES2 support.
2011-10-15 14:25:00 -07:00
Ryan C. Gordon
7533834caf
Removed STL dependency in Android code.
2011-10-15 14:16:29 -07:00
Tim Angus
092332dd71
* Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer
2011-10-14 17:29:49 +01:00
Ryan C. Gordon
8f4ad957bf
Implement GL_GetProcAddress() for Android.
...
Fixes Bugzilla #1290 .
Thanks to Gabriel Jacobo for the patch!
2011-10-13 01:30:01 -04:00
Ryan C. Gordon
15426080c6
Specify joystick (accelerometer) support for iOS in the config header.
...
Fixes Bugzilla #1292 .
Thanks to Vittorio Giovara for the patch!
2011-10-14 00:20:44 -04:00
Kees Bakker
c988cd347c
Do not use UIScreenMode to add a iOS display, always use the boundary
...
This solves the problem that on iPad you would get 1024x768 instead
of 768x1024 when calling SDL_GetDesktopDisplayMode(0, &mode)
See Apple's doc for UIScreenMode where is says:
"Most developers should never need to use the information provided
by this class and should simply use the bounds provided by the
UIScreen object for their drawing space."
2011-10-09 22:00:20 +02:00
Kees Bakker
bdd497f442
Merge upstream updates
2011-10-08 12:45:10 +02:00
Andreas Schiffler
59aaf65fd5
Refactored audio device enumeration/naming tests ana added negative cases
2011-10-05 08:08:06 -07:00