mirror of
https://github.com/yawut/SDL.git
synced 2026-08-28 03:34:44 -05:00
Added SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS to the documentation for the joystick and game controller APIs
This commit is contained in:
@@ -44,6 +44,10 @@ extern "C" {
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
* for game controllers, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive controller updates while the application
|
||||
* is in the background, you should set the following hint before calling
|
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
||||
*/
|
||||
|
||||
/* The gamecontroller structure used to identify an SDL game controller */
|
||||
|
||||
@@ -54,6 +54,10 @@ extern "C" {
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
* for joysticks, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive joystick updates while the application
|
||||
* is in the background, you should set the following hint before calling
|
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
||||
*/
|
||||
|
||||
/* The joystick structure used to identify an SDL joystick */
|
||||
|
||||
Reference in New Issue
Block a user