Commit Graph

2174 Commits

Author SHA1 Message Date
Sam Lantinga
c3a2a2984c Updated the version to 1.2.14 for the next release.
--HG--
branch : SDL-1.2
2009-09-21 07:28:03 +00:00
Sam Lantinga
5e170072cf Fixed bug #562
this patch by Diego Pettenò <flameeyes@gentoo.org> for SDL-1.2:

The attached patch applies over latest ~arch SDL version, and allows to use the
xinerama support to launch an application full screened on the head "0".

The SDL_VIDEO_FULLSCREEN_HEAD environment variable sets the head on which the
full screen will be displayed, but if you set it to 0, the code simply ignores
it as unset. My patch changes the unset value to -1, so that the 0 value can be
used correctly. Without this, trying to get fullscreen on head 0 would get the
same result than not having xinerama enabled at all.

http://sources.gentoo.org/media-libs/libsdl/files/libsdl-1.2.11-xinerama-head-0.patch

SDL-1.3 doesnt seem to have any code like this, but it's still good for SDL-1.2

--HG--
branch : SDL-1.2
2009-09-21 07:20:51 +00:00
Sam Lantinga
ff212ec939 The sound manager code is outdated and should only be used on Mac OS 9 now.
--HG--
branch : SDL-1.2
2009-09-21 07:03:29 +00:00
Ryan C. Gordon
ae7c2a053e Use correct value when calculating audio conversion length.
Fixes Bugzilla #477.

--HG--
branch : SDL-1.2
2009-09-21 06:18:52 +00:00
Ryan C. Gordon
66894fc598 1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.

There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!

--HG--
branch : SDL-1.2
2009-09-21 06:08:23 +00:00
Ryan C. Gordon
9c5d8a3283 Patched to compile on Mac OS X <= 10.4 SDKs.
--HG--
branch : SDL-1.2
2009-09-21 04:34:22 +00:00
Patrice Mandin
dc86f26967 Make the list NULL terminated.
--HG--
branch : SDL-1.2
2009-09-20 18:14:35 +00:00
Patrice Mandin
9eea060a2b Forgot to allocate memory for native video mode data.
--HG--
branch : SDL-1.2
2009-09-20 18:05:52 +00:00
Patrice Mandin
9173f7541b Oops, need to compile first, before commit.
--HG--
branch : SDL-1.2
2009-09-20 12:48:51 +00:00
Patrice Mandin
db71a6e7f3 Set video mode, allocate buffers, and enable new Milan video xbios support, need a tester now :).
--HG--
branch : SDL-1.2
2009-09-20 12:46:46 +00:00
Patrice Mandin
022c4d0ab0 Define flags for double line and c2p operations. More Milan video work.
--HG--
branch : SDL-1.2
2009-09-20 12:08:51 +00:00
Patrice Mandin
80f23862db Use loop to allocate needed buffers, instead of code duplication. Add missing header.
--HG--
branch : SDL-1.2
2009-09-19 21:58:59 +00:00
Patrice Mandin
09c3e2ec4f Enumerates custom modes
--HG--
branch : SDL-1.2
2009-09-19 13:31:41 +00:00
Patrice Mandin
d3c03e27f9 Start Milan video support
--HG--
branch : SDL-1.2
2009-09-19 13:21:05 +00:00
Patrice Mandin
b3b9821804 Preliminary work to support the Milan video bios, that will gives access to 24 or 32 bpp modes. I used the svga driver as model to dynamically build video modes list.
--HG--
branch : SDL-1.2
2009-09-19 12:46:00 +00:00
Ryan C. Gordon
75a2a1b62b GCC 3.03 support on OS/2.
Fixes Bugzilla #588.

--HG--
branch : SDL-1.2
2009-09-14 00:08:12 +00:00
Ryan C. Gordon
324f86dafb Made NAS target dynamic, so you can safely include it in shipping binaries.
--HG--
branch : SDL-1.2
2009-09-13 22:19:56 +00:00
Ryan C. Gordon
5abc4ec11d Put some extra parentheses around some logic, to clarify order of operations.
Fixes Bugzilla #740.

--HG--
branch : SDL-1.2
2009-09-12 19:41:54 +00:00
Ryan C. Gordon
ede61d2194 Fixed CD-ROM code to work with Mac OS X 10.6 SDK and 64-bit targets.
--HG--
branch : SDL-1.2
2009-09-12 15:06:16 +00:00
Ryan C. Gordon
95511805f9 Fixed CoreAudio to compile with Mac OS X 10.6 SDK and 64-bit targets.
--HG--
branch : SDL-1.2
2009-09-12 15:04:32 +00:00
Ryan C. Gordon
91e44aed81 Updated some URLs in the comments.
--HG--
branch : SDL-1.2
2009-09-12 14:05:39 +00:00
Ryan C. Gordon
5881186f08 Fixed compiler warning on 64-bit systems (but this is still broken, really).
--HG--
branch : SDL-1.2
2009-09-12 13:16:33 +00:00
Ryan C. Gordon
28958731eb Fixed compiler warnings on Mac OS X 10.6 SDK.
--HG--
branch : SDL-1.2
2009-09-12 13:15:27 +00:00
Ryan C. Gordon
4144355408 Don't use NASM on x86_64 builds.
--HG--
branch : SDL-1.2
2009-09-12 13:10:16 +00:00
Ryan C. Gordon
2dfc83ffc3 Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
 OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
 as SDL would never use it unless forced to with an environment variable.

It remains in SDL for OS 9, of course.

--HG--
branch : SDL-1.2
2009-09-12 12:50:25 +00:00
Ryan C. Gordon
864f66cf6b Patched X11 code to compile on Mac OS X 10.6 SDK.
--HG--
branch : SDL-1.2
2009-09-12 06:25:36 +00:00
Sam Lantinga
01164a36dc Fixed bug #746
Fixed freeze when trying to memset with 0 length

--HG--
branch : SDL-1.2
2009-08-07 10:20:40 +00:00
Sam Lantinga
aefdf6c5fb Fixed type size for test_bit()
--HG--
branch : SDL-1.2
2009-08-02 20:45:40 +00:00
Ryan C. Gordon
d009f380cd Patch from Fedora project to fix crashes with SDL_HasSSE() on amd64.
Fixes Bugzilla #760. (...and bugzilla.redhat.com #487720).

--HG--
branch : SDL-1.2
2009-07-01 19:06:31 +00:00
Sam Lantinga
8584f460c7 Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince

the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)

Regards Stefan

--HG--
branch : SDL-1.2
2009-05-07 12:40:16 +00:00
Sam Lantinga
c0f30c1fa6 Fixed dynamic loading on Windows CE
--HG--
branch : SDL-1.2
2009-05-07 12:03:51 +00:00
Patrice Mandin
0190a5e7dc Disable debug code
--HG--
branch : SDL-1.2
2009-04-27 10:33:21 +00:00
Patrice Mandin
1039be4961 Enable Xbios audio for Magic
--HG--
branch : SDL-1.2
2009-04-26 07:15:29 +00:00
Patrice Mandin
31df20dcd0 Enable Xbios audio for Magic
--HG--
branch : SDL-1.2
2009-04-26 07:14:29 +00:00
Patrice Mandin
03cc057d40 Add Teamtap autodetection, to avoid generating ghost events if it is not present
--HG--
branch : SDL-1.2
2009-04-24 19:04:02 +00:00
Sam Lantinga
89c67ab855 Fixed bug #421
Comment #3 From  esigra@gmail.com   2008-04-09 11:46:46   (-) [reply] -------

This bug also needs to be fixed for SDL_GetRGB and SDL_GetRGBA (those should
not change the format of the surface either). Until this is fixed, I still need
to const_cast the format parameter in calls to those functions.

--HG--
branch : SDL-1.2
2009-04-13 09:03:35 +00:00
Sam Lantinga
57a19c4049 Fixed bug #675
Description From  maf6@cornell.edu   2009-01-10 14:07:52   (-) [reply]

Assuming the SDL project doesn't just want to pick these up from dinput8.lib or
whatever instead, the definitions in SDL_dx5video.c should be:

const DIDATAFORMAT c_dfDIKeyboard = { sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT), 0x00000002, 256, 256, KBD_fmt };
const DIDATAFORMAT c_dfDIMouse = { sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT), 0x00000002, 16, 7, PTR_fmt };
const DIDATAFORMAT c_dfDIJoystick = { sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT), 0x00000001, 80, 44, JOY_fmt };

This way the call to IDirectInputDevice2_SetDataFormat in SDL_dx5events.c will
succeed on x64.

--HG--
branch : SDL-1.2
2009-04-13 08:49:41 +00:00
Sam Lantinga
0e52517f22 Fixed bug #619
Description From  Tim Angus   2008-08-31 03:38:36   (-) [reply]

When pressing "system keys" e.g. ALT+F4 etc., the default for the windib driver
is to ignore them completely, whereas with the directx driver they're handled
(badly as it turns out).

As the windib driver is the default, I assume its behaviour is considered
correct, so the following patch makes the directx driver the same in this
regard.

--HG--
branch : SDL-1.2
2009-04-13 08:44:48 +00:00
Sam Lantinga
91df7f5f6a Fixed bug #618
Description From  Tim Angus   2008-08-30 12:23:56   (-) [reply]

As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.

On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.

Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.

--HG--
branch : SDL-1.2
2009-04-13 08:42:09 +00:00
Sam Lantinga
de6aaa04ad Fixed bug #611
Comment #22 From  Tim Angus   2009-04-02 08:45:52   (-) [reply] -------

First of all, thanks for committing this. Unfortunately it seems the patch has
only partially applied to wincommon/SDL_sysevents.c and currently a clean SDL
1.2 checkout doesn't build. The new patch here
(http://bugzilla.libsdl.org/attachment.cgi?id=316) fixes this.

--HG--
branch : SDL-1.2
2009-04-13 08:38:04 +00:00
Sam Lantinga
d5444bbaa2 Fixed bug #526
Comment #1 From  Simon Howard   2009-03-20 16:50:56

Hi,

I'm the author of Chocolate Doom, one of the other source ports that James
mentioned.  This is a patch against the current SVN version of SDL 1.2 that
fixes the bug.  It has been tested and hopefully should be obviously correct
from examining the changes. I'll give a brief explanation.

When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries
DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED
message is sent to the window.

A WM_PALETTECHANGED message can also be received if the palette is changed for
some other reason, like if the system palette is changed.  Therefore, the
palette change handler (DX5_PaletteChanged) has code to deal with this case.
It distinguishes "expected" palette changes (set with SDL_SetPalette) from
"unexpected" palette changes using the colorchange_expected variable, which is
set before calling IDirectDrawPalette_SetEntries.  However, the code to set
this variable is missing in the fullscreen code path.  By setting this
variable, the palette change is handled properly and the freezes go away.

--HG--
branch : SDL-1.2
2009-04-13 00:53:12 +00:00
Sam Lantinga
62374a117e Fixed bug #611
From  Tim Angus   2008-08-12 11:18:06

I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.

Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.

In order to address these problems I've done the following:

* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.

* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.

* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...

* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.

--HG--
branch : SDL-1.2
2009-04-02 04:43:36 +00:00
Sam Lantinga
2f010a1655 Added credits for the PS3 code
--HG--
branch : SDL-1.2
2009-04-02 04:09:40 +00:00
Sam Lantinga
b5ad42362f Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.

The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.

Enjoy !

Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >

--HG--
branch : SDL-1.2
2009-04-02 04:06:55 +00:00
Sam Lantinga
fba839639d Date: Fri, 6 Mar 2009 12:41:17 -0800
From: scott mc
Subject: Re: [SDL] patch for building on haiku

Ok. I've combined the various Haiku patches for the SDL-1.2 branch
into one .diff file

--HG--
branch : SDL-1.2
2009-03-17 03:58:53 +00:00
Sam Lantinga
025e05e533 Fixed bug #646
Description From  Pavol Rusnak   2008-11-27 05:51:44   (-) [reply]

src/video/fbcon/SDL_fbvideo.c:283: warning: ordered comparison of pointer with
integer zero

The source code is

               if (fgets(line,length,f)<=0)

Suggest replace with

               if (fgets(line,length,f) == 0)

--HG--
branch : SDL-1.2
2009-02-17 05:25:25 +00:00
Sam Lantinga
ac129ff469 GAPI fixes from Stefan Klug
--HG--
branch : SDL-1.2
2009-02-16 22:32:34 +00:00
Ryan C. Gordon
22df3d3a00 Corrected documentation for SDL_rwops::read()
--HG--
branch : SDL-1.2
2009-01-30 01:40:44 +00:00
Patrice Mandin
65bb13a333 Update Email
--HG--
branch : SDL-1.2
2009-01-15 22:16:04 +00:00
Sam Lantinga
2bdc5af575 Updated copyright date
--HG--
branch : SDL-1.2
2008-12-08 00:25:42 +00:00