Commit Graph

1335 Commits

Author SHA1 Message Date
Sam Lantinga
3795e34c5a Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 2013-09-30 21:57:03 -07:00
Sam Lantinga
c049a88aca Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
Sam Lantinga
ac2735a4a4 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
Sam Lantinga
c045f564ad Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 2013-09-28 14:07:08 -07:00
Sam Lantinga
4eac5bc7be Added platform specific call: SDL_RenderGetD3DDevice() 2013-09-28 14:07:05 -07:00
Sam Lantinga
b7d5ed3b6f Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
Sam Lantinga
4bfb868d6f Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin

Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.

Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.

Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
2013-09-28 10:30:51 -07:00
Gabriel Jacobo
dd33e35895 Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
Philipp Wiesemann
5d90db278a Fixed doxygen warning. 2013-09-28 12:55:32 +02:00
Sam Lantinga
b93ff3b6ef Fixed the name of the environment variable to match the name of the hint. 2013-09-27 23:19:22 -07:00
Edward Rudd
fab88c0df2 add in High DPI support (aka Retina)
- based on Jørgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
c1a125c267 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
2013-09-13 17:42:46 -07:00
Ryan C. Gordon
4ec784c0d5 Workaround for compiling with /W4 warnings on Visual C++. 2013-09-07 13:57:20 -04:00
Sam Lantinga
32810bdaa3 Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov

Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
2013-09-05 07:02:27 -07:00
Ryan C. Gordon
4e510b3a87 The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. 2013-09-04 23:40:11 -04:00
Edward Rudd
c95bbc9ce2 make the examples in the doc comments match the actual output of the SDL_GetPrefPath function 2013-08-24 09:43:14 -04:00
Gabriel Jacobo
0f8f61d79d Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
Ryan C. Gordon
6832f3e1de Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!). 2013-08-22 13:00:05 -04:00
Gabriel Jacobo
8515791f86 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Ryan C. Gordon
8fe1cf47f2 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Ryan C. Gordon
c3f2a8dbda Added SDL_DEPRECATED #define. 2013-08-20 14:21:35 -04:00
Ryan C. Gordon
0669807485 Added SDL_assert_always (never disabled). 2013-08-20 14:17:48 -04:00
Gabriel Jacobo
f93c78450b More non C89 compliant comments 2013-08-20 20:34:40 -03:00
Gabriel Jacobo
84f07d804a Fixes bug #2037, common EGL code for Android and X11 2013-08-19 16:29:46 -03:00
Sam Lantinga
8498376baa Fixed warnings building with gcc 2 and gcc 4 on Haiku 2013-08-18 23:18:11 -07:00
Philipp Wiesemann
7c8b4cdc44 Replaced introduction in header file with more recent version from README.txt. 2013-08-18 11:15:30 +02:00
Philipp Wiesemann
69fc4812b7 Corrected file names in header file comments. 2013-08-18 11:12:46 +02:00
Philipp Wiesemann
e0130f52c4 Changed some documentation comments in header files to be used by doxygen. 2013-08-18 11:08:52 +02:00
Sam Lantinga
8f2f5f59d2 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
Dimitris Zenios
9637ceba41 Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag. 2013-07-12 09:55:58 +03:00
Sam Lantinga
88d269ecd7 Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in 2013-07-11 23:16:47 -07:00
Azamat H. Hackimov
214b051e50 Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
This commit makes SDL_config.h universal, so it can be used with mixed
32 and 64 enviroment simultaneously.
2013-06-05 12:28:53 +06:00
Sam Lantinga
2172f538cc Fixed bug 1946 - OpenGL contexts in threads
The SDL OpenGL context code is now properly thread aware.  There are two new functions which return the current OpenGL window and context for the current thread.

There are still places in the cocoa driver where the OpenGL context needs to be updated when the view changes.  These will need a different solution and still use the last globally set context to avoid changing behavior.
2013-07-11 22:59:20 -07:00
Sam Lantinga
7889fcdc7d Added PowerPC and ARM versions of the memory barrier functions. 2013-07-10 20:17:20 -07:00
Sam Lantinga
f5306d72d0 Added release/acquire memory barriers to the atomic API
* Added a destructor to clean up TLS memory at thread shutdown
* Refactored the TLS code to have platform independent code and a small platform dependent core with a fallback to generic code if platform dependent functions fail.
* Fixed recursion issues with SDL_GetErrBuf()
2013-07-10 18:31:17 -07:00
Sam Lantinga
9c0dea8e15 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Ryan C. Gordon
910e8a8155 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Will remove this again at some point in the future, though.
2013-07-09 11:57:32 -04:00
Sam Lantinga
7be0e70524 Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future. 2013-07-09 08:01:40 -07:00
Sam Lantinga
09997d0e9f Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect() 2013-07-09 07:13:58 -07:00
Ryan C. Gordon
173b1e9280 Removed deprecated SDL_types.h header.
Fixes Bugzilla #1945.
2013-07-08 23:37:00 -04:00
Ryan C. Gordon
fca053548a Replaced SDL_memset4() implementation with a call to SDL_memset().
The implementation was slower than the C runtime on Mac OS X, Linux, and
 Windows...quite a bit slower when using the C fallback instead of the inline
 asm, too.

Fixes Bugzilla #1755.
2013-07-08 23:22:36 -04:00
Philipp Wiesemann
6f27bb0714 Corrected name of constant in header file comment. 2013-07-07 16:15:21 +02:00
Ryan C. Gordon
6174013522 Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
Sam Lantinga
8425cf5d1a Fixed bug 1911 - enable HAVE_GCC_ATOMICS for android platform 2013-07-06 12:39:56 -07:00
Sam Lantinga
e6a7f560a0 Make it possible to use SDL events separately from the video subsystem. 2013-07-06 12:28:57 -07:00
Sam Lantinga
69bede6d35 Removed the inline functions from SDL_stdinc.h
Having the SDL functions inline is causing build issues, and in the case of malloc(), etc. causing malloc/free mismatches, if the application build environment differs from the SDL build environment.

In the interest of safety and consistency, the functions will always be in the SDL library and will only be redirected to the C library there, if they are available.

See the following threads on the SDL mailing list for the gruesome details:
* SDL_stdinc.h inlines problematic when application not compiled in exact same feature environment
* Error compiling program against SDL2 with -std=c++11 g++ flag
2013-07-05 23:57:19 -07:00
Sam Lantinga
10f2d9ded3 Added SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS to the documentation for the joystick and game controller APIs 2013-07-03 12:31:40 -07:00
Sam Lantinga
822fa46bfe Not using SDLmain on Windows is just fine, don't fail the initialization if the program implements WinMain() and then doesn't call SDL_SetMainReady().
This broke Steam's Big Picture game controller support.

I also added some more documentation so people know why main() is overridden on various platforms.
2013-06-28 22:44:49 -07:00
Jørgen P. Tjernø
ac9d81df00 Remove / update references to 1.2. 2013-06-27 17:07:24 -07:00
Sam Lantinga
13787068f8 Fixed bug 1916 - SDL_Keysym contains a deprecated field for unicode which may be removed.
Philipp Wiesemann

SDL_Keysym contains a deprecated field for unicode which may be removed for SDL 2.0 release.

As far as I can tell the field is not set on all "major" platforms and therefore will not be useful for most users. Its existence in a public header therefore becomes (in my opinion) only confusing.
2013-06-18 00:39:47 -07:00
Philipp Wiesemann
39a52070c6 Changed comment to be used by doxygen. 2013-06-16 12:00:54 +02:00
Sam Lantinga
f35af890ee Allow users to define SDL_STDINC_NO_INLINES if they don't want the inline functions defined.
This is useful, for example, if the standard config defines HAVE_SETENV but you're building with C99 that doesn't include that feature.
2013-06-13 22:30:02 -07:00
Sam Lantinga
d8b6e04ab1 Fixed SDL building with the minimal configuration 2013-06-13 22:10:10 -07:00
Philipp Wiesemann
1e57fbb3ea Updated names of README files in source comments. 2013-06-09 11:58:31 +02:00
Sam Lantinga
cdc319cb12 This patch isn't needed because you have the window and can do [nswindow contentView] yourself.
I'm rolling this back so we minimize the things exposed that we have to keep consistent in the API.
2013-06-05 21:31:22 -07:00
Sam Lantinga
6a0ed22cdc Added some extra protection to notify the developer if they haven't initialized the application properly.
This will help reduce issues like that reported in bug 1819:

Wouter van Oortmerssen 2013-04-23 20:12:07 EDT
#0  0x01d1e881 in __HALT ()
#1  0x01c58971 in _CFRuntimeCreateInstance ()
#2  0x02e4acc1 in GSFontCreateWithName ()
#3  0x00adc0e1 in UINewFont ()
#4  0x00adc24c in +[UIFont systemFontOfSize:traits:] ()
#5  0x00adc298 in +[UIFont systemFontOfSize:] ()
#6  0x009fb5d9 in +[UITextFieldLabel defaultFont] ()
#7  0x00a8ccd5 in -[UILabel _commonInit] ()
#8  0x00a8ce14 in -[UILabel initWithFrame:] ()
#9  0x00a052eb in -[UITextField createTextLabelWithTextColor:] ()
#10 0x009fbede in -[UITextField initWithFrame:] ()
#11 0x00152ead in -[SDL_uikitview initializeKeyboard] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitview.m:208
#12 0x0015290c in -[SDL_uikitview initWithFrame:] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitview.m:50
#13 0x00153b5b in -[SDL_uikitopenglview initWithFrame:scale:retainBacking:rBits:gBits:bBits:aBits:depthBits:stencilBits:majorVersion:] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitopenglview.m:53
#14 0x001524ff in UIKit_GL_CreateContext at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitopengles.m:114
#15 0x0015078f in SDL_GL_CreateContext at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/SDL_video.c:2666
#16 0x000d8c5c in SDLInit(char const*, vec<int, 2>&) at /Users/aardappel/lobster/dev/xcode/lobster/../../src/sdlsystem.cpp:193
2013-06-05 21:23:59 -07:00
Jørgen P. Tjernø
3bff17cb2e Joystick: Only send joy events when focused.
This changes makes it so that you only receive joystick (and implicitly
gamecontroller) input events when your application has keyboard focus.
If you'd like to still receive events when your application is in the
background, set the SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint to "1".

This fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1892
2013-06-05 15:11:38 -07:00
Philipp Wiesemann
6e78c6aff1 Fixed doxygen warnings and corrected documentation in header files. 2013-06-05 23:33:15 +02:00
Azamat H. Hackimov
3645242ba8 Fix compilation with libX11 >= 1.5.99.902.
These changes fixes bug #1769 for SDL2
(http://bugzilla.libsdl.org/show_bug.cgi?id=1769).
2013-06-02 20:20:18 +06:00
Philipp Wiesemann
d6dbb779f0 Changed documentation in header because LocalReferenceHolder not public API. 2013-06-02 14:27:54 +02:00
Sam Lantinga
b0b6b803fc Fixed bug 1882 - SDL_GetKeyboardState should return const.
Yuri K. Schlesner

The array returned by SDL_GetKeyboardState is also used internally by SDL to keep track of pressed/released keys and must not be modified, lest weird behaviour occurs. Because of this I believe it's return type should be changed to return a const pointer, which will provide a code indication of that fact.
2013-06-02 01:09:12 -07:00
Sam Lantinga
028c19b92b When the window is resized, the viewport is automatically reset.
This resolves lots of confusion around resizable windows.  Most people don't expect a viewport to be implicitly set when the renderer is created and then not to be reset to the window size if the window is resized.

Added common test command line parameters --logical WxH and --scale N to test the render logical size and scaling APIs.
2013-05-29 03:22:19 -07:00
Sam Lantinga
23f33cb76c Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
It's now legal to set an empty viewport rect - it will prevent any rendering.

Also added an API to query the output size: SDL_GetRendererOutputSize()
2013-05-29 03:07:55 -07:00
Sam Lantinga
85f91bdb30 Added a comment to say why C runtime is off by default 2013-05-26 16:08:15 -07:00
Sam Lantinga
c5701fe360 Don't use the C runtime library on Windows, to avoid C runtime dependencies and manifest issues. 2013-05-26 15:50:20 -07:00
Sam Lantinga
1e9722a016 Don't assume the XAudio2 APIs will never be available 2013-05-26 11:39:19 -07:00
Philipp Wiesemann
d06a0935e6 Corrected documentation errors in header file. 2013-05-26 12:30:52 +02:00
Sam Lantinga
d464d16a8f Fixed Haiku build issue with missing extension support.
The visibility attribute warnings in Haiku gl.h can be fixed by editing gl.h and changing the line:
#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
to
#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))

as described in: http://dev.haiku-os.org/ticket/8882
2013-05-21 22:48:50 -07:00
Ryan C. Gordon
723af2b82a Backed out changeset b69dfd56e1b0
This was clearly not the right fix.
2013-05-21 23:35:45 -04:00
Ryan C. Gordon
886e159e92 Attempt to fix Haiku buildbot (and other systems with an old glext.h). 2013-05-21 23:13:52 -04:00
Sam Lantinga
9f6a52c28a Fixed bug 1856 - (Patch) More bits for SDL_MouseMotionEvent.state
Gerry JJ

The state bitmask in SDL_MouseMotionEvent is stored in an Uint8. Unfortunately this doesn't actually have room for 8 buttons because SDL skips 4 button indices after the third mouse button (at least here on Linux x86-64, probably related to wheel handling?), so it's really just enough to track 4 buttons. For example, on a Logitech MX310 mouse I've got, even though the mouse has 6 buttons total, the left and right side buttons and extra middle button have indexes 8, 9 and 10, and the last two won't fit in the 8 bit button state.

The source of the button state (in SDL_Mouse) is already 32-bit, and the state field in SDL_MouseMotionEvent is 32-bit aligned and followed by three 8-bit padding fields. So simply changing the SDL_MouseMotionEvent state to an Uint32 and removing the padding fields fixes this, and I think it should be binary compatible, at least for little endian.
2013-05-20 23:57:10 -07:00
Sam Lantinga
91acc847ca Fixed bug 731 - No mechanism to extract the NSView for 3d library 2013-05-20 22:05:49 -07:00
Sam Lantinga
1063a72829 Fixed bug 1837 - Use error extension instead of glGetError()
Implemented support for GL_ARB_debug_output, but was unable to test it on Mac OS X.
2013-05-19 22:28:10 -07:00
David Ludwig
6356c76c2f WinRT: added preliminary joystick / game controller support (minus hotplugging) 2013-05-19 23:30:34 -04:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
3beb70c4bc Added mobile application events, with implementations for iOS and Android 2013-05-18 12:48:50 -07:00
Andreas Schiffler
d99b036e08 Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features 2013-05-18 09:35:09 -07:00
Philipp Wiesemann
27e1a7ca41 Fixed Doxygen warnings. 2013-05-18 14:48:19 +02:00
Ryan C. Gordon
3928468bfa Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
Fixes compiler warnings for things like this...

  if (SDL_RectEmpty(&rect)) {}

...where the macro turned into "if ( (!(&rect)) && etc )" which some compilers
thought might be a programmer mistake, as "&rect" is always "true".
2013-05-16 12:16:12 -04:00
Philipp Wiesemann
f9a69af2f0 Fixed Doxygen warnings. 2013-05-15 22:00:28 +02:00
Philipp Wiesemann
8da0b7d301 Corrected spelling in header file. 2013-05-13 23:00:50 +02:00
Philipp Wiesemann
d1cc72dd52 Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype
nfxjfg

SDL_touch.h:63:1: warning: function declaration isn't a prototype [-Wstrict-prototypes]

Is:

extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices();

Should be:

extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
2013-05-12 13:42:20 +02:00
Philipp Wiesemann
f38eef4c83 Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Martin Gerhardy

SDL_RenderClear prototype misses documentation for the return value
2013-05-12 13:25:34 +02:00
Sam Lantinga
7253832be1 First pass on SDL render clip rect functionality 2013-05-04 04:46:00 -07:00
Philipp Wiesemann
8708a0a38d Corrected spelling in header files. 2013-04-27 17:52:58 +02:00
Philipp Wiesemann
a4858757cc Corrected spelling header file comments. 2013-04-27 14:33:27 +02:00
Philipp Wiesemann
6868b550db Corrected comment in header file. 2013-04-27 13:42:56 +02:00
Jørgen P. Tjernø
01c74a11b7 Add SDL_GetDefaultCursor.
This fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1798
Thanks to Alex Szpakowski for suggestion & patch.
2013-04-24 10:42:44 -07:00
Gabriel Jacobo
d1ec7f2e3c Moved warning about SDL_AndroidGetActivity to SDL_system.h 2013-04-23 16:44:54 -03:00
David Ludwig
18180bc951 WinRT: removed the "generic" + C++/CX hack-fix, now that a better fix is in official-SDL 2013-04-21 12:49:15 -04:00
David Ludwig
6bf31495f9 WinRT: merged with latest, official, SDL 2.x sources 2013-04-21 12:38:44 -04:00
David Ludwig
95a3bba282 future-proofing for Microsoft's C++/CX extensions, whereby "generic" is a reserved keyword 2013-04-20 23:05:08 -04:00
David Ludwig
48c5ee264e WinRT: made SDL's inner WinRT CoreWindow be accessible to non-C++/CX code, in theory 2013-04-16 23:40:03 -04:00
Ryan C. Gordon
7cdcd5bebb Cleaned up the const_cast mess a little. 2013-04-16 01:38:08 -04:00
Ryan C. Gordon
98dc9306b5 Removed C++-style single-line comments from a public header (thanks, Martin!).
Fixes Bugzilla #1803.
2013-04-16 01:05:32 -04:00
Ryan C. Gordon
006f31e2ec Make the new SDL_RWops::hidden::unknown::data2 field a void*, not an int. 2013-04-14 18:05:14 -04:00
David Ludwig
f9531484c0 WinRT: hack-fixed C++/CX compile errors regarding the 'generic' field in SDL_Event, which conflicts with a C++/CX keyword 2013-04-14 11:45:01 -04:00
David Ludwig
49820874a9 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13) 2013-04-14 11:42:55 -04:00
Ryan C. Gordon
1e6e7727c6 Added a data2 field to the SDL_RWops::hidden::unknown.
This shouldn't change the ABI, since this struct had space left in the union.
2013-04-13 20:43:32 -04:00
Ryan C. Gordon
a5ca62ea98 Fixed a typo (thanks, Ethan!). 2013-04-10 22:18:10 -04:00
Ryan C. Gordon
f77b979436 More const_cast fixes for C++ apps using the public headers (thanks, Martin!). 2013-04-08 18:37:50 -04:00
Ryan C. Gordon
76435d933b Corrected some stdinc inline functions (thanks, Martin!).
qsort() returns void, so remove the "return" keyword, plus some C++
 const_casting magic.

 Fixes Bugzilla #1785.
2013-04-04 11:35:22 -04:00
Ryan C. Gordon
7635069643 Fixed compiler warnings in Mac Xcode builds. 2013-04-03 11:58:04 -04:00
Ryan C. Gordon
f3c21ea99e Another attempt at fixing compiler warnings for SDLTest_SurfaceImage_t. 2013-04-03 11:49:25 -04:00
Ryan C. Gordon
09c6b9cdfb Possibly fix compiler warnings, simplify SDLTest_SurfaceImage_t definition. 2013-04-03 11:38:05 -04:00
Sam Lantinga
d7bd3b7307 Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSD
q66

The SDL_opengl.h header contains this:

#ifdef __FreeBSD__  /* !!! FIXME: temp compiler warning fix... */
#define NO_SDL_GLEXT 1
#endif

However, I can't seem to find what kind of compiler warning it was and it makes it unusable to use on FreeBSD. If I comment out these lines on my machine, everything works fine - I use FreeBSD 9-STABLE (x86_64, gcc and clang both, the same in a x86 chroot). All I could find is that this was causing an error on FreeBSD 8, but I can't test that on my machine (maybe if I set up some FreeBSD 8 chroot).

I set up a 8.2 chroot and investigated the problem. Apparently this issue was fixed in Mesa 7.6 (and in Git, June 4 2009, but it didn't get into 7.5). By the time those lines were added, FreeBSD contained the libGL port version 7.4.4, which suffered from the issue, but on April 2012 the version was updated to 7.6, which is available for FreeBSD 8 and FreeBSD 9 alike, which means those three lines should be safe to remove (it'll work fine for everyone with sufficiently up to date ports).
2013-04-01 23:15:21 -07:00
David Ludwig
44e81071eb WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors 2013-04-01 21:33:06 -04:00
Ryan C. Gordon
16cdc59bab Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
2013-03-31 12:48:50 -04:00
Ryan C. Gordon
171ad2ddcd Corrected function signature on SDL_strtod_inline() (thanks, Axel!).
Fixes Bugzilla #1774.
2013-03-29 21:29:57 -04:00
Ryan C. Gordon
cf94d2de94 Don't use __builtin_clz() on gcc2. (thanks, Axel!)
Fixes Bugzilla #1771.
2013-03-29 21:16:30 -04:00
Ryan C. Gordon
a9eb1f14ea Fixed compiler warnings with SDL_FORCE_INLINE on gcc2. (Thanks, Axel!)
Fixes Bugzilla #1770.
2013-03-29 21:13:16 -04:00
Sam Lantinga
4d92e1780f We're using the alpha component of the palette entries, let's name it appropriately. 2013-03-24 09:56:45 -07:00
Sam Lantinga
ba643a7daa Updated the license listed in the header, fixing bug 1768 2013-03-23 13:03:36 -07:00
Sam Lantinga
20218f7e77 Fixed bug 1764 - Integer Precision Loss During Compilation
Phil Sampson

/Library/Frameworks/SDL2.framework/Headers/SDL_stdinc.h:345:28: Implicit conversion loses integer precision: 'size_t' (aka 'unsigned long') to 'unsigned int'
2013-03-19 22:02:34 -07:00
Sam Lantinga
4b50e8b609 Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
Ryan C. Gordon

With this function...
   SDL_UpdateWindowSurfaceRects(SDL_Window * window, SDL_Rect * rects, int numrects);
...is there any reason rects isn't "const SDL_Rect *" ?
2013-03-19 21:53:33 -07:00
Sam Lantinga
96627b3e6b The platform define for the PSP is __PSP__ 2013-03-17 09:45:40 -07:00
Sam Lantinga
f0af9a3e70 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
Captain Lex
a18bccd5f3 Add PSP support 2013-03-17 20:07:02 +08:00
Sam Lantinga
562dfede27 Fixed more const issues with C++ 2013-03-16 11:00:04 -07:00
Sam Lantinga
561c6ca3d6 Fixed const correctness issue with C++, and fixed building SDL_memcpy4 with 32-bit gcc. 2013-03-15 11:56:28 -07:00
Sam Lantinga
ad801e12f4 Clarified inline function documentation, removed obsolete Metrowerks compiler directive. 2013-03-14 23:10:51 -07:00
Ryan C. Gordon
28a15d3609 Replace all the "static __inline__" functions with SDL_FORCE_INLINE. 2013-03-15 01:09:19 -04:00
Ryan C. Gordon
1fa34e72be Improvements to stdlib.
All SDL_* functions are always available as real symbols, so you can always
link against them as a stable ABI. By default, however, all the things that
might have dithered down to macros in your application are now force-inlined,
to give you the same effect as before and theoretically better performance,
but still solve the classic macro problems.

Elsewhere, we provide real functions for these things that simply wrap the
inline functions, in case one needs to have a real function available.

Also: this exposed bugs: SDL_abs() does something different if you had the
macro vs the libc function, SDL_memcpy() returns a void* in the function
but not the macro, etc.
2013-03-15 01:01:20 -04:00
Ryan C. Gordon
fae7c9cf7d Added an SDL_FORCE_INLINE macro. 2013-03-15 01:02:30 -04:00
Andreas Schiffler
157d9c6b00 Fix bug 122 - SDL_RWops bug fixes: set RWops.type field, add input validation, add test coverage 2013-03-13 08:35:03 -07:00
Andreas Schiffler
c6e3903e5b Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0. 2013-03-12 09:10:37 -07:00
Ryan C. Gordon
e097576967 First shot at Windows XInput haptics. 2013-03-10 13:05:47 -04:00
Andreas Schiffler
449a8da224 Add parameter checking to SetWindowSize functions; add tests to video suite 2013-03-08 23:33:07 -08:00
Sam Lantinga
b6d332f3ab Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init. 2013-03-08 16:27:05 -08:00
Ryan C. Gordon
ec1318bf1a Changed SDL_INIT_EVERYTHING to only request currently-known subsystems. 2013-03-08 11:38:08 -05:00
Sam Lantinga
8c502e53f0 Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization. 2013-03-08 10:09:51 -08:00
Sam Lantinga
e4ff0d5a17 Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library. 2013-03-07 20:42:55 -08:00
Sam Lantinga
2952d9bf48 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Sam Lantinga
e04e170169 The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid. 2013-03-06 11:59:21 -08:00
Sam Lantinga
74137ce784 Removed multi-input events, since we removed the unimplemented API recently. 2013-03-06 11:59:15 -08:00
Edward Rudd
e4d41effe3 Add SDL_TryLockMutex and implementations for all platforms 2013-03-05 18:54:55 -05:00
Edward Rudd
f6e2a00b15 add hint to allow disabling the use of Xinput. 2013-03-05 18:01:59 -05:00
Edward Rudd
3e7df38c71 add new gamecontroller APIs
- add mappings after init (or even before w/o using the hint)
- get string for axis
- get string for button
- get mapping string for controller or for GUID
- new event to notify when a controller is remapped. (e.g. mapping was changed via the AddMapping method)
2013-03-05 17:59:36 -05:00
Sam Lantinga
1916ec2de3 Updated touch API
* Normalized touch coordinates as floats in the 0...1 range
* Removed unused touchpad concepts from the API
* Added API functions to get active touch devices and current finger state
2013-03-03 01:01:33 -08:00
Sam Lantinga
a2aa3983b3 Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input. 2013-03-02 20:44:16 -08:00
Sam Lantinga
db3cba4095 Fixed the joystick id usage in the joystick and game controller events. 2013-03-02 17:51:32 -08:00
Sam Lantinga
834cbe125f Updated the link to the USB usage page document 2013-02-28 20:01:17 -08:00
Sam Lantinga
f0bf08280b Fixed gcc pedantic warnings in public headers 2013-02-26 20:41:28 -08:00
Jørgen P. Tjernø
a387ff7086 sdl2
- fix atomic header to compile happily under msvc 6.0
2013-02-25 16:52:48 -08:00
Jørgen P. Tjernø
e2b192f98d sdl2
- change the windows scancode logic to use the scan code value in lparam rather than VK's to get a stable scancode value across different KB layouts
2013-02-25 16:52:42 -08:00
Ryan C. Gordon
3104ca4190 Added SDL_GameControllerUpdate(). 2013-02-25 01:51:21 -05:00
Ryan C. Gordon
ad75661c46 Added SDL_haptic.h to SDL.h. 2013-02-25 01:50:59 -05:00
Ryan C. Gordon
b7b7f889c5 Changed the game controller enum types to match SDL naming conventions. 2013-02-25 00:56:21 -05:00
David Ludwig
7b0ad782e6 WinRT: build fixes 2013-02-23 20:12:14 -05:00
David Ludwig
db53df0697 WinRT: merged with latest, official, SDL 2.x code 2013-02-23 20:01:46 -05:00
Sam Lantinga
d486363049 The input API was never implemented, so removing it before release. 2013-02-19 05:39:19 -08:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
2cfcf17348 Updated documentation with info about the wiki
We're no longer under construction, baby!
2013-02-14 15:56:33 -08:00
Andreas Schiffler
857ddffc40 Add tests to SDLtest suite 2013-02-13 23:10:29 -08:00
Jørgen P. Tjernø
75626eac76 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h
2013-02-13 17:19:21 -08:00
Andreas Schiffler
37203106e0 Fix fuzzer random boundary functions; add tests for fuzzer 2013-02-12 22:23:42 -08:00
Jørgen P. Tjernø
29f980d205 Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.
Switches SDL_GameControllerGetAttached and SDL_IsGameController to
       return SDL_bool, instead of int.
2013-02-12 17:07:21 -08:00
Jørgen P. Tjernø
e8a48ee6c0 Don't clobber refcounting in SDL_Init.
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
       - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
         the canonical source of truth for whether or not a subsystem has been
         initialized.
       - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
         functions to manage refcount.
       - Adds automated tests for SDL_Init/Quit*.
       - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
David Ludwig
e73e2ca8d9 WinRT: consolidated all WinRT path-retrieval functions into one function 2013-02-09 22:48:19 -05:00
David Ludwig
aa44094749 WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow 2013-02-09 14:35:06 -05:00
David Ludwig
11f36eaddb WinRT: added a function to retrieve the root path to the installed app 2013-02-03 12:49:12 -05:00
David Ludwig
2ef67300a3 WinRT: made path retrieval functions return wide-char strings 2013-02-03 12:34:34 -05:00
David Ludwig
7eb00a855c WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls) 2013-02-03 12:33:15 -05:00
David Ludwig
4f6ffdc590 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00
David Ludwig
4d3efcce33 WinRT: added platform-specific APIs to access common, writable folder paths 2013-01-22 21:45:59 -05:00
Sam Lantinga
b2bcc76cd9 Fixed building SDL under Xcode 2013-02-11 11:09:55 -08:00
Sam Lantinga
e070132e57 Fixed typo in documentation 2013-01-27 15:53:24 -08:00
Tim Angus
0057af3d90 Fix warning in SDL_keyboard.h 2013-01-17 11:54:14 +00:00
Andreas Schiffler
0720db59b2 Update SDL_InvalidParamError to take param name; add additional fuzzer function; add new tests to keyboard test suite; improve surface test suite 2013-01-12 22:58:12 -08:00
Andreas Schiffler
298c11033b Add new internal error message for invalid parameters; add validation of input rect in SDL_SetTextInputRect; add test cases for SDL_SetTextInputRect to keyboard suite 2013-01-11 20:36:39 -08:00
Gabriel Jacobo
f997d045c5 Android: Access APK files using AssetFileDescriptor 2013-01-08 09:30:53 -03:00
David Ludwig
1221e49e58 WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary 2012-12-31 10:30:38 -05:00
David Ludwig
b2fc5e5186 WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend 2012-12-30 12:57:33 -05:00
Sam Lantinga
30cf30ad23 Fixed bug 1653 - comma at the end of enum
Martin Gerhardy 2012-11-30 03:07:14 PST

SDL_gamecontroller.h:61:29: warning: comma at end of enumerator list [-pedantic]
2012-12-31 16:29:01 -08:00
Sam Lantinga
06f8fe85cf Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Also fixed Cocoa implementation so that it affects client area, not the whole window area.
2012-12-31 12:15:25 -08:00
Sam Lantinga
ad65f9e5a4 Added SDL_GetDisplayName(), with implementation for Mac OS X 2012-12-31 11:07:46 -08:00
Sam Lantinga
c856925d3e Renamed SDL_GetWindowDisplay() to SDL_GetWindowDisplayIndex() 2012-12-31 10:29:17 -08:00
Sam Lantinga
f425fe1358 Improvements from Alfred:
- Added new SDL_HINT_ALLOW_TOPMOST hint, when set to "0" then never set the topmost bit on a window. Useful when debugging fullscreen issues.
- fixed crash in windows joystick scanning if we failed to load the xinput dll
- added support for SDL_WINDOW_FULLSCREEN_DESKTOP under windows
- synthesize relative mouse movements if directinput fails to send relative moves, happens under virtual box.
2012-12-31 09:30:15 -08:00
Ryan C. Gordon
2d97db998b Better compiler warning fix for gcc2. 2012-12-28 20:01:41 -05:00
Ryan C. Gordon
a2d1bcb337 Fixing buildbot on Haiku.
Damn you, gcc2.
2012-12-28 18:15:02 -05:00
Ryan C. Gordon
b71c7f092b Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
Andreas Schiffler
e00532130b Add surface test suite; minor improvements to render suite; refactor image saving into test lib compare function; fix for Haiku build 2012-12-26 22:26:44 -08:00
Andreas Schiffler
669e4e9a21 Added audio test suite; minor code cleanups in test lib 2012-12-24 14:43:57 -08:00
Sam Lantinga
cc09717698 Fixed const correctness in the test harness 2012-12-22 17:24:14 -08:00
Sam Lantinga
2269018714 Merged Andreas' changes 2012-12-22 16:52:00 -08:00
Andreas Schiffler
add645da12 Test lib updates: updated harness to support filtering, added surface comparer, updated interface to test images; added Render test suite from GSOC project 2012-12-22 16:06:55 -08:00
Sam Lantinga
6265362318 The latest version of MinGW-w64 has the necessary headers and libraries: http://mingw-w64.sourceforge.net/ 2012-12-22 11:23:18 -08:00
Andreas Schiffler
ead556e41f Add image data definitions (for render tests) to test lib 2012-12-20 08:50:36 -08:00
Ryan C. Gordon
7007dc6ac2 Patched to compile when SDL_ASSERT_LEVEL is zero. 2012-12-18 06:35:49 -05:00
David Ludwig
1d8ca8fb11 WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
Andreas Schiffler
f9c94c75e8 Refactor/fix test lib harness, assert and log component; add harness driver; port platform suite from GSOC code 2012-12-14 23:05:34 -08:00
Sam Lantinga
26cf48ded8 Improvements from Alfred:
- Add new SDL_WINDOW_FULLSCREEN_DESKTOP video mode, makes a fullscreen window the size of the desktop (i.e no window manager mode change)
- Fix crash in warp mouse if you specified null as the window
- Added new SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS Hint, if set to 0 then don't minimize a fullscreen window on focus lost (if not set or set to non-zero then minimize on focus loss)
2012-12-15 00:30:17 +00:00
Ryan C. Gordon
ed4988c379 Fixed comment on SDL_JoystickGetGUIDString(). 2012-12-11 16:53:38 -05:00
Sam Lantinga
eee39a0603 Don't build with X11 by default since it's not included with the latest versions of Mac OS X. Cocoa is the preferred path here. 2012-12-11 12:03:00 -08:00
Sam Lantinga
10abca2c02 Changes from Alfred:
- rename JoystickGUID -> SDL_JoystickGUID
- change SDL_JoystickGetGUIDString to take the string as an arg, rather than doing a malloc
2012-12-11 11:54:32 -08:00
Ryan C. Gordon
211e1cb7ec Updated Linux joystick code to support hotplug, GUIDs, etc.
This uses libudev for hotplug, but it's optional, so we'll just try to find
 some reasonable defaults without it (maybe an older Linux box or under
 FreeBSD's Linux emulation?).
2012-12-11 12:07:06 -05:00
Andreas Schiffler
e1c75c0fc9 Added existing common.c/.h functions to test lib; minor assert refactoring 2012-12-09 17:56:19 -08:00
Andreas Schiffler
e96fd5ab17 Added to harness in test lib (work in progress) 2012-12-04 19:21:10 -08:00
Andreas Schiffler
ca03267939 Update assert API in test lib; add to and harness; add test lib to VS2010 and VS2012 solution; fix VS2012 solution; fix compiler warning 2012-12-01 14:48:30 -08:00
Andreas Schiffler
7c313311a4 Add log, assert and harness (partial) to test lib 2012-11-30 23:25:34 -08:00
Andreas Schiffler
8515d11219 Add crc32 and md5 to test lib 2012-11-28 19:19:57 -08:00
Andreas Schiffler
2cfb6fbb8e Add fuzzer to test lib 2012-11-27 21:40:46 -08:00
Sam Lantinga
3f5fd55965 Organized joystick hotplug code a bit.
Cleaned up names, return types, etc.
2012-11-27 00:58:12 -08:00
Andreas Schiffler
8ee87a4da7 Add random module to test lib 2012-11-26 23:12:47 -08:00
Sam Lantinga
23950f0183 Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
David Ludwig
9fc6a63d06 Merged with latest official SDL code 2012-11-26 16:58:41 -05:00
Sam Lantinga
9c2cdf677b Work in progress on an SDL test library 2012-11-26 07:53:56 -08:00
David Ludwig
aca89bc12b WinRT: fixed Win32 builds by prevented __WINRT__ from being defined 2012-11-25 14:45:04 -05:00
David Ludwig
a88bd2513b WinRT: got timers working 2012-11-24 12:07:35 -05:00
David Ludwig
3df1f642d6 WinRT: cleaned up SDL_platform_windowsrt.h 2012-11-24 11:46:15 -05:00
David Ludwig
c728870637 WinRT: disabled the XAudio2 backend, pending work on stability and quality 2012-11-24 11:20:59 -05:00
David Ludwig
eb5bc65363 WinRT: cleanups in SDL_platform.h 2012-11-23 00:02:27 -05:00
David Ludwig
a10ba5bcb9 WinRT: added a skeleton SDL backend for C++11-based threads 2012-11-22 23:03:56 -05:00
David Ludwig
18cc7d9a0c WinRT: got the XAudio2 backend compiling (but not running, yet) 2012-11-22 22:34:50 -05:00
David Ludwig
7a6a66c59e WinRT: made SDL_platform.h auto-detect WinRT 2012-11-22 13:11:05 -05:00
DavidLudwig
4f845c6e57 Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
Sam Lantinga
d3d6706dfc SDL no longer grabs the keyboard by default on X11.
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
4ff7b0238c Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API. 2012-11-04 23:44:13 -08:00
Sam Lantinga
9e89faaf15 Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
David Ludwig
d202bff7f5 merged with latest sources 2012-11-04 13:22:40 -05:00
David Ludwig
1621b95c10 WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app 2012-11-04 13:17:18 -05:00
Sam Lantinga
2a972eadfe Added documentation on loading assets on Android. 2012-11-04 09:45:18 -08:00
DavidLudwig
3114de8407 Merge with latest, official SDL code 2012-11-04 09:46:59 -05:00
David Ludwig
345e645cb5 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base 2012-10-27 22:48:04 -04:00
David Ludwig
7b60f488d9 WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing 2012-10-27 22:27:51 -04:00
David Ludwig
39084bc6b8 WinRT: made SDL.dll compile for ARM (and not just x86 or x64) 2012-10-27 18:39:09 -04:00
David Ludwig
db346c5593 WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll) 2012-10-27 18:21:31 -04:00
Sam Lantinga
e7ea5f6646 Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
Ryan C. Gordon
6c4223b251 More compiler warning fixes. 2012-11-02 14:03:14 -04:00
Ryan C. Gordon
28fbd54ae5 Fixed compiler warnings about "/*" inside a multi-line comment. 2012-11-02 14:00:44 -04:00
Sam Lantinga
525b3ca0e9 Added some platform specific API functions for Android:
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
017bece619 We might actually have PI 2012-11-01 00:12:57 -07:00
Sam Lantinga
4bbe3a7073 Added an assert log category, and NSLog support on Mac OS X and iOS 2012-10-30 12:30:02 -07:00
Sam Lantinga
07f0419650 Added some documentation on the behavior of SDL_ShowMessageBox() 2012-10-30 10:07:32 -07:00
Sam Lantinga
35feaaaf51 It turns out that UCS2 and UCS4 are defined as big-endian encodings 2012-10-28 13:03:45 -07:00
Sam Lantinga
82f91da2d0 Added API for simple messagebox, courtesy of Mike Sartain 2012-10-23 17:11:22 -07:00
Sam Lantinga
93902fa034 Updated the copyright date on the default config file 2012-10-23 15:59:07 -07:00
Sam Lantinga
73c7d679a0 Switch C++ comment to C comment 2012-10-21 22:18:36 -07:00
Sam Lantinga
49796bf2b6 Fixed another gcc <-> Visual C++ ABI issue 2012-10-20 00:49:08 -07:00
Sam Lantinga
9090fb9b4c Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications 2012-10-20 00:14:58 -07:00
David Ludwig
3c1316c04c Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used. 2012-10-17 21:43:20 -04:00
DavidLudwig
32ab0b21a7 merged with the latest, official, SDL 2 sources 2012-10-15 21:14:13 -04:00
Sam Lantinga
9a6b1c641a Added SDL_GetRenderTarget() API function
Also fixed a bug with setting logical size for a render target.
2012-10-12 02:20:10 -07:00
Sam Lantinga
a1f39a5854 I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
Because it's so broken, I'm going to disable XRandR by default.  You can still enable it via environment variable or application hint (SDL_HINT_VIDEO_X11_XRANDR)
2012-10-04 13:50:41 -07:00
Sam Lantinga
aab04f8c71 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize() 2012-10-01 22:30:07 -07:00
Sam Lantinga
8e121270fa Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
Sam Lantinga
ed4f2e1ccf Made it clear that locking a streaming texture is a write-only operation. 2012-09-28 03:29:36 -07:00
Sam Lantinga
225faf6595 Turned the X11 mode extension environment variables into hints so they can be more easily set from applications. 2012-09-27 11:29:13 -07:00
Gabriel Jacobo
8408ace068 Make SDL_atomic.h depend on the void pointer size determined at compile time
rather than at configure time. As OS X supports lipo'ed versions of SDL for i386
and x86_64, a single set of headers that work for both architectures is desired.
2012-09-26 15:57:28 -03:00