Files
SDL/include
Sam Lantinga 822fa46bfe Not using SDLmain on Windows is just fine, don't fail the initialization if the program implements WinMain() and then doesn't call SDL_SetMainReady().
This broke Steam's Big Picture game controller support.

I also added some more documentation so people know why main() is overridden on various platforms.
2013-06-28 22:44:49 -07:00
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2013-06-27 17:07:24 -07:00
2013-02-15 08:47:44 -08:00
2013-06-27 17:07:24 -07:00