Fixed SW_SetTextureScaleMode()

Use RLE acceleration for static textures in the software renderer.
This commit is contained in:
Sam Lantinga
2008-11-29 00:11:35 +00:00
parent 83837765bd
commit 3d494863ce

View File

@@ -376,6 +376,9 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
if (texture->access == SDL_TEXTUREACCESS_STATIC) {
SDL_SetSurfaceRLE(texture->driverdata, 1);
}
}
if (!texture->driverdata) {
@@ -458,7 +461,7 @@ static int
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceBlendMode(surface, texture->scaleMode);
return SDL_SetSurfaceScaleMode(surface, texture->scaleMode);
}
static int