mirror of
https://github.com/yawut/SDL.git
synced 2026-09-07 16:45:57 -05:00
Fixed some typos in the headers.
This commit is contained in:
@@ -926,7 +926,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
|
||||
*
|
||||
* Example:
|
||||
* \code
|
||||
* if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
|
||||
* if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
|
||||
* printf("We have constant haptic effect!");
|
||||
* }
|
||||
* \endcode
|
||||
@@ -1132,7 +1132,7 @@ extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
|
||||
extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Checks to see if rumble is supported on a haptic device..
|
||||
* \brief Checks to see if rumble is supported on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to check to see if it supports rumble.
|
||||
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
||||
|
||||
Reference in New Issue
Block a user