Ryan C. Gordon
67a0b6551b
Fixed some typos in the headers.
2013-08-10 13:20:45 -04:00
Sam Lantinga
c1a94e232c
Fixed whitespace
2013-08-08 12:20:22 -07:00
Sam Lantinga
d683eadde5
The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
2013-08-07 16:32:51 -07:00
Ryan C. Gordon
77b4978afb
Removed function signature that doesn't actually exist yet.
2013-08-06 18:23:46 -07:00
Ryan C. Gordon
6282a112e5
Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
...
Anisotropic filtering is meant to be used for textures at a stark
angle, not perpendicular to the camera.
2013-08-06 00:23:04 -04:00
Sam Lantinga
a804c33317
Fixed stack smashing crash when using the GCC compiled DLL with Visual Studio.
2013-07-29 23:28:25 -07:00
Sam Lantinga
1d3d9d10fb
Added documentation saying the render API isn't for multi-threading.
2013-07-28 11:24:16 -07:00
Ryan C. Gordon
8ee90e400d
Fixed return value documentation for SDL_HapticUpdateEffect().
...
It was a cut-and-paste error from SDL_HapticNewEffect(), right above it.
2013-07-27 13:18:54 -04:00
Sam Lantinga
7fcffeefe0
Fixed bug 1983 - SDL_thread.h broken under MinGW crosscompiling environment
...
q66
after updating SDL2 to the latest RC I'm unable to build my game engine under mingw crosscompiling environment for Windows (32bit, hosted on freebsd 64bit).
The error is in SDL_thread.h with messages like this: http://codepad.org/jEQXd3Yq
The problem is, while _beginthreadex return type is correctly mapped to uintptr_t (as specified by Microsoft), the return type under mingw is unsigned long int (same size, different signature), resulting in the error above.
The reason it didn't error before is this: http://codepad.org/8FAbKAxz
You can see the _beginthreadex case is only used without HAVE_LIBC defined; at one point though, SDL_config_windows.h was changed like this:
-/* Enabled for SDL 1.2 (binary compatibility) */
-#define HAVE_LIBC 1
+/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
resulting in these errors.
2013-07-27 03:44:03 -07:00
Jørgen P. Tjernø
e1bbdec6b8
Mac: Codify SDK and OS requirements, and clean up.
...
This #errors if you're using an SDK or deployment target that is less
than 10.6 and 10.5, respectively, and cleans up uses of
MAC_OS_X_VERSION_MIN_REQUIRED and MAC_OS_X_VERSION_MAX_ALLOWED according
to those requirements.
2013-07-23 17:38:59 -07:00
Sam Lantinga
4862c1fc30
Updated blend semantics so blending uses the following formula:
...
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA))
This allows proper compositing semantics without requiring premultiplied alpha.
Needs full unit test coverage and bug fixes!
2013-07-23 08:06:49 -07:00
Sam Lantinga
ca9a19ea4c
Fixed building with cygwin
...
Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
2013-07-21 23:01:01 -07:00
Ryan C. Gordon
ee3cbb1fa6
Fixed some compiler warnings that Visual Studio reported.
2013-07-20 19:51:51 -04:00
Philipp Wiesemann
5b2d7ee0c6
Changed documentation comment for SDL_CreateShapedWindow().
...
See bug #1667 .
2013-07-20 21:55:15 +02:00
Jørgen P. Tjernø
c96b5c574e
Fix #1667 : Docs about SDL_CreateWindow and flags.
...
Updates the docs to say you can use SDL_WINDOW_HIDDEN, instead of (the ignored)
SDL_WINDOW_SHOWN.
2013-07-14 15:46:43 -07:00
Sam Lantinga
8ab710e751
Fixed code example for SDL_GetWindowWMInfo()
2013-07-14 11:57:01 -07:00
Sam Lantinga
7bab7a4662
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
2013-09-30 22:35:32 -07:00
Sam Lantinga
3795e34c5a
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
2013-09-30 21:57:03 -07:00
Sam Lantinga
c049a88aca
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
2013-09-28 14:07:17 -07:00
Sam Lantinga
ac2735a4a4
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
Sam Lantinga
c045f564ad
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
2013-09-28 14:07:08 -07:00
Sam Lantinga
4eac5bc7be
Added platform specific call: SDL_RenderGetD3DDevice()
2013-09-28 14:07:05 -07:00
Sam Lantinga
b7d5ed3b6f
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
Sam Lantinga
4bfb868d6f
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
...
norfanin
Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.
Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.
Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
2013-09-28 10:30:51 -07:00
Gabriel Jacobo
dd33e35895
Raspberry Pi support (also unified UDEV and EVDEV support)
2013-09-28 13:28:19 -03:00
Philipp Wiesemann
5d90db278a
Fixed doxygen warning.
2013-09-28 12:55:32 +02:00
Sam Lantinga
b93ff3b6ef
Fixed the name of the environment variable to match the name of the hint.
2013-09-27 23:19:22 -07:00
Edward Rudd
fab88c0df2
add in High DPI support (aka Retina)
...
- based on Jørgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
c1a125c267
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
...
CR: Sam
2013-09-13 17:42:46 -07:00
Ryan C. Gordon
4ec784c0d5
Workaround for compiling with /W4 warnings on Visual C++.
2013-09-07 13:57:20 -04:00
Sam Lantinga
32810bdaa3
Fixed bug 2081 - Add name to SDL_Point structure
...
Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
2013-09-05 07:02:27 -07:00
Ryan C. Gordon
4e510b3a87
The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
2013-09-04 23:40:11 -04:00
Edward Rudd
c95bbc9ce2
make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
2013-08-24 09:43:14 -04:00
Gabriel Jacobo
0f8f61d79d
Separate EGL / GL ES detection in CMake
2013-08-22 14:56:07 -03:00
Ryan C. Gordon
6832f3e1de
Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
2013-08-22 13:00:05 -04:00
Gabriel Jacobo
8515791f86
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Ryan C. Gordon
8fe1cf47f2
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
2013-08-20 19:57:11 -04:00
Ryan C. Gordon
c3f2a8dbda
Added SDL_DEPRECATED #define.
2013-08-20 14:21:35 -04:00
Ryan C. Gordon
0669807485
Added SDL_assert_always (never disabled).
2013-08-20 14:17:48 -04:00
Gabriel Jacobo
f93c78450b
More non C89 compliant comments
2013-08-20 20:34:40 -03:00
Gabriel Jacobo
84f07d804a
Fixes bug #2037 , common EGL code for Android and X11
2013-08-19 16:29:46 -03:00
Sam Lantinga
8498376baa
Fixed warnings building with gcc 2 and gcc 4 on Haiku
2013-08-18 23:18:11 -07:00
Philipp Wiesemann
7c8b4cdc44
Replaced introduction in header file with more recent version from README.txt.
2013-08-18 11:15:30 +02:00
Philipp Wiesemann
69fc4812b7
Corrected file names in header file comments.
2013-08-18 11:12:46 +02:00
Philipp Wiesemann
e0130f52c4
Changed some documentation comments in header files to be used by doxygen.
2013-08-18 11:08:52 +02:00
Sam Lantinga
8f2f5f59d2
Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
...
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
Dimitris Zenios
9637ceba41
Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag.
2013-07-12 09:55:58 +03:00
Sam Lantinga
88d269ecd7
Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in
2013-07-11 23:16:47 -07:00
Azamat H. Hackimov
214b051e50
Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
...
This commit makes SDL_config.h universal, so it can be used with mixed
32 and 64 enviroment simultaneously.
2013-06-05 12:28:53 +06:00