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Fixed SW_SetTextureScaleMode()
Use RLE acceleration for static textures in the software renderer.
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@@ -376,6 +376,9 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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texture->driverdata =
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SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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if (texture->access == SDL_TEXTUREACCESS_STATIC) {
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SDL_SetSurfaceRLE(texture->driverdata, 1);
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}
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}
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if (!texture->driverdata) {
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@@ -458,7 +461,7 @@ static int
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SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetSurfaceBlendMode(surface, texture->scaleMode);
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return SDL_SetSurfaceScaleMode(surface, texture->scaleMode);
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}
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static int
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