Sam Lantinga 91df7f5f6a Fixed bug #618
Description From  Tim Angus   2008-08-30 12:23:56   (-) [reply]

As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.

On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.

Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.

--HG--
branch : SDL-1.2
2009-04-13 08:42:09 +00:00
2009-04-02 04:06:55 +00:00
2009-04-13 08:42:09 +00:00
2009-03-17 03:58:53 +00:00
2006-03-25 20:40:30 +00:00
2003-07-01 01:18:27 +00:00
2003-07-01 01:18:27 +00:00
2009-04-02 04:43:36 +00:00
2009-04-02 04:09:40 +00:00
2008-02-29 13:58:37 +00:00
2004-03-02 13:01:02 +00:00
2006-03-23 21:28:33 +00:00
2001-04-26 16:45:43 +00:00
2006-10-29 03:58:27 +00:00
2006-03-02 13:26:24 +00:00
2009-01-15 22:16:04 +00:00
2009-04-02 04:06:55 +00:00
2002-06-01 18:43:51 +00:00
2006-02-06 08:47:44 +00:00
2005-11-22 15:19:50 +00:00
2008-01-24 15:50:20 +00:00
2008-01-01 15:23:59 +00:00
2006-04-13 13:08:26 +00:00
2007-07-12 05:30:17 +00:00
2007-12-29 05:20:51 +00:00
2007-12-29 06:08:17 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Readme 157 MiB
Languages
C 86.7%
Objective-C 3.9%
C++ 2.8%
Shell 2.6%
Java 1.4%
Other 2.3%