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Fixed typo in documentation
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@@ -700,7 +700,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
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* entire rendering target.
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* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
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* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
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* \param flip A SFL_Flip value stating which flipping actions should be performed on the texture
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* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
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*
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* \return 0 on success, or -1 on error
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*/
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