Ash
bfb51a0f00
audio: Add *very* early wiiu audio support
2019-04-29 22:55:54 +10:00
rw-r-r-0644
a910c0765a
wiiu: explicitly set endianess in config (thanks @quarktheawesome) [needed for missing defines in toolchain]
2019-04-29 22:55:54 +10:00
rw-r-r-0644
70f923cc91
input/wiiu: switch back to VPADGetTPCalibratedPoint
2019-04-29 22:55:54 +10:00
rw-r-r-0644
30a8901587
threads/wiiu: fix crash on SDL_SYS_CreateThread: pass stack top and not stack bottom
2019-04-29 22:55:54 +10:00
rw-r-r-0644
89a16883a7
wiiu: enable thread support and stop building generic thread impl
2019-04-29 22:55:54 +10:00
rw-r-r-0644
6ea16de7c6
threads/wiiu: remove unused SDL_mutex structure definition and only build when requested
2019-04-29 22:55:54 +10:00
rw-r-r-0644
189846753c
threads/wiiu: implement SDL_CondWaitTimeout
2019-04-29 22:55:54 +10:00
rw-r-r-0644
30b0133f83
threads/wiiu: add sysmutex_c.h header
2019-04-29 22:55:54 +10:00
rw-r-r-0644
5554ca04a8
threads/wiiu: add generic thread storage
2019-04-29 22:55:54 +10:00
rw-r-r-0644
494e81f4a9
threads/wiiu: add semaphores
2019-04-29 22:55:54 +10:00
rw-r-r-0644
bbb8f558cc
wiiu/input: Use raw for touchscreen and check for VPADRead errors
2019-04-29 22:55:54 +10:00
rw-r-r-0644
cbefaaa74a
Rewrite wiiu joystick driver to better match switch's and add touchscreen support
2019-04-29 22:55:54 +10:00
rw-r-r-0644
856e271d2a
Do not send SDL_QUIT from WIIU_PumpEvents: it causes crashes and isn't the right way to do it
2019-04-29 22:55:54 +10:00
rw-r-r-0644
5d221e72f1
Change shader include guard to match SDL
2019-04-29 22:55:54 +10:00
rw-r-r-0644
9b777c083d
Switch to GX2!! (thanks to exjam for his help and toolchain and aliaspider for his shader!)
2019-04-29 22:55:54 +10:00
rw-r-r-0644
572c0e4021
Initial support for Nintendo WiiU
2019-04-29 22:55:53 +10:00
Ozkan Sezer
9333e80281
rename os2 makefile so that 'make dist' catches it; update it a bit.
2018-10-30 20:11:02 +03:00
Sam Lantinga
0efec8ac7a
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
...
Sylvain
Re-opening this issue.
It fixes the test-case, but it introduces a regression with another bug (bug #4313 ).
So here's a new patch that activate cropping of the source surface to solve the issue.
It also reverts the wrong changeset.
It prevents unneeded colorkey error message.
2018-10-30 07:00:03 -07:00
Sam Lantinga
e24a00fa7e
Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
2018-10-29 19:58:59 -07:00
Ryan C. Gordon
cea92252b1
winmain: Patched to compile on C89 compilers.
2018-10-29 20:18:50 -04:00
Ryan C. Gordon
4add225d98
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
...
Otherwise, we are using the allocator before the app can set up its own hooks.
Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.
This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.
Fixes Bugzilla #4340 .
2018-10-29 20:00:03 -04:00
Ryan C. Gordon
ac3ed1ef93
README-ios: added a note about enabling hidapi.
2018-10-29 15:51:38 -04:00
Michał Janiszewski
e4a84752cb
Add and update include guards
...
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Sam Lantinga
e84cf33c51
Fixed bug 4335 - Android NDK build error
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dmuratshin
LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
2018-10-28 14:17:21 -07:00
Sam Lantinga
ccf059a039
Updated Android project files and documentation
2018-10-28 10:31:06 -07:00
Sam Lantinga
b8ffbe177a
This change looks okay in the general case.
...
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
2018-10-26 20:20:28 -07:00
Ryan C. Gordon
a404e5056f
hidapi: Don't run a separate event loop for device notifications.
...
Fixes Bugzilla #4286 .
2018-10-26 14:43:39 -04:00
Sam Lantinga
933bdaf91b
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
2018-10-26 09:49:27 -07:00
Sam Lantinga
e6472f3cb3
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
...
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
Sam Lantinga
da9d1fdad4
Generalized the XInput user index into a player index
2018-10-25 16:53:14 -07:00
Sam Lantinga
67832fdf10
Fixed initializing XInput user index
2018-10-25 13:22:34 -07:00
Sam Lantinga
e8f3a27057
Added SDL_JoystickGetXInputUserIndex()
2018-10-25 12:54:42 -07:00
Sam Lantinga
95bd760475
Added vi style for the Emscripten joystick code
2018-10-25 12:54:39 -07:00
Ozkan Sezer
d035b946dc
CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
2018-10-25 11:11:02 +03:00
Sam Lantinga
b38f2beac8
Fixed reinitializing the SDL joystick subsystem on Android
2018-10-23 12:40:25 -07:00
Ozkan Sezer
3a62b00485
fix permissions
2018-10-23 09:10:02 +03:00
Sam Lantinga
a678430946
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
2018-10-22 14:55:47 -07:00
Sam Lantinga
4b06169440
Handle failure to load hidapi gracefully
2018-10-22 14:55:45 -07:00
Sam Lantinga
ddee9a366a
Add exception handling to Android hidapi.
2018-10-22 14:55:42 -07:00
Ryan C. Gordon
135273d029
wasapi/win32: Sort initial device lists by device GUID.
...
This makes an unchanged set of hardware always report devices in the same
order on each run.
2018-10-21 22:40:17 -04:00
Ryan C. Gordon
d47f7c3505
x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
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It needs to use Bool (which is an int) and not BOOL (which is CARD8), which
causes problems on platforms with different byte order and alignment, etc.
Fixes Bugzilla #4326 .
2018-10-20 21:35:48 -04:00
Ryan C. Gordon
32bec112ae
cocoa: Put a mutex around GL_SwapBuffers.
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Prevents deadlock when swapping two different GL contexts on two different
threads at the same time on macOS 10.14 ("Mojave").
Fixes Bugzilla #4278 .
2018-10-18 23:38:27 -04:00
Thomas Perl
95ea2ed177
Fix "unresponsible application" issues in Wayland
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Polling without wl_display_flush() never responds to ping requests.
In that case ping-pong works only on other events, such as user input
or on frame swapped.
From https://git.merproject.org/mer-core/libsdl/merge_requests/3
Original author: Alexander Akulich <a.akulich@omprussia.ru >
2018-08-23 14:47:38 +02:00
Sam Lantinga
4bee75315f
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
...
Dominik Reichardt
Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Sam Lantinga
900bc0f1d6
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
...
Dominik Reichardt
Similar to bug/patch #4228 , the iOS Demo Xcode project needs to add the CoreBluetooth framework.
2018-10-18 15:40:39 -07:00
Ryan C. Gordon
1da5ad6607
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
...
Fixes Bugzilla #4272 .
2018-10-18 12:05:05 -04:00
Ryan C. Gordon
92b1ddcd15
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
...
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
2018-10-18 11:59:48 -04:00
Ozkan Sezer
cadc39adf6
use less ancient versions of autofoo scripts
2018-10-18 11:58:00 +03:00
Sam Lantinga
1762542422
Fixed bug 4318 - Android move Haptic code to API26 class
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Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
3c0f019a28
Fixed updating the rumble parameters on Linux
2018-10-16 14:58:07 -07:00