Sam Lantinga
70b01e3704
fixed formatting
2008-12-05 06:19:09 +00:00
Sam Lantinga
18d317f4bf
Allow resizing of SDL 1.2 compatibility video mode
2008-12-04 16:54:22 +00:00
Sam Lantinga
766c1e1e93
Added very slow software scaling to the X11 renderer
2008-12-03 12:10:51 +00:00
Sam Lantinga
4888e23002
If scaling isn't supported, do an unscaled copy instead of not showing anything.
2008-12-03 11:09:58 +00:00
Sam Lantinga
36bf69e934
Fixed crash on 64-bit systems
2008-12-03 06:32:04 +00:00
Sam Lantinga
e2acc39b94
Date: Tue, 02 Dec 2008 23:38:26 +0100
...
From: Couriersud
Subject: Re: SDL: Keyboard layout unknown
I have attached a diff which will add an additional keyboard layout to
the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was
only able to map the keys available on my keyboard. The differences to
the existing keyboard was the mapping of HOME,UP,DOWN and some other
keys.
Now only one issue remains. Dead keys (e.g. ^, ` ') on european
keyboards do not generate a "scancode" event. Just a text event when the
key is composed (e.g. ?? ?? ??).
2008-12-03 04:32:24 +00:00
Sam Lantinga
f3e580a6f1
Added slow but complete blit fallback
...
Don't try to RLE encode surfaces that have alpha channel and alpha modulation
Don't turn on blending when converting an RGB surface to RGBA format
Do turn on blending when converting colorkey to alpha channel
2008-12-02 17:14:04 +00:00
Sam Lantinga
d100725b2c
Added missing header
2008-12-02 17:10:05 +00:00
Sam Lantinga
8b0834d09f
Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
2008-12-01 00:41:19 +00:00
Sam Lantinga
a4640955b9
Date: Mon, 01 Dec 2008 00:57:15 +0100
...
From: Couriersud
Subject: SDL : Diff for directfb driver
please find attached a diff against SVN containing the following:
- Updated README.DirectFB a bit
- Fix compile issue with debug output
- Fix display mode setting/switching for directfb >= 1.2.2
2008-12-01 00:10:49 +00:00
Sam Lantinga
fc797e6326
indent
2008-12-01 00:07:45 +00:00
Sam Lantinga
a39d3dd3dc
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
...
will be far superior. :)
2008-12-01 00:05:31 +00:00
Sam Lantinga
785842dc11
Finally got the right mojo for Apple's YUV texture format.
2008-12-01 00:03:51 +00:00
Sam Lantinga
2e620cd578
Fixed the list of supported YUV formats
2008-11-30 23:42:33 +00:00
Sam Lantinga
106af10068
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-30 21:58:23 +00:00
Sam Lantinga
e2c90af939
Temporary fix for Mac OS X crash in textoverlay
2008-11-29 21:48:14 +00:00
Sam Lantinga
f374de5ac9
Whoops, we need this for subrect updates (testsprite)
2008-11-29 15:32:14 +00:00
Sam Lantinga
69c1e59e91
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
...
Fixed saving BMP files of surfaces with an alpha channel.
2008-11-29 11:26:01 +00:00
Sam Lantinga
48b5552ec0
Preserve the desire for RLE acceleration
2008-11-29 10:43:50 +00:00
Sam Lantinga
09a0bb1e39
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
2008-11-29 06:29:33 +00:00
Sam Lantinga
3b8ca814f6
Fixed the texture format for the software fallback
2008-11-29 06:27:26 +00:00
Sam Lantinga
3d494863ce
Fixed SW_SetTextureScaleMode()
...
Use RLE acceleration for static textures in the software renderer.
2008-11-29 00:11:35 +00:00
Sam Lantinga
83837765bd
Fixed copy blit detection
2008-11-29 00:10:59 +00:00
Sam Lantinga
5dbc9e73be
Added ARGB8888 destination format (used on Mac OS X)
2008-11-29 00:08:29 +00:00
Sam Lantinga
d00a2380b8
Fixed crash in testalpha. I think this was supposed to clear those bits. :)
2008-11-28 19:59:46 +00:00
Sam Lantinga
8164eb0e82
Clear the screen to actual black based on the format of the screen.
...
Use a better texture format for YUV overlay software fallbacks
2008-11-28 17:42:40 +00:00
Sam Lantinga
7ace780a57
Set the alpha mask fixing software rendering in OpenGL
2008-11-27 22:11:01 +00:00
Sam Lantinga
a3207b851b
Fixed mouse coordinate range on Mac OS X
2008-11-27 21:53:18 +00:00
Sam Lantinga
74a727cda7
Date: Wed, 26 Nov 2008 19:50:31 +0100
...
From: Couriersud
Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up
Permission granted to release code under both LPGL and closed-source
commercial license.
Please find attached a minor patch fixing vsync handling in the directfb
driver and containing a small update to README.directfb
2008-11-26 21:59:35 +00:00
Sam Lantinga
ef12a03dba
Fixed bug #605 , per Martin's suggestion
2008-11-25 20:06:27 +00:00
Sam Lantinga
eb7a0d4ec7
Updated with latest glext.h
2008-11-25 08:40:52 +00:00
Sam Lantinga
868d2ced9e
It turns out both the software and the OpenGL renderer had the same problem.
...
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
2008-11-25 05:29:14 +00:00
Sam Lantinga
8f182d2156
indent
2008-11-25 02:21:53 +00:00
Sam Lantinga
5445c3f318
Fixed bug with converting colorkey surface to texture
2008-11-25 02:12:19 +00:00
Sam Lantinga
b0b75884f3
Fixed Direct3D rendering
2008-11-25 00:29:44 +00:00
Sam Lantinga
6a2047e7ea
Added software fallback for YUV overlay code when YUV textures aren't available.
2008-11-24 23:25:36 +00:00
Sam Lantinga
1e813b5f4d
Disable spurious warning
2008-11-24 21:43:02 +00:00
Sam Lantinga
825b0b08f1
Fixed Bugzilla bug #205
...
Removed SDL_KillThread() from the API, as it isn't safe on many platforms.
2008-11-24 00:18:42 +00:00
Sam Lantinga
93b7d9e6f8
Preliminary support for YUV textures
2008-11-22 06:59:22 +00:00
Sam Lantinga
5ea99603f1
Sort by HID usage, which makes more sense and is more cross-platform
2008-11-08 07:34:21 +00:00
Sam Lantinga
3cd42cfe35
2008-10-18 03:21:32 +00:00
Edgar Simo
ada44e87d4
Fixed compilation on mingw32.
2008-10-14 18:28:28 +00:00
Sam Lantinga
ab3c4fb876
Added missing math.h functionality for SDL_audiocvt.c
2008-10-12 16:30:42 +00:00
Sam Lantinga
24fa5e3a47
Don't include <math.h> when HAVE_MATH_H isn't defined
2008-10-12 16:21:36 +00:00
Sam Lantinga
45df39c52c
This can be static
2008-10-12 16:15:43 +00:00
Sam Lantinga
94879f84f3
Fixed memory leak in raw mouse input processing.
...
Corrected the mouse button indices.
2008-10-12 16:05:34 +00:00
Sam Lantinga
92c3984118
Final merge of Google Summer of Code 2008 work...
...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2008-10-04 06:46:59 +00:00
Ryan C. Gordon
5b27f96366
Some cleanups on the new XInput code.
...
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
2008-09-17 08:20:57 +00:00
Ryan C. Gordon
83e289b238
Removed zap_ptr hack from Bugzilla #602...it was incorrect.
...
(The actual bug was in SDL code removed from the 1.3 codebase.)
2008-09-15 20:48:51 +00:00
Sam Lantinga
258a2014c7
Almost got this compiling on Cygwin32, just needs DirectInput 7
2008-09-15 08:41:03 +00:00